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A look at the Bengal carrier Star Citizen

Babymech says...

This, to me, is the apogee of the divergence between kickstarter culture and product-buying culture - wanting to put in the money just to see someone do something interesting or something that you think is worthwhile. I would buy Stellaris and never play it, because I like what that game is doing, but I would steal Deus Ex Mankind Divided and play it to conclusion because I really dislike what that game's doing, ie a soulless rehash of the previous game.

I'm not sure that that necessarily makes for healthy markets.

ChaosEngine said:

I dropped a decent chunk of change on this when it was announced. I'm skeptical I'll ever get to play it, but honestly, I don't care at this point.

I'm just glad someone is really pushing the bounds of technology.

Every Samuel L. Jackson "Motherf*cker"...Ever

Throwable Panoramic Ball Camera

blackoreb says...

It is true, but it is not just semantics.

Once the ball leaves the hand it will experience constant acceleration (ignoring drag). With just constant acceleration, the accelerometer can't tell us when the ball will reach apogee. Velocity and displacement are not being measured, so whether the ball is moving up or down won't register.

With only an accelerometer to work with, the only practical to way to predict when the ball will be at its highest point is to use the initial upward acceleration and a little bit of math.

>> ^ForgedReality:

>> ^messenger:
Nope. Once the ball leaves your hand, there is one significant acceleration force, which is gravity, downwards. There is no such force as "deceleration", just acceleration in a different direction. If by "deceleration" you mean gravity's acceleration downwards, it is constant enough for our purposes today: 9.8 m/s/s).>> ^ForgedReality:
>> ^blackoreb:
Your idea won't work. Once the ball leaves your hand, acceleration on the ball is essentially constant until it hits something. The only variable acceleration will be due to drag and "dependent on environmental influences such as air viscosity, temperature," etc.
The designer can account for your "never-let-go" scenario, as well as the more common "bouncing-around-in-the-back-seat" scenario, by requiring a minimum launch acceleration, followed by a minimum period of constant acceleration, before snapping a picture.
>> ^ForgedReality:
...Seems like it would make more sense to detect DEceleration, as that would facilitate either an upward OR a downward motion, and it wouldn't be reliant on possible bad guesses at when it would stop moving (dependent on environmental influences such as air viscosity, temperature, wind, obstacles in the path, etc)....


Once the ball leaves your hand, there IS no acceleration. In fact, it becomes inverted, as there are no longer any forces acting upon it to create acceleration, and it is now decelerating. Deceleration is not constant, as it reaches a point where it is essentially weightless. This is the point at which it currently seeks to snap the image. If It actually detected when the ball stopped moving, acceleration wouldn't be a factor.


Okay true enough, but now you're arguing semantics when you know full well what I meant.

All Your History - id Software Part 3: The Game That Stopped

siftbot says...

Tags for this video have been changed from 'All Your History, id Software, DOOM, Apogee, Wolfenstein 3D, John, Romero, Carmack, game' to 'All Your History, id Software, DOOM, Apogee, Wolfenstein 3D, John Romero, John Carmack' - edited by xxovercastxx

Any gamers in the crowd? (Blog Entry by JiggaJonson)

Razor says...

I'm a long time PC Gamer. While I cut my teeth on Colecovision and Atari, PC gaming still remains my favourite way to play.

Traditionally I've been mainly a FPS gamer, starting off on Wolfenstein 3D and moving on from there. Quake II multiplayer (and Action Quake 2) took up good amounts of my time in the late 90s. Even went to a couple competitions. Shit, has it been that long?

My library has gotten pretty big over the years: Doom (Ultimate, II and 3), Quake (original, II, III and 4), Unreal, System Shock 2 (one of my all-time favourites), Deus Ex (don't get the sequel, it sucks), Half-Life (original with expansions, 2 and both episodes), Team Fortress 2, FarCry, Crysis (which kinda sucked), S.T.A.L.K.E.R (one of the scariest games I've ever played), FEAR, Bioshock, No One Lives Forever 2 (fucking awesome, I hope a good sequel is eventually made), WoW with both expansions, Fallout 3, BF2, BF2142, RTCW, a bunch of Star Wars Games like Jedi Knight and X-Wing vs TIE Fighter... and that's just what I remember having and not merely what I have played =P I don't think I want to know how much I've spent on games over the years.

I'm an addict =)

I continue to build custom PCs for my gaming needs. My current system is a AMD 64 X2 4200 + 4GB DDR2 6400 + GeForce 8800GTS 640MB + RAID 0+1 array running Windows Vista (yes, all my games work, even the real old ones), soon to be Windows 7. I've calmed down on the upgrade front and mainly just build a new system instead when the time is right. In this case that might happen in the next year or so. Then again, I may just upgrade storage and video. Who knows?

This is a hobby I don't think I'll ever outgrow. It's cool how PC gaming has gone full circle and is getting back to it's indie roots (remember Apogee and Epic Megagames shareware?). Valve is helping this a ton with Steam, making easier for one-man operations to put out profitable games. I'm considering trying some game development of my own.

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Commander Keen 4 - Well of Wishes (1:53)

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Tombstone - Saloon Scene with Doc and Johnny

MrFisk says...

Doc Holliday (1851-1887)

DocJohn Henry Holliday was born in Georgia in 1851. An educated man, John learned mathematics, the sciences, and earned a degree in dentistry (hence his nickname, “Doc”). He disliked the teeth trade, preferring to spend his time playing poker, and after being diagnosed with tuberculosis, he went west to partake of the dry climate.

Despite his genteel upbringing, what Doc really liked to do was have a good time. His idea of a good time involved gambling on cards, drinking whiskey, and enjoying the attentions of a lady or two. A really good time featured all three at once. It has been said that he drank three quarts of whiskey on an average day, and when he got serious about the job, could kill five or six.

Together with his occasional paramour, “Big Nose” Kate Elder, Holliday went on a violent, lucrative, and whiskey-soaked spree through the territories. He tended to leave town under threat of arrest or one step ahead of a posse, and at one time was wanted for various crimes in Kansas, Texas, Missouri and Arizona. He holed up for a time in Tombstone, Arizona, arriving shortly before the Earp brothers, with whom he became embroiled in the animosity which led to the gunfight at the OK Corral.

His TB worsened, causing him to regularly cough up blood. Strong whiskey seemed to stem the hacking, so Doc drank from dawn to dusk. He checked into a hospital for consumptives in Glenwood Springs, Colorado, where, as a wealthy man, he bribed nurses to bring him his self-prescribed medicine. Otherwise, he remained a model patient until he died. He was 36 years old.

Big Nose Kate (1850-1940)

Known at various times as Kate Fisher, Kate Elder, or Kate Cummings, Mary Katherine Haroney was born in Budapest, Hungary, the oldest child of a wealthy physician. Her father moved to Mexico in 1862 to act as the personal physician for Emperor Maximilian I. In 1865, when the Mexican government imploded, the Haroney family relocated to Davenport, Iowa, where Dr. and Mrs. Haroney managed to die within the year, leaving Kate an orphan.

The intervening years are a blur, but by 1874 Kate was living in Dodge City, Kansas, where she sold her charms in a brothel owned by Nellie Earp, wife of James Earp, the less famous older brother of Virgil, Morgan and Wyatt. While living in Dodge, Kate met Doc Holliday, who would be part of her life for many years.

Kate could match Doc drink for drink, and her temper was, if anything, even more volatile than his. She carried a derringer in an ankle holster, and when crossed, could curse a trailhand back into church. After she’d had a few, her verbal tirades took on a cosmopolitan flavor as she assaulted her opponents in a hair-raising potpourri of Hungarian, French and English. Many times, sadly, when Kate slipped into banshee-mode, her target was Doc Holliday.

They were quite the couple. The phrase “love birds” can share space in the same sentence as the words “Doc” and “Kate” only as a means of defining what they absolutely were not. We’ve all had friends like Holliday and Big Nose (hopefully without the shootings and stabbings), or witnessed their like. You know, they start the night acting like Siamese twins attached at the lips, drinking and dancing without a care in the world, then, for reasons even they probably don’t understand, they spend the next few hours auditioning for the Springer show—yelling, chasing, crying, slapping, pouting—until, just at the very apogee of ugliness, they make up and sneak off to screw in the laundry room. Such was the daily reality of Kate’s relationship with Doc Holliday.

Kate’s epic drinking habits once got her and Holliday in a whole hill of trouble. They had been fighting and Kate, in a cloud of rage, went to a saloon, where she encountered Tombstone sheriff Johnny Behan. He was sitting with members of the feared outlaw gang, the Cowboys, lead by a rancid little psycho called Curley Bill Brocious and his frequent partner in crime, the gunman Johnny Ringo. (At a saloon in Prescott, Arizona, Ringo, a specialist at shooting unarmed men, offered to buy a man a whiskey, but when the man ordered a beer instead, Ringo shot him dead.)

The Cowboys were involved in a feud with the Earp brothers and Doc Holliday, a feud that Sheriff Behan encouraged because he was a weasel and felt threatened by the Earps’ influence in “his” town. When Kate thundered into the saloon, the boys saw an opportunity. Someone, surely one or more of the Cowboys, had recently robbed a Wells-Fargo wagon and murdered the driver. The Cowboys and Behan bought Kate as much whiskey as she could drink and persuaded her to swear that it was Doc Holliday who had done the deed, which she did right on the spot.

Kate recanted after she sobered up. Doc forgave her, and their relationship continued along its usual tempestuous course until Doc finally became so ill he required hospitalization. They never saw each other again, and Kate returned to Arizona, where she lived well into her 90s.

The building that was once the Grand Hotel in Tombstone is, today, Big Nose Kate’s Saloon. Numerous visitors have claimed that Kate’s ghost haunts its back rooms and corridors. Big Nose Kate was a hellion in life, a free spirit, an ass kicker and a name taker, so her lingering spirit is likely one spitfire of a spook.
-Modern Drunkard

Apogee / Id Software TV Interview from 1992

Space Shuttle from launch to SRB separation

amxcvbcv says...

The SRBs splash down in the Atlantic about 20 miles out 7.5 minutes or so after launch. The external tank reenters the atmosphere usually over the Indian Ocean.

The shuttle goes on to orbit because it performs an OMS burn 30-45 minutes after launch at its apogee to raise the perigee above the atmosphere.

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