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Mirror's Edge - 1st Person Parkour on PS3 In Game Footage

Drunk Prank Gone Bad

Bikini fashion show

Bikini fashion show

Even Bill Gates thinks Vista sucks !

First Male Engineer (30 Secs)

Robot Chicken - Tron Cars

Mgshadow says...

This is awesome!!!
Recognizers gave me nightmares. Damn Night terrors....

I would wake up at night in a dream state and see shadows of recognizers and random monsters dancing on my wall. Weirdest thing ever was that a lot of the stuff i saw looked like the sprites from the intellevision games... I am such a nerd.

The overall off-topic thread (Sift Talk Post)

looris says...

yeah many people shiver for some reason, but Bud's my favourite!
Well, I also like very much all good Weiss, and I like Dragoon (only red beer I drink), Corona, Desperados and many others.
But still, Bud's #1

@SG: bourbons... I dunno, maybe I tried sometimes but I don't remember them... Mixing beer with Sprite is done in France and it's called Panachè (random spelling) and it's done in Germany (yes, Germany) with, schweppes I guess, gaining the name Radler, or with Coke (IIRC) but I forgot the name it takes then.

@twiddles: non flaming, but adding some coffee beans does help. either 1 or 3, IIRC.

@JD: I've no idea what are you talking about -.-

The overall off-topic thread (Sift Talk Post)

looris says...

it can be whatever-ever, that's the off in off-topic

I'd say beer. Budweiser beer, especially. But... I'm not drinking much lately, not sure why. I've come to the point of mixing beer with sprite or coke to drink it - if they told me about that 15 months ago I guess I would have laughed

About spirits, I could say either rhum, or sambuca. You have sambuca over there?

Kitesurfing freak accident

Sprite Zero Ad

Wolfenstein 3-D (Episode 1, Map 1 [E1M1])

djsunkid says...

HA! I think I still have a video around (VHS unfortch) of the Doom mod that we made back in junior high for our punk band. You've heard of three chord punk? We were QED, the world's only one chord punk band, and our game was QEDoom.

Our symbol was chuck, our smileyface- we put him in the bottom of the screen. But whats better is we turned him blue and made him un-smiley and rendered him in 3D Studio 3 to become the vicious unchuckodemon. I also modelled Clyde, the Pacman ghost to replace the uh.. flying flaming skull dudes....

Man, I wish I had some of this stuff. It was pretty hilarious. I think we even midified one of our songs and replaced the music.

Our unrealised plan was to create an ingame short using our sprites and sounds. The script ran something like this:

ext, Doom Street, Doom; Daytime;
mrio (that's me) arrives at his friend Ron's (Baron of Hell) place.

mrio: Heya Ron, how's it going?
ron: I just baked muffins, HAVE SOME!
ron: HAVE A MUFFIN!

at which point ron starts to throw muffins at mysterio. Each time, he yells HAVE A MUFFIN! The muffins make a metallic clang sound when they hit the wall

mrio: No thanks, but lets go visit our good friend Un-Chuck!
ron: HAVE A MUFFIN!

they walk down the street to unchuck's place.

mrio: Hey unchuck, how's it going?
unchuck: What the hell is ron doing here?
ron: (throws a muffin at unchuck) HAVE A MUFFIN!
unchuck: (throws muffins at ron) I HATE MUFFINS!

they battle to the death.

mrio: Oh ron, I can't take you anywhere!

:rimshot: fade to black, FIN

Y'know, I have a few regrets in this life, and not completing QEDoom is definitely one of them. I think my friend Jesse might still have the plans... heck, I've got some old hard drives around, I might still have QED.WAD kicking it someplace.

Our main obstacle was level design. How can we constuct a level so that one player can act as a "cameraman" to film the scene as it unfolds? Levels were extremely hard to create for Doom. I made some simple ones, but creating something like that would be quite complicated.

It doesn't help that we were like 14 years old.

Our goal was to have all of the dialog actually in the wad file itself, so each line would be a sound effect triggered by the monsters themselves. Obviously, ron and unchuck's lines would be said over and over again, as they try to kill you/give you a muffin.

Still though, the vid that I had of us running around with graffiti'd walls and our samples and unchucks running around... those were truely priceless. The voice samples of my friend Jesse yelling "I JUST BAKED MUFFINS, HAVE SOME" is hilarious- it makes me laugh just thinking about it, even after all these years. I bet if there were something like youtube back then that we could have shared our QEDoom on, we would have finished it. And I bet it would be top15 VS material.

If only...

Radiant Silvergun - Stage 5A

ant says...

What the heck? I just played this game in MAME. This is so insane. I had troubles with the first two levels! It's so hard and confusing when it changes perspective. Heh. Maybe I just suck!

From history.dat:
Oh and from history.dat:

Radiant Silvergun (c) 05/1998 Treasure.

Sometime in the future, scientists have discovered a diamond-shaped alien device deep in space. The mysterious alien device detonates while being probed, starting a chain reaction which destroys the entire planet. Fortunately, there's a group of slap-happy space cadets who are up in orbit who aren't affected by the explosion, but witness it, so they decide to do something about it - which means finding a way to travel back in time to avert the catastrophe before it happens!

Radiant Silvergun is a vertically scrolling shoot-em-up rendered with a superb mix of two and three-dimensional graphics, and is widely considered to be the finest ever game of its type in what is a very crowded genre.

Part of the reason for the game's huge success is in the implementation of its weapons system. Unlike other shoot-em-ups, all of the game's weapons are available to the player from the very beginning. Silvergun's control panel consists of three different fire buttons, each of which activates a different weapon; either 'Vulcan', 'Homing' or 'Spread'. In addition, players can activate four extra weapons using a combination of the three fire buttons. These are :

* A + B = Homing Plasma
* A + C = Backwards Wide Shot
* B + C = Homing Spread
* A + B + C = Radiant Sword

At the start of a game, the player's weapons are very weak, but they can be 'powered-up' by shooting same-coloured enemies (chaining), in a fashion similar to gaining experience for a weapon in a role playing game.

- TECHNICAL -

Sega Titan Video hardware (STV)

Main CPU : (2x) SH-2 (@ 28.6364 Mhz), 68000 (@ 11.45456 Mhz)
Sound Chips : SCSP (@ 11.45456 Mhz)

Screen orientation : Horizontal
Video resolution : 704 x 513 pixels
Screen refresh : 60.00 Hz
Palette colors : 6144

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Toshiba EMI released a limited-edition soundtrack album for this game (Radiant Silvergun Soundtrack + - TYCY-5613) on 07/08/1998. The soundtrack was so popular that it was reprinted by Absord Music Japan (Radiant Silvergun Soundtrack + - ABCA-5043) on 24/03/2004.

- TIPS AND TRICKS -

* Radiant Sivergun's weapons in detail :
1. VULCAN (A button) : a devastating forward firing set of plasma bursts (heavy fire forwards the enemy). This is potentially the best weapon against any enemy, when at full power it can take down even the toughest enemies in a few shots. The only disadvantage is that it's fire is very concentrated and as such you need to move a lot to avoid fire.
2. HOMING (B button) : green homing pulses which target anything that is hovering around you. Even though it is initially weak, at full power it becomes very powerful and requires less movement than the Vulcan.
3. SPREAD (C button) : a wide shot which goes further the longer you hold down the fire button. A little tip; rapidly press the fire button to create a explosion shield around the front of your ship.
4. HOMING PLASMA (A+B buttons) : a double trail of homing lasers which target anything within a 120 degree angle in front of your ship. Moderately powerful, and has a habit of targeting the wrong enemy.
5. TAILGUN (A+C buttons) : a Thunderforce-style tailgun shot which is invaluable in many areas; especially the areas where you get attacked repeatedly from behind.
6. LOCK-ON SPREAD (B+C buttons) : slow moving but powerful shots which target anything in close range. (NOTE - THIS IS THE ONLY WEAPON THAT CAN LOCATE THE SECRET DOGS).
7. RADIANT SWORD (A+B+C buttons) : the game's most powerful weapon. Collecting ten pink bullets with the sword powers up the RSG meter, once full you can use the Hyper Sword and destroy almost everything on the screen.

* Chain bonus : break the same color enemies 3 times without a break.

* Secret bonus : break the enemies with Red -> Blue -> Yellow. If you destroy the enemies with the following pattern, will get 2 Chain Bonuses and 1 Secret Bonus [Red ->Red->Red->Blue->Yellow->Yellow->Yellow]

* Weapon bonus
1) Vulcan : Hit over 200 times without a break.
2) Homing : Hit over 300 times without a break.
3) Spread : Hit 16 times before explosed Spread.
4) Homing Plasma : Hit over 10 seconds against 1 enemy.
5) Back Wide : Hit over 300 times within 2 seconds.
6) Lock on Spread : Hit an explosion over 15 seconds.
7) Radiant Sword : Hit over 5 seconds.

* Secret character Merry Dogs : You can find secret character called 'Merry Dogs' by Lock on Spread. For example : at the starting of 1st Stage, Merry Dogs is hidden in lower-right position on screen.

- SERIES -

1. Radiant Silvergun (1998)
2. Ikaruga (2001)

- STAFF -

Directed/Produced by : Hiroshi Iuchi
Assistant Director : Namie and Merry
Based on Story/Screenplay by : Hiroshi Iuchi
Tyrant Programer : Fukuryu
Zako Enemies Program and Set by : 1998/Nami
Boss Enemies Program by : 2015/Nami
BG, Demo, 5 Bosses, Tool Program : Atsutomo Nakagawa, (133MHz)
Inu Program : Choko Monkey
Object Design : Dad Oginon, Naokiman
Object Design Rookie : E-Suzuki
BG Graphic : Hiroshi Iuchi 11
Character Designed by : Han
Music by : Hitoshi Sakimoto
Sound Effects : S. Murata
Opening, Ending Picture by : Gonzo
English Translation : Haruko Hosaka
Debug Cooperator : Kji, Shirotg, Waka, Kazuhiko Murakami
Debug Dog : Merry
Executive Producer : Masato Maegawa

- PORTS -

* Consoles :
Sega Saturn (1998) : The ONLY machine to receive a home conversion was the Sega Saturn. This is a rare port and usually commands three-figure sums whenever a copy changes hands.

A Sony PlayStation port of this game was planned, but eventually scrapped, as the console did not have enough power to generate the huge amount of sprites the game requires.

Insane optician takes on customers, reporter, and the police

theo47 says...

The optician is clearly mentally ill (how often do you get to type that sentence?), but the reporter was a little too spritely for a 75-year-old, too -- always back away from the crazy person.

Consumer reporters are pretty much the lowest rung on the ladder. There's a consumer reporter here in Cincinnati that I think half the populace would like to see smacked around.

The Zombies - Time of the Season

silvercord says...

This is from Wikipedia:


"Time of the Season" is a song by The Zombies, featured on the 1968 album Odessey and Oracle. The song was written by keyboard player Rod Argent and recorded at Abbey Road Studios in August 1967. Its breakthrough, however, did not occur before 1969, after the band had split up.

The song's characteristics include the unique voice of lead singer Colin Blunstone, the memorable bass riff, and Rod Argent's fast-paced psychedelic improvisation. The lyrics are an archetypical depiction of the emotions surrounding the Summer of Love. It is famous for its call-and-response verses "What's your name? (What's your name?)/Who's your daddy? (Who's your daddy?)/(Is he rich?) Is he rich like me?".

Pop culture occurrences

* The song is the source of the widespread provocative use of the phrase "Who's your daddy?", as popularized in the late 1980's and early 90's by syndicated radio shock jock "The Greaseman".
* This song was played in the background in an episode of The Simpsons, more specifically episode AABF02 ("D'oh-in In the Wind") in which Homer briefly becomes a hippie.
* Also used in the Friends episode "The One With the Flashback". The song plays in a dream sequence where Rachel fantasises about Chandler.
* It was also featured in the Thomas Vinterberg movie Dear Wendy from 2005.
* The song is played during a car ride scene in the 1990 film Awakenings starring Robert De Niro and Robin Williams. The song is also featured on the film's soundtrack.
* It featured in one scene of Shanghai Knights.
* It featured in one scene of NBC's miniseries "The '60's" (1999), albeit anachronistically, in a scene dated to late 1965.
* In 2006, C&C used the song in an ad campaign for Bulmers Original Cider.
* In Sprite's 2006 Sublymonal advertising campaign, a chorus of flowers with human faces perform an a capella version of the song's opening.
* During the 2006 playoffs, the New York Mets played it in Shea Stadium as the team took the field.

Cover versions

* On the 2005 Summer Tour, Dave Matthews Band included the song on their setlist. This version was consequently released on the CD and DVD Weekend on the Rocks in 2005.
* Austin Powers: The Spy Who Shagged Me - 8. Time of the Season - Big Blue Missile with Scott Weiland.
* Tanya Donelly has covered the song live touring Lovesongs for Underdogs.
* Kurt Elling covers the song in a duo with Cassandra Wilson on The Messenger
* Brooklyn hardcore hip hop rapper, Necro, sampled the song in his X-rated song "Who's Ya Daddy?".
* Ben Taylor, the son of James Taylor and Carly Simon, covered the song on his album "Famous Among the Barns."
* The Twilight Singers have covered the song live on at least one occasion



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