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Videos (67) | Sift Talk (1) | Blogs (3) | Comments (119) |
Videos (67) | Sift Talk (1) | Blogs (3) | Comments (119) |
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Andromeda Software Development - LifeForce Demo.
>> ^Rotty:
I can understand the "wow factor" if your reference is the Amiga - but really, there's nothing earth-shattering here. Nice, but...
It's hard to beat old demos like Second Reality.
Out Of This World Last Level and Ending
>> ^GeertJan:
Awesome game, but the PC version (Amiga and DOS) is better. The SNES version in this video is censored (blood and female alien butt crack were removed) and - even worse -
NO! Stop right there! Nothing could be worse than removing 8 bit female alien butt crack. Nothing... EVER!!!
Out Of This World Last Level and Ending
This was one of my favorite games too when I was young, thanks for the nostalgia.
If you are looking to replay it, it seems the best version is the Another World 15Th Anniversary Edition CD-ROM. The resolution is greatly improved, but otherwise it's the same. If you miss the blockyness of the original, then play the DOS version. The Amiga version is shorter (by one level) and is missing the soundtrack, so you might not want to go that far back. http://en.wikipedia.org/wiki/Another_World_(video_game)#Versions
Also here's a video of the 15th anniversary edition. Seems they really kept the style intact, despite the improved backgrounds. http://www.youtube.com/watch?v=yvZYWhiyM8Y
Out Of This World Last Level and Ending
This was a great game. Cinematic without sacrificing actual gameplay.
Contrary to previous posts, this game was not rotoscoped nor vector graphics, but used polygons for its visuals. (Different technique entirely).
The Amiga 500 version does have some differences. I recommend any big fans of this game tracking down the original and playing through it (runs better, great music).
Flashback WAS rotoscoped, and if I recall was (and maybe still is?) the best selling game ever, in some countries.
Also, Out of this World/Another World had a sequel, not made by the original developer but with his consent if I recall. It was only released on SegaCD and was titled "Heart of the Alien".
I played the SNES version originally too, and it was really nice to watch this again.
Out Of This World Last Level and Ending
Awesome game, but the PC version (Amiga and DOS) is better. The SNES version in this video is censored (blood and female alien butt crack were removed) and - even worse - has changed music. This is the first time I hear the music from the SNES version, but I remember the soundtrack during that last scene being much more powerful in the original version.
Starglider intro on Atari ST
LOL I remember this! My brother had this on his ST I was only 10 when I saw this - the music was awesome because it wasn't a MIDI track but sampled! WOW, I think a sizeable chunk of disk 1 was that track
(remember "sizeable" of 720K!)
From Wiki - for those who remember
Starglider is a 3D video game released in 1986 by Rainbird. It was developed by Argonaut Software, led by programmer Jez San. The game was inspired by Jez San's love of the 1983 Atari coin-op Star Wars,[1] It was a fast-moving, first-person combat flight simulator, rendered with colourful wireframe vector graphics. The game took place over the surface of the occupied planet Novenia, and it was the player's goal to rid the world of the mechanised Egron invaders. To this end the player was equipped with a high-performance AGAV fighter aircraft, which was armed with lasers and television-guided missiles.
Starglider was originally developed by Argonaut Software for the 16-bit Commodore Amiga and Atari ST machines. Rainbird also commissioned Realtime Games to produce 8-bit versions for the Amstrad CPC, Amstrad PCW, and ZX Spectrum (128k, with a cut-down 48k version without sampled speech or special missions), and also for the IBM-compatible PC running in CGA. Solid Images were commissioned to produce versions for the Commodore C64 and Apple IIGS. Most versions included then-novel sampled speech, from Rainbird employee Clare Edgeley.[1]
Starglider was packaged with a sci-fi novella by James Follett, describing the game's background story
It was followed in 1988 by the sequel, Starglider 2.
Bush - Machine Head
For me this album was getting stoned and playing 4 player Hired Guns and 4 player UFO on the Amiga... ah...memories...
Amiga Games & Multitasking - original Battle Chess
Man I wanted an amiga so bad.
Ahh well .. I was having fun with Zork on my c-64
Amiga Games & Multitasking - original Battle Chess
Memories... I used to run those on my Amiga 1000.
Syndicate Intro
what a great game. i still play this on an amiga emulator... it's pretty damn good even now.
I liked elements of syndicate wars it had some good ideas, but overall just wasn't as good a game.
I too would love to see this updated.
Infinity Game Engine Demo
I failed many exams thanks to Frontier: Elite 2 (or whatever it was called).
That had newtonian physics, excessively so, manually trying to rendezvous with stations orbiting planets orbiting stars was tricky. Misjudge your accelerated time and you slammed into a planet, or it slammed into you. It made dogfighting a bit crap compared to Elite 1.
You could land at planetary bases, some like the underground moon base in 2001 and all that cool stuff, and I was playing it on a 2Mb Amiga. Its sequel "First Encounters" had even better graphics but was bugged to jiggery.
Someone needs to step up and give us the 2008 space opera that will put the final nail in the coffin that is my social life
Future Crew : Second Reality (Assembly '93)
For this and more old school PC demos, get a copy of the MindCandy DVD's. http://www.mindcandydvd.com
I have both Vol 1 (PC) and Vol 2 (Amiga).
Switching to Dvorak (Blog Entry by arvana)
Amigas Rule!!!
Copied for Qruel: Crysis: How to Activate DX10 Feature in XP (Videogames Talk Post)
Half Life 2 was an epic sci-fi masterpiece. Episode 1 was excellent. Episode 2 is the simplest and most contrived of the three. It lacks the atmosphere and re-playability of HL2 and HL2 EP1. The 'scenes' are way too simple. There aren't enough engagements with the combine. The hunters are just plain annoying. The big battle at the end is a terrible mess.
And Bioshock, seriously, where is the gameplay? All you need to play it is one brain cell and one finger to click the mouse. It has the most horrible railroading of any FPS I've ever played. It's essentially a rolling graphics engine.
System Shock 2 didn't impress me much either, mainly because it was one of the first PC games I had ever played, and I'd just completed 3 player co-op Hired Guns on the Amiga which is one of THE most atmospheric, challenging and fun games I've ever played. SS2 tasks consisted mainly of 'go here, hit switch, open door, go here, get key, open door...' which gets extraordinarily dull after a few hours.
Deus Ex and HL2 are still the best FPS PC games if you ask me. The storyline of Bioshock that everyone raves on about isn't a patch on the storyline of either of these games.
(ducks)
Andromeda Software Development - LifeForce Demo.
I can understand the "wow factor" if your reference is the Amiga - but really, there's nothing earth-shattering here. Nice, but...