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12 yr. old Palestinian MC Abdul "Shouting At The Wall"

newtboy says...

I’m against it, it’s a crime.
I believe in work visas, refugee status, and legal immigration. I believe in a system of charging employers who hire illegal immigrants to skirt taxes, wage laws, labor laws, etc. harshly enough to make it not worth the risk (like take the company/assets of repeat offenders, and using the money collected to fund the immigration and naturalization department and figure out how to supply labor without forcing people to be criminals to get a job.

Sadly those systems are broken.

Because those systems are completely broken and don’t serve the needs of either the immigrants nor the employees that need their labor, we have a massive illegal immigration problem because we have a massive labor shortage issue.

There is a parallel, but it’s not the same thing. We have (or had until recently) a strong well defended democracy, and an enormous population and landmass compared to 1917-48 occupied Palestine, and they had only a fledgling government when the Jewish war refugees they invited started inviting and facilitating a flood of illegal immigrants with a plan to take over the small country. Most of our illegal immigrants are here to make money to take home, I’m unaware of any efforts to return Texas (pre-breakup) to Mexican control like 40’s -50’s Israel.

IMO, Israel is like if 2/3 of Texas became “Tex-Mex” by force, a new country where only those of Mexican descent have rights, a vote, can own property, etc. and white Texans are forced to live in NW Texas under guard struggling to find food and water with Tex-Mex constantly squeezing them into smaller and smaller areas.
Strangely enough, you will note that those same flag waiving anti immigrant (not just anti illegal immigrant mind you) far right wingers are staunch supporters of Jewish Israel….almost like they don’t know history….wait…

bcglorf said:

@newtboy,

I have to ask your stance on illegal aliens within the USA today in that case, since you seem to use it as a derogative against 1930/40s Jewish refugees fleeing Europe for Palestine...

Feels to me the confederate flag wavers stance on illegal immigrants in the US parallels the picture you're painting of 1930s/40s Palestinian immigration closer than you maybe like to admit.

PFAS: Last Week Tonight with John Oliver (HBO)

bremnet says...

Howdy - I don't know if "addressed" is the right word. Commented on, but not given sufficient perspective. Having said that, the problem is incredibly complex, so there should be no expectation that Mr. Oliver's video or any other single thesis on the topic could possibly suffice.

Your "one chemical bond difference" is an appropriate consideration, but with recognition that once we reach on the order of C20-C40 length dispersable or emulsifiable molecules as surfactants / surface energy modifiers, the insoluble polymers come into play, with not 30'ish bonds growing one at a time, but leaping to 20,000 or more. No doubt the pool has already been irreversibly pissed into by the irresponsible producers that convert small molecules into very, very large ones, but with some control, responsibility, and integrity in our industrial process owners (yes, hell just froze over) there is no reason why we could not safely continue to produce the polymeric forms of PFAS. We do so for substantially more toxic chemical conversion processes today.

It's interesting to note the (usual) examples brought forward by others in this post (Teflon cookware), just waiting for someone to mention Gore-Tex, but by far the biggest impact won't be on consumer goods that we all touch regularly and recognize the name brands of, but will be on the industrial / commercial uses of these polymeric families that are pervasive in the systems / processes that we all derive benefit from every day. Ironies exist, that perhaps confuse the "all PFAS are bad" premise ... consider - effectively every seal, gasket and control valve in a water purification plant is most commonly made of a PFAS polymeric compound, PTFE included, all tested to rigorous specifications and compliance by specific agencies that do nothing other than deal with potable water (thankfully not the EPA - it's National Sanitation Foundation (the other NSF), or Water Research Advisory Scheme (WRAS) in the UK etc.) .

So my contention and the view of many in the end user community is that it's not the final form of some of these compounds that are bad, it's the horrendous messes we leave producing them. We can't unwind our Clock of Dumb, but killing the entire crop just to get rid of the long ago seeded weeds doesn't solve the actual problem, it makes it much, much larger.

Thanks for your comments.

newtboy said:

To be fair, most of your complaints were addressed in the piece.

For instance, medical implants, fairly stable, yes, but not in extreme heat like cremation, so as used they’re toxic to the environment despite being considered stable and inert.

The reason to ban them all was also explained, banning one toxic substance at a time means one chemical bond difference and the company can go ahead with Cancer causer 2.0 for a decade until it’s banned for being toxic, and then repeat. It’s how they’ve operated for decades.

I’m fine with outlawing the entire class and putting the onus on the chemical companies to prove any new variants are safe instead of forcing the hamstrung epa to prove they’re unsafe. I also think any company that dumped it into waterways should be instantly and completely forfeited to pay for cleanup. No company has the funds to pay for cleanup, but their assets are at least a start.

Full Throttle Remastered - Teaser Trailer

poolcleaner says...

You're just a different type of gamer than those of us who thrived during the early eras of gaming. My brother and I used to do speed runs through Full Throttle just for fun because we enjoyed adventure titles so much. It's like watching your favorite movie over and over again, except that you get to interact with the characters.

Especially Full Throttle, Day of the Tentacle, Sam & Max, most of the modern Tex Murphy adventures, and the Monkey Islands. Mostly Lucas Arts and Sierra, but companies like Access also provided hours and hours of the tedious adventure game shlock we enjoy. Hell, there were days where an entire 24 hours was spent playing text adventures, some of those hours spent replaying a game we had played through 100 times or more.

ForgedReality said:

The original game was only a couple of hours long, and not really worth playing more than once. Not sure how this is gonna be a worthy contender in today's modern gaming landscape unless they change the story a lot to add a lot more content and perhaps replayability.

But I don't really see how this is remastered. Remastered games in the past have been a lot more drastic. Like the Monkey Island series or King's Quest. This just looks like they ran the graphics through a resample algorithm. Not feeling it.

Phish: Wolfman's Brother

Cop Maces Bikers As They Ride By On The Freeway

satterwc says...

I think it was a dick move on the part of the cop, but I am just going to leave this here:

TEX TN. CODE ANN. § 545.157 : Texas Statutes - Section 545.157: PASSING AUTHORIZED EMERGENCY VEHICLE

Tex the border collie's winning Agility course run

Border Collie named Tex shows Superdog agility

Border Collie named Tex shows Superdog agility

Border Collie named Tex shows Superdog agility

Gratefulmom (Member Profile)

Geto Boys' Willie D to Ted Cruz: "You Owe Us An Apology"

Video Game Puzzle Logic

poolcleaner says...

Monkey Island games were always wacky and difficult puzzles simply because it required you to think of objects in such ways as to break the fourth wall of the game itself. Guybrush and his infinite pocket space.

Also note, these are good games despite their frustrating bits. There were far more frustrations prior to the days where you are given dialog choices, when you were required to type in all of the dialog options using key words. Cough, cough, older Tex Murphy games and just about every text adventure from the dawn of home computers.

I loved those games, but many of them turned into puzzles that maybe one person in the family finally figured out after brute force trying thousands of combinations of objects with each other. I did that multiple times in the original Myst. I think there was one passcode that took close to 10,000 attempts. LOL!

Or how about games that had dead ends but didn't alert the player? Cough, cough Maniac Mansion. People could die, but as long as one person was left alive, the game never ended, even though only the bad endings are left. But it's not like modern games, some of the bad endings were themselves puzzles, and some deaths lead to a half good and half bad ending, like winning a lottery and then having a character abandon the plot altogether because he/she is rich and then THE END.

Those were the days. None of this FNAF shit -- which is really what deserves the infamy of terrible, convoluted puzzles...

Before video games became as massively popular as they are today, it wasn't always a requirement to make your game easily solved and you were not always provided with prompts for failure or success until many grueling hours, days, months, sometimes YEARS of random attempts. How many families bought a Rubik's Cube versus how many people solved it without cheating and learning the algorithms from another source?

Go back hundreds or thousands of years and it wasn't common for chess or go or xiangqi (the most popular game in the entire world TODAY) to come with rules at all, so only regions where national ruling boards were created will there be standardized rules; so, the truth, rules, patterns, and solves of games have traditionally been obfuscated and considered lifelong intellectual pursuits; and, it's only a recent, corporatized reimagining of games that has the requirement of providing your functional requirements and/or game rulings so as to maintain the value of its intellectual property. I mean, look at how Risk has evolved since the 1960s -- now there's a card that you can draw called a "Cease Fire" card which ends the game, making games much shorter and not epic at all. Easy to market, but old school players want the long stand offs -- I mean, if you're going to play Risk... TO THE BITTER END!

Insane Amount Of Fireworks

Playing The Star-Spangled Banner with a Gun

The Big Lebowski - Scattering Donnie's Ashes



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