Videos (35) | Sift Talk (0) | Blogs (2) | Comments (140) |
Videos (35) | Sift Talk (0) | Blogs (2) | Comments (140) |
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Fatboy Slim - Right Here, Right Now
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Randy Marsh enjoying Food Network
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Tenacious D - Tribute Music Video
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Man mines gold,diamonds,silver from city streets
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Star Wars: The Old Republic - Incredible Opening Cinematic
>> ^Shepppard:
>> ^smooman:
>> ^raverman:
Both Knights of the Old Republic games were such awesome awesome games...
But the last Star Wars Galaxies MMO was horrendously craptastic and buggy.
I'm conflicted.... can this be as good as it looks?
the last star wars mmo (SWG) was awesome for its first two years or so. then sony online entertainment (the developers) decided to remake the game entirely in the middle of it and made it the shitty game it is now. SWTOR is being produced and developed by bioware, their reputation speaks for itself
Actually, If I remember right, SOE bought the rights from the original developers, and after that made the changes. That's why it went in such a decline. They decided things like everybody can be a Jedi, and dumbed them down a bit. On paper it wass a good idea, but in reality one of the coolest things that game had to offer was getting to a certain point and becoming "Force Sensative" allowing your character to become a Jedi. Sure they were a tad OP but that's because they only had one life, and once the jedi was dead, it was dead, so you got really attached to your character.
As for the original question, as long as a game company like SOE doesn't take over, and Bioware stays in charge, I trust them.
nah, soe were the only developers. the differences between the game pre new game enhancement (NGE patch) and post nge were night and day. When swg launched and until the CU patch in 2005 it was the fastest growing mmo on the market. the cu saw a bit a decline but the final nail in the coffin was the nge and the shitstorm surrounding it. you had a unique and versatile profession based system where you could mix and match skills from 32 professions to make your "class". This was changed literally overnight with the nge, wiping the old profession system for a traditional class based system. many professions of the old game were not even represented in the new class system until about a year after the nge, namely the creature handler profession, one of the most fun and rewarding.
further adding to the controversy you had the trials of obi wan expansion that was released just two days prior to the nge, which, after the nge hit, a large portion of the player base demanded a refund on the expansion (which sony gave them eventually).
to sum it up, smedley, the president of soe, basically told the players what they want, despite massive protests that we didnt want any of that shit. today you have the ghost town of a game that swg sadly is.
i started playing shortly after launch and played through about 6 months or so after the nge. it was an amazing and unique game starting out but is garbage now. soe's lesson learned: dont fix what isnt broken
ps: permadeath was three deaths not one and that didnt last very long. after that it was xp loss. and jedi were op (pre nge anyway) primarily because of lore continuity and for the more practical reason: it took almost a year to grind one out in both the hologrind and the village grind (took me about 10 months playing everyday to unlock mine via the village grind)
in retrospect, any mmo that installs an alpha class (jedi for swg) its bound to break the game eventually but really, if you think about it, it only really breaks pvp
How a CRT Monitor Works
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String Theory in Two Minutes or Less
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Building Implosion (I think they were a little too close)
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You're Stealing it Wrong: 30 Years of Inter-Pirate Battles
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The Science of Condiments
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Weird Al Yankovic - Christmas At Ground Zero
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Fat Ho Burgers
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Louis Theroux and the Brothel
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TDS: Rape Victim Abortion Funding
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The Sandman - Stop Motion Animation
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