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7 Comments
gwiz665says...So awesome! If only it gets picked up by Microsoft and put in DirectX, then games could properly use it for gameplay.
Farhad2000says...I have a Nvidia 8800 GTS, I downloaded and installed the CUDA packed drivers to enable PhysX.
I decided to skip all the demo wankery and go straight to testing PhysX in Ghost Recon 2 and Unreal Tournament 3. There was a severe hit on performance with PhysX enabled, I had to drop from 1920 to 1280 to get anything really playable at 60 FPS or so. The effects added seemed gimmicky and didn't add anything to the game atmospherically.
So far not worth it. Though perhaps in the long term, with developer uptake, this will give Nvidia a certain exploitable edge over ATI.
Thylansays...These things take time. Time for the hardware to do performance efficently what the Designers need it too, enabled by the software (driver) writers, and then, the said designers need to skill up on the tools, cost it into development time for an aplicable application, and then not fuck up their implementations etc.
Stuff like this will be increasingly sweet as said things occur. IT dosent become polished overnight.
siftbotsays...Moving this video to ant's personal queue. It failed to receive enough votes to get sifted up to the front page within 2 days.
Duckman33says...I'm told the performance is much better if you run an SLI rig. At that point one card can concentrate more on the PhysX end while the other handles the video.
dannym3141says...I think i've seen better than this although i won't even attempt to find it.
This looked like a hybrid of jelly with the fluid motion of water
zomggsays...^ Completely agree, they got viscosity all wrong, the fluid seems to stick to objects in weird ways and the momentum seems all wrong, watch near the beginning as a seemingly small velocity flow climbs all the way up the side of the wall, despite plenty of open space for it to slosh out towards the camera.
http://www.videosift.com/video/CG-Liquid-like-youve-never-seen-before-Amazing
This is a great example of good CG fluids, but I'm assuming it isn't real time. Still, something like this is the goal as far as I'm concerned, here it seems like the focus is on light reflecting off the water and maybe droplet creation/motion, but to me water looks more real when it flows correctly.
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