Real Life Holodeck with an Oculus Rift

The closest thing to Star Trek's 'Holodeck' - a large scale tracking lab with VR headsets used to develop everything from redirected walking to quadcopter control algorithms.

Thanks to Joe from Max-Planck-Institut für biologische Kybernetik for showing us and explaining it.

Source YouTube
spawnflaggersays...

Neat room.

I'm surprised the wireless-HDMI transmitter didn't introduce an unacceptable level of lag. I remember an early Oculus presentation that mentioned the reason they use DVI was because HDMI introduced too much latency.

I like the idea of tricking the participant into walking in circles. Reminds me of Mythbusters episode where they tested "impossible to walk in a straight line while blindfolded".

Next step is to build a room where rods can rise out of the floor to create real life analogs to virtual objects (even stairs). Participant would have to wear some soundproof earbuds/headphones so they wouldn't hear the room "reconfiguring".

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