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Honest Trailers - Star Wars: The Force Awakens

Elder Scrolls online: the arrival trailer

RFlagg says...

Okay, based on the last 3 stress tests. I don't think ESO should launch in June. I don't think it is nearly ready to call for a subscription. It's not bad, but its not as good as say Guild Wars 2, and what I'd expect of some of the upcoming "next gen" MMOs. I'm not in the WildStar beta, sadly, but based on what I've seen in Twitch streams and talking to people who are in (who don't seem to have a friend key to spare, grr. ) it seems far more polished than ESO, and I can see myself subscribing to that one. Of course who knows how much more polished the real beta is compared to the stress test betas, since the game is still under a full NDA, and I only made it to level 6 or 7 during the time. Of course those first 10 to 15 or so levels is when you need to hook the player and convince them that it will be worth $15 a month. There are several MMOs coming out that I feel will make ESO fall back, beyond Wildstar, there's Everquest: Next (and EQ:Landmark), the semi-mmo games like Destiny and The Division... If they used the GW2 model, of buy the box, play online free, I think it would do okay, and they will still get a lot of short term subscriptions from people who don't care, so long as it is an Elder Scrolls game, but I think they'll be too disappointed to stay beyond a quarter. I hope the real betas are that much better than the stress tests...

Anyhow, nice to see the conclusion of their older trailer, and an upvote for its quality alone.

MORE BLIZZARD: HEROES OF THE STORM Trailer

shagen454 says...

I can agree with some of that.

You are correct that they reuse elements from other games and bring them together and polish them. Is that not creative for some reason? It's like saying that Sonic Youth was not creative since they used concepts from No-Wave, Glenn Branca and labelmates on SST, polished it and made something of it.

One thing that has always pissed me off about people trying to piss on Blizzard is they never even consider the ambient sound, the music and the environmental sound. I've spoken to people about it and it flies over their heads - "I listen to Rammstein when I play WoW"... There were parts in Wrath of the Liche King that sounded nearly straight off "On Land" but done in their own fantastic way in a fantastic world.

Not to mention the art direction and style in all of their games is very satisfying, weirdly psychedelic art. They blend all of the elements far better than most companies but actually make games out of them, grindy games but still games with many details and many elements. I definitely wouldn't say they are not creative. And as much as I liked Guild Wars 2 initially after a couple of months it was forgotten about completely,

Speaking of ex-Blizzard employees I liked the Torchlight series, both 1&2 were far better than D3 in art direction and gameplay but still became boring fairly quick.

xxovercastxx said:

@shagen454:
Blizzard has never been a creative force; their strength was in polish. They were great at taking existing concepts and designs and showing everyone how it should be done (see: Warcraft/Starcraft, WOW).

Unfortunately, game design is incredibly stagnant right now and Blizzard has nothing new to emulate. 1996 was the last time they launched a unique property (Diablo). They've been mostly remaking their own games since then:
* Warcraft sequels/spinoffs
* Diablo sequels/expansions
* Starcraft (Warcraft meets Warhammer 40k)
* Starcraft sequels/expansions/spinoffs
* WOW (a spinoff but a major one)
* WOW spinoffs/expansions

Then they lost a lot of the talent that made them good at the one thing they were good at (see: ArenaNet), so they're stuck milking the addicts at this point.

digitalpimp (Member Profile)

London Comic Con - Cosplay Music Video

Xaielao says...

Hah Guild Wars 2 at 2:27 a fantastic M Sylvari Mesmer in Tier 3 cultural armor and F Human wearing Winged Light Armor (not sure about class, probly Elementalist.)

And yea the one guy did look a hell of a lot like the 11th Doctor. I had to pause it to be sure it wasn't. The guys dressed as the 10th were close but that 11th guy, nearly indistinguishable.

Elder Scrolls Online Cinematic Trailer

Yogi says...

The only thing that'll make me play this over WoW is if it isn't a hot key mmo. I couldn't play Star Wars or Guild Wars 2 after playing WoW for 7 years.

Magicpants said:

You know, just because it's an ad for a video game, doesn't mean it's all CG. After all didn't they use a fair amount of live action in the Skyrim TV spots?

Anyway, as impressive an ad as it is, by the looks of it, it's just going to be WoW with a different art style. I just hope this doesn't mean an end to Elder Scrolls single player games.

Star Citizen launch trailer

spoco2 says...

Yup, from their FAQ area...

Not a subscription but not free-to-play; rather a hybrid of these two business models. Much like ArenaNet's Guild Wars 2, you will purchase the PC game and pay no recurring subscription charges. Your purchase of the game will allow you to play in the universe for free, forever! The game will offer a variety of virtual items for purchase with in-game credits allowing you to spend money on items that offer more ways to express yourself, provide convenience, and customize your experience. But the cardinal rule regarding "in-game purchases" is: Players who spend money purchasing in-game credits will have no advantage over players who spend time!


Grrrr

Grrrr

Grrr

'Players who spend money purchasing in-game credits will have no advantage over players who spend
time'


Yeah, bullshit.

I can hope that the single player portion is untainted by in game purchasing, and that it's a great Wing Commander like experience, because that's all I care about really, have ZERO interest in online play.

Zero Punctuation: Guild Wars 2

jmzero says...

1. Basing any game on an hours play is stupid.



So, what, I'm going to play every game out there for 6 hours? What if it only gets good in hour 12? Maybe I should put a few years into every religion too, just to make sure? Of course not. There's plenty of games I like, and I can't think of any of them that weren't fun in hour 1. If you're regularly putting more than an hour into a game you don't like, I think you're crazy. Most games put their best foot forward.

2. You talk about how you loved GW1s story, yet you ignored the story in GW2 which said wait for the NPC



Sorry, when I said I liked the campaign in the first one I didn't mean the story per se - it was generic tripe. But playing through that narrative (skipping whatever dialog might have popped up) worked really well and was pretty fun. You could explore it at your leisure, by yourself, and (as before) it made a nice tutorial for the game.

The GW1 system was powerful, but impossible to balance.



It was fine. And other game designers somehow manage to balance games with more real skills and far, far, far, far (far) more variety and power to those skills (again, thinking of DotA here, where characters actually do different, powerful things). I think they could have made it work again.

All this information was in the manuel linked right from the launcher.



Somehow I manage to play every other game I've bought in the last 10 years without ever consulting Manuel (I assume he's Spanish?) - including purposefully crazy games like Dark Souls. Oh, and Guild Wars I. Seriously, though, do you really read the manuals for games?

Anyways, it's a credit to their ingenuity that they found a place to hide this from me.

Of course, they also almost killed me in the tutorial because I couldn't figure out how to do a basic attack. Turns out I was holding something that I accidentally picked up while trying to talk to the quest person (who looked just like the 900 dudes wandering around the tutorial zone) and holding something apparently disables auto-attacks. When I checked the "hints" to see why I wasn't attacking, it helpfully told me about the "downed status".

You dont grind equipment and levels


Again, you're forgetting that I actually did play the game. I pulled Zombies out the ground and killed them until a meter filled up telling me I'd killed 10 (or 20 or whatever). Then I poisoned some bugs or crap. Those things happened. Or was I playing a different game? Maybe you're playing a different game? Are you going to tell me that killing 10 zombies is not generic RPG grind (ie. exactly what I don't want, and exactly what you're saying you don't do)?

Maybe the first hour of the game is completely opposite to the rest of the experience. Maybe at minute 61 they pull back the curtain and say "Hey, that's the last of the stupid filler crap in the game". Maybe there's a code in the manual that you can enter to play something entirely different that doesn't suck balls.

I'll never know, as I spent minute 61 uninstalling.

Zero Punctuation: Guild Wars 2

teebeenz says...

>> ^jmzero:

As for jmzero... I dont think hes even played it.

Well, uh, you're wrong. I've played about an hour, which was a half hour more than I needed to see this wasn't the game for me. I played the first game really quite a lot.
There are many things you can say about GW2, both good and bad, but "slightly different flavor of WoW" isnt one of them.

I don't think YOU'VE played it. Ha! See how annoying that is?
Anyways, it's a hell of a lot more like WoW than Guild Wars 1, though I suppose MMO connoisseurs probably see all sorts of distinguishing characteristics. I played through the storyline of Guild Wars 1 and only played with other people once or twice (using the AI mercenary things as required). In Guild Wars, I didn't even get to fight the "boss" thing at the end of the tutorial - someone killed it before I got close. That's not the same kind of game.
And they've futzed with the multi-player (which to me was the actual game). I can't just pick the skills I want. I can't just jump into a reasonably balanced (and levelled) PvP character (or, if I can, they didn't present that option very well). In the first game, I made a PvP monk with a bunch of heals, and was doing multiplayer (and having fun) immediately - like, within 10 minutes of installing the game. I have no idea how far off the horizon that is in Guild Wars II, but even when it comes I'm quite sure I don't want to play it. It plays completely different - far more action-RPG focus instead of the old focus on skill-selection and tactics. If I want an action-y game, I'll play a game style that supports that - like DotA.
Guild Wars 1 was a really appealing game for me. Guild Wars II is nothing of the sort - and to me it goes in the same trash-heap as every other "kill 10 rats", "grind equipment and levels" MMO that came before it.
Oh, but yeah, I didn't realize that it's set in the same painfully, painfully generic fantasy universe (I really didn't). Thanks for straightening me out on that.


1. Basing any game on an hours play is stupid.
2. You talk about how you loved GW1s story, yet you ignored the story in GW2 which said wait for the NPC.... this was there so you didnt miss out on killing the boss.... perhaps you should pay attention next time.
3. In GW1 most people picked the same 3 or so skills for weapons every time, AN simply locked the skills in place to make sure people who didnt understand wouldnt be caught out with a build which was useless. All the other skills can be picked by the player, tho again with more limitations. The GW1 system was powerful, but impossible to balance. The new system is able to be managed by AN, but it sactually more indepth than it seems, tho it is simpler.
4. You can jump into pvp right away actually. Just make a charater (such as a guardian) and goto the pvp lobby. Done, lvl 80 with access to all items, skills and access to the jump in, and tournament play. Again, if you'd bothered to play the game you would have known this. All this information was in the manuel linked right from the launcher.
5. You dont grind equipment and levels. You'll get both by doing whatever you want, be it spvp, wvw, story content or jump roaming around.

Its not perfect, but dear lord play it first to find out for yourself.

Zero Punctuation: Guild Wars 2

jmzero says...

As for jmzero... I dont think hes even played it.



Well, uh, you're wrong. I've played about an hour, which was a half hour more than I needed to see this wasn't the game for me. I played the first game really quite a lot.

There are many things you can say about GW2, both good and bad, but "slightly different flavor of WoW" isnt one of them.



I don't think YOU'VE played it. Ha! See how annoying that is?

Anyways, it's a hell of a lot more like WoW than Guild Wars 1, though I suppose MMO connoisseurs probably see all sorts of distinguishing characteristics. I played through the storyline of Guild Wars 1 and only played with other people once or twice (using the AI mercenary things as required). In Guild Wars, I didn't even get to fight the "boss" thing at the end of the tutorial - someone killed it before I got close. That's not the same kind of game.

And they've futzed with the multi-player (which to me was the actual game). I can't just pick the skills I want. I can't just jump into a reasonably balanced (and levelled) PvP character (or, if I can, they didn't present that option very well). In the first game, I made a PvP monk with a bunch of heals, and was doing multiplayer (and having fun) immediately - like, within 10 minutes of installing the game. I have no idea how far off the horizon that is in Guild Wars II, but even when it comes I'm quite sure I don't want to play it. It plays completely different - far more action-RPG focus instead of the old focus on skill-selection and tactics. If I want an action-y game, I'll play a game style that supports that - like DotA.

Guild Wars 1 was a really appealing game for me. Guild Wars II is nothing of the sort - and to me it goes in the same trash-heap as every other "kill 10 rats", "grind equipment and levels" MMO that came before it.

Oh, but yeah, I didn't realize that it's set in the same painfully, painfully generic fantasy universe (I really didn't). Thanks for straightening me out on that.

Zero Punctuation: Guild Wars 2

teebeenz says...

>> ^jmzero:

I liked the original Guild Wars. It had a short, tight, enjoyable narrative that served pretty much as a tutorial - and then you played an interesting multiplayer game that revolved around skill choices and interactions between different characters across team archetypes. The team arena in Guild Wars was somewhere between Magic: The Gathering (you kind of built a deck almost) and Defense of the Ancients, with just a hint of Diablo gear collection and what not. I thought the skill acquisition system was great, and there was a great variety of skills (though the skills often felt underpowered). I only quit playing because it was stagnant, and I was quite looking forward to the sequel (especially when reviews were generally good).
I should have paid more attention to what they changed.
The new one is just a slightly different flavor of WoW, and I assume the glowing reviews are from people who generally like WoW but wanted a different flavor (or no monthly charge). It has nothing to do with the original game. It's the fastest I've ever completely given up on a game I spent $60 on.


GW2 is very very good indeed, and because arenanet is actually paying attention to what people are saying its getting better. Many player suggestions were implemented weeks into release, with more to come.

As for jmzero... I dont think hes even played it. There are many things you can say about GW2, both good and bad, but "slightly different flavor of WoW" isnt one of them. And as for the "its has nothing to do with the original game" comment.... yeah nothing.... except it continues the story from GW1, has characters from GW1, has the same races and many of the professions from GW1, then theres the areas, music, signet based skill system etc... christ it even uses the same engine and instancing backend (tho now with persistent zones).

But... if he doesn't like it, fine.... his opinion.

Zero Punctuation: Guild Wars 2

Zero Punctuation Guild Wars 2

Zero Punctuation Guild Wars 2

Zero Punctuation Guild Wars 2



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