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Half-Life 2: EPISODE 4 Leak - Return to Ravenholm

Fallout 76 – Official Teaser Trailer

Deviant says...

Being from WV, I was excited about a Fallout game possibly being set in my home state. Then I found out it's an online multiplayer game that people are loosely describing as a "Rust Clone" so now absolutely zero fucks are given.

FIRST LOOK! - Hell Let Loose (New Realistic WW2 FPS)

bobknight33 says...

A platoon-based realistic multiplayer first-person shooter for PC set during the Second World War.
HUGE BATTLES - 100 players per game, 50 per team

COORDINATE - Win through teamwork, tactics, and communication

A NEW METAGAME - Capture sectors and resources to beat your enemy into submission

COMBINED ARMS - Over 20 different player-controlled vehicles and deployed weapons

EPIC THEATER OF WAR - Do battle across a 1:1 scale 4 kilometer-squared map

MORE THAN THE TWITCH - Supply, capture and building systems ​

EXPERIENCE HISTORY - Historically accurate arsenal with realistic weapon behavior

A MODERN ENGINE - Developed for Unreal Engine 4

Descent: Underground - In Development Trailer

newtboy says...

Looks pretty, but without my thrustmaster joystick and throttle and their combined 56 programmable macro buttons, I'm curious how the controls will work.
Also, is this multiplayer only? The gameplay shown looked like it.

How Many Countries is the U.S. Currently Bombing?

transmorpher says...

I highly recommend reading Jocko Willink's book to get an understanding of these conflicts.

This guy makes it sound like the war is a mess akin to the fast pace of Battlefield 3 multiplayer and it couldn't be further from the truth. The US armed forces go to some pretty extraordinary lengths before dropping a bomb - for starters they give prior notification to the residents before any area is considered combat zone.
Imagine fighting a war, where you are constantly being open about where you are going to strike, it seems insane. But they do this to minimize civilian casualties as a priority over destroying targets.

Titanfall 2: a love story

00Scud00 says...

Well, I do like the mecha action, but is there supposed to be a real single player game attached to this thing or is it going to be another another multiplayer title with some single player shit tacked on for giggles?

A look at the Bengal carrier Star Citizen

Jinx says...

Yeaaahh, I'm with you on this. As much as I love to hate on Star Citizen, I really can't see how creating a ship of this scale in such high fidelity in a multiplayer game with collision and physics and dynamic lightning etc etc is even close anything anybody has done before. I mean, I am just a lay person, but to me it would seem to be a pretty extraordinary technical feat. Consequently I have doubts they'll be able to do it at all.

ChaosEngine said:

People haven't been doing shit like this for decades, that's clearly nonsense. Mainstream 3d rendering is barely two decades old.

Show me some examples of games doing this kind of thing pre-2000.

No Man's Sky Expectations Vs. Reality

TheSandmaN says...

Funny video and the bad harmonica version of the Jurassic Park theme is hilarious however.... the game is actually really damn fun!
It's really a true space sim without much of a story line. A rough comparison can be made to Minecraft (before single player story came out) only many MANY orders of magnitude larger. Or really any great sandbox game out there without much story.
If you like space, sci-fi, exploring, and discovering, then this game is for you. One of my only wishes for this game is for a true multiplayer component, but for now it's Zen and the Art of Space Exploration. Soundtrack by 65daysofstatic is incredible, and only barely surpassed (for me) by the Eve Online ambient soundtracks.

Quake Champions Quakecon 2016 Gameplay

jmd says...

First impressions is it is a visual update to the arena style FPS games we played and loved so many years ago.

Question is are enough people going to care? You have a half billions games just like it that you can buy for chicken feed or free even! Also back then if you were not a real good shot then you lived with not being high on the score table. These days many FPS games offer support roles for those who aren't the greatest shot, those people are not going to have any interest in coming BACK to the likes of quake multiplayer.

Quake Champions Quakecon 2016 Gameplay

Mordhaus says...

The only issue I have is that they need to realize that you can't ship a multiplayer versus game without anti-cheat capability. Doom shipped without it, doesn't even support VAC (valve's shoddy anti-cheat), and it is riddled with people using aimbots.

I mean, this is 2016. Shipping a multiplayer game without anti-cheat, the ability to host servers, no server browser, no way to pre-check latency until you are in the match, and fairly shoddy network code is ludicrous.

I wouldn't be worried that they would do it for Quake Champions other than the fact that they know about these issues from the playerbase and yet they chose to not fix them. Instead they released a 15 dollar DLC expansion for MP.

Star Wars Battlefront: Death Star Teaser Trailer

ant says...

And X-Wing Alliance for its multiplayer!

ChaosEngine said:

Look, just stop fucking around and release an updated x-wing and tie fighter.

I'd pay stupid amounts of money for that.

Give it decent HOTAS and VR support and it'd go up to ludicrous amounts.

Star Trek: Bridge Crew Trailer

entr0py says...

As cool of an idea as that is, they would need to be really creative with the gameplay to make it fun for everyone in the long run. In the shows most of what the bridge crew does is:

1. Captain tells you what to do, you punch it into the controls.

2. You relay something on your screen to the captain.

3. Goto 1.

I'll love it if they make that into a fun multiplayer game. But I think a safer bet would be just making a single player game where you are the captain and make all the important decisions while good actors feed you information.

Doom (Zero Punctuation)

shagen454 says...

The game is fucking awesome, but I think you are right that it doesn't really warrant a $60.00 price tag. I feel more convinced of this after paying $25 for the latest Fallout 4 expansion, Far Harbor - DOOM for $60, Overwatch for $40 and Witcher 3's latest expansion Blood and Wine for $19.99.

Blood and Wine is a god damn exemplary piece of video gaming. The amount of content and quality in that *expansion* surpasses most AAA games and all of the aforementioned games - for less.

Anyway, back to DOOM gripes; most of the side missions are fucking way too linear and aggravating. There's nothing special about the multiplayer and the Snapmap thing is basically a level shitter-outer.

That said, the multiplayer was created by an external team but Id software are working on correcting the multiplayer. If they correct the multiplayer and make something interesting out of it, release a real editor to get a decent mod scene going - then I think the game would be worth $60.00 for quite a while and they could go all Blizzard about it and keep it at that price for years.

Payback said:

The more I hear about this game, the longer I'm waiting to play it. Seems to be about $25 max.

Doom WASN'T 3D! - Digressing and Sidequesting

jimnms says...

Monsters in Doom didn't really fly. All characters extended from the floor to the ceiling even if they didn't look like it. If you tried walking under one of the "flying" monsters, you would run into an invisible wall. This was also noticeable in multiplayer. I remember playing deathmatch with a friend and when he went up an elevator to grab a power up, I ran and sat at the bottom of the elevator waiting to surprise him when he jumped down. He couldn't jump down, because my character was blocking him even though he couldn't see me down at the bottom of the elevator.

Doom's levels, as far as the computer was concerned, were still a flat sheet of paper, and the player and monsters were just little 2D sprites moving on top of the paper.

vil said:

Jinx: Wolfenstein 3D did not have a Z coordinate, in Doom one could set floor and ceiling height and specify how far down/up the walls should extend. Players and monsters would then correctly follow the floor level (or fly).

RetroAhoy: Quake

shagen454 says...

The soundtrack for Quake is/was awesome. But, yeah - I really got into even heavier music than I was into already at the time and would listen to that while playing any number of multiplayer Quake mods.

The segment about Threewave CTF (with the grappling hook) really shot a wave of nostalgia through me. Aside from some really unique Ultima Online guild skirmishes, Threewave CTF for me takes the cake for best multiplayer experiences I've ever had ; and to lesser extents Doom 2 over dialup and WoW.

ant said:

I still remember when I downloaded qtestx86 for Linux and playing it in a college's computer lab's computer with no sound card on LAN. It was on a Sunday night too. It was SO rad.



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