GameSoundCon 2010: "Introduction to Game Audio"

"Introduction to Game Audio: How Games are Different from Anything You've Worked on Before.

This session provides an introduction and exploration into the many ways in which video game music and sound design are fundamentally different from linear media such as television or film. It also covers what to expect when working on a game, and how being part of a game team is very different from being hired to score or do sound design for more traditional media."
articiansays...

Yay! I've been telling people for years we lived through a really unique period in music history with game soundtracks. We're kind of in the twilight of that now, but it brought us a lot of really oddball and interesting experimental music and new genre's (ish) along the way.

antsays...

Whar are your favorite game tunes?

articiansaid:

Yay! I've been telling people for years we lived through a really unique period in music history with game soundtracks. We're kind of in the twilight of that now, but it brought us a lot of really oddball and interesting experimental music and new genre's (ish) along the way.

articiansays...

Well, I like all the classics like early Megaman, Nobuo Uematsu, Yasunori Mitsuda, Hitoshi Sakimoto, anything from Falcom (Y's, Xanadu, etc).
There are some truly oddball compositions out there that are dear to me, like a lot of the work of Zuntata, which was an in-house band for Taito in the 90's. Similarly, a lot of the weird, sample-based music from the Amiga-era, from people like Chris Huelsbeck, Dave Wittaker and Rob Hubbard.
In recent years, from Japan I've really gotten into anything that Yoko Shimomura has done, and Michiru Yamane upended/revitalized some of the later Castlevania's music in the best way possible.
I will always go to Koichi Sugiyama's Dragon Quest music whenever I want to turn someone on to truly beautiful game compositions (chills), or just relax. Also Matt Uelmen's music for Diablo 2 and Torchlight games also veers toward more contemporary genre's, but is atmospheric, masterful and provides a really well-done alternative sound for what we usually get in interactive media.
Some super strange stuff that just sticks out as not belonging anywhere else: Katamari Damacy's OST, the VibRibbon soundtrack, the Neverhood soundtrack by Terry Taylor, the hidden gem that is the "Moon: Remix RPG Adventure" soundtrack (seriously a great one; check it out).
I have a lot of game music and it's my primary soundtrack while I work.

antsaid:

Whar are your favorite game tunes?

articiansays...

Oh! And of course: Demoscene!

Demoscene is similar to chiptunes, but spawned about a decade (?) before the NES really popularized game tunes, and came out of Europe's, uh, "demo scene" (computer programming demos usually focused around visuals with accompanying soundtracks).
If you're ever into that kind of thing, I can recommend Nectarine Radio (scenemusic.net), though they occasionally drift into euro-crap disco-pop, they're essentially a searchable/playable database of the history of European (primarily) computer game soundtracks and demo music. Also a very strange, unique genre that shares a significant amount with the game medium!

antsays...

Nice. You can see some in my favorite tunes list: http://zimage.com/~ant/antfarm/about/songs.html

articiansaid:

Oh! And of course: Demoscene!

Demoscene is similar to chiptunes, but spawned about a decade (?) before the NES really popularized game tunes, and came out of Europe's, uh, "demo scene" (computer programming demos usually focused around visuals with accompanying soundtracks).
If you're ever into that kind of thing, I can recommend Nectarine Radio (scenemusic.net), though they occasionally drift into euro-crap disco-pop, they're essentially a searchable/playable database of the history of European (primarily) computer game soundtracks and demo music. Also a very strange, unique genre that shares a significant amount with the game medium!

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