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From Bethesda and Arkane Studios: Dishonored

reiwan says...

You had me at stilts.>> ^Gallowflak:

>> ^rebuilder:
Hmm. My thoughts, play-by-play style
-So, another high fantasy RPG huh?
-Oh great, magic. How new.
-Wait, tech too? Steampunkish? Looks a lot like... Hmm, looks a lot like Arcanum! Man, that was a great game! Please tell me this is inspired by it!
-Kind of... Actiony, isn't it?
-Yes, very combat heavy. Wait a minute. This is another one of those "you're a badass killer superman" games, isn't it?

From the looks of things, in their releases, interviews etc, this game is like Hitman meets Thief meets Half-Life 2 meets Dark Messiah. Set on a steampunk island nation. In an ocean full of whales. With electric bowmen on stilts.

From Bethesda and Arkane Studios: Dishonored

Gallowflak says...

>> ^rebuilder:

Hmm. My thoughts, play-by-play style
-So, another high fantasy RPG huh?
-Oh great, magic. How new.
-Wait, tech too? Steampunkish? Looks a lot like... Hmm, looks a lot like Arcanum! Man, that was a great game! Please tell me this is inspired by it!
-Kind of... Actiony, isn't it?
-Yes, very combat heavy. Wait a minute. This is another one of those "you're a badass killer superman" games, isn't it?


From the looks of things, in their releases, interviews etc, this game is like Hitman meets Thief meets Half-Life 2 meets Dark Messiah. Set on a steampunk island nation. In an ocean full of whales. With electric bowmen on stilts.

From Bethesda and Arkane Studios: Dishonored

rebuilder says...

Hmm. My thoughts, play-by-play style

-So, another high fantasy RPG huh?
-Oh great, magic. How new.
-Wait, tech too? Steampunkish? Looks a lot like... Hmm, looks a lot like Arcanum! Man, that was a great game! Please tell me this is inspired by it!
-Kind of... Actiony, isn't it?
-Yes, very combat heavy. Wait a minute. This is another one of those "you're a badass killer superman" games, isn't it?

Awkward date saved by World of Warcraft!

Deano says...

>> ^UsesProzac:

Huh, I was a single girl on WoW and then I was a taken girl on WoW. Never experienced any of that except for perhaps a little unwanted attention both when single and not. Most of the time gender didn't even come up. There were sometimes jokes about making sandwiches and the like over vent during raids, but that wasn't the drama that usually happened. "Don't stand in fire you fucking idiot." <- That was.
It all depends on the person. It hurts me to see you make sweeping generalities like that.
I met my partner on WoW and now we have a child. I was a troll rogue and then I was a troll priest, just in case anyone was wondering. I didn't do much in the way of alts, spent way too much time on my main, which was the priest. Good luck finding a constant spot in a raid as a melee dps.
I used to raid five days a week and arena the other two. Oh, WoW. I'm glad I have a life outside of it, now!
>> ^Porksandwich:
My experience with women who play WoW, purely from in-game. Most of them pretend to be men, you will rarely find out they are female until you hear their voice and they can't pull off the teen boy. These are usually single and have been creeped on in the past so they don't want cyber stalkers.
OR
They proudly declare they are a woman, but they also happen to be married or at least near-married. They won't inform people of this until it gets weird. Seen it happen many times in guilds where there's a woman whose overly flirty with other members and they think she likes them "in that way" only to find out that after they've helped her do a bunch of a shit..she's married and doesn't appreciate blah blah. Then the guild falls apart because people take sides.
Hell in one guild, a girl pretending to be guy was like dating one of the married men in the guild who was married to one of the women who was flirting around and getting "unwanted" attention after she got what she wanted from people.
I gave up on guilds after this one, because I would rather not be mid-raid and have drama break out over vent/ts due to this stuff. Enough other crap happens with people competing for loot/high scores/etc.



Can you explain the appeal of the game? I've seen clips and it looks a bit ropey. Is it all the rpg elements combining to create an addictive experience as you'd expect or something more?

Doctor Who RPG

Doctor Who RPG

Zero Punctuation: Mass Effect 3

EvilDeathBee says...

By the time the ending rolled up for me, I was just glad to finally get there. I'd been avoiding all the whiny rants and articles spoiling the ending but eventually just pushed myself to sit down and finish it and was relieved to have finally done it. The game itself, i found a chore to get through. Now the more I think about it, the more unsatisfying it was but simply because of lack of info, not because of the events, there's lots of "why did that..."s and "then what happened?"s leaving you feeling unfulfilled.

There is one criticism that has little merit... to keep it spoiler free... um; they CAN actually still do it, I mean that bit wasn't the only way, it's just not as... good. Maybe we should have like hidden spoiler text options or something, because that made no sense.

As for the game itself, in my opinion while it's not dreadful, it is very average. It's certainly not fantastic. The combat's pretty average, the visuals are fugly, animations are awful, cinematics were sometimes laughable, was super buggy, dialogue wasn't great, dialogue choices were be a dick or be Jesus with what you select and what you say sometimes being exactly NOT what you wanted, and the RPG mechanics were non-existent. It does have a great universe and great over arcing story, which is why people love it and love Bioware. But makes me want to finally try Dragon Age Origins to see how a proper RPG is done

XCOM: Enemy Unknown first look

xxovercastxx says...

>> ^spoco2:

I don't get what he's talking about in terms of removing time units and replacing them with a number of moves, and this somehow 'clearing up the player's headspace'.
Huh?
How is 'number of moves' different to 'amount of time units left'?
I don't get it.
Still, having said that, this looks true to the original, and pretty bloody awesome.
Loved that game then (pfft, usb sticks... pfffft, USB did not exist when the original came out sir), and would love this version too.
If... you know... I had time to play games anymore. Release an Android version I can play on the train in and out of work and I could


In addition to what @gwiz665 said, different soldiers would have a quantity of TUs to represent how fast they were (faster soldiers had more and thus could do more per turn). You could increase the a soldier's max by "exercising", eg: if you used a soldier a lot during a mission, (s)he'd have more TUs in the next mission.

TU costs were also adjusted for your carry weight and skills. If you were just carrying a pistol, maybe it cost 2 TUs per step but if you were carrying an RPG, maybe it cost 10. If you were a good shot, it might have cost you 15 TUs to fire a rifle. If you were less skilled, maybe it cost you 20.

In the new game, it sounds like you get maybe 3 "actions" and they can be any combination of move/shoot/use. This is way simpler than doing the math of the old system, but it also means all the soldiers are the same and never get better, at least in that respect.

Mass Effect 3 Offical Launch Trailer

VoodooV says...

I will say this though, since ME2 disappointed me, I haven't really followed ME3 at all so aside from watching the trailers...very little has been spoiled for me so maybe I'll actually get to be surprised.

I'm eager to play this, all I'm really saying is that ME2 left a sour note in my stomach because of how they made into more of a shooter and less of an RPG and the whole Collector plotline and the hybrid Reaper seemed dumb to me. I thought the mix of shooter/rpg they had in ME1 was perfect. Sure things needed to be tweaked, but not completely redesigned.

A Taste of Vietnam - Good Food & Beautiful Sights

You've got to be joking: 2012 Edition

sixshot says...

It's your judgement and call if you see it that way. I believe it's staged rather than calling it aimbot or a fancy edit. We know that aimbot programs are known to snap to a target. But it's probably unknown to us just how sophisticated their programming is when it comes to targeting pilots' heads.

BF3 makes use of a different network code that differs a lot when compared to other games and previous BF games in general. Having burned over 300 hours, I can tell you for sure that it definitely has its quirks. The most obvious is likely how bullets interact with hit registration. There are tons of instances where players would run and duck for cover, only to find themselves still hit or died by the final bullet 0.5 second after behind cover. It has happened to me and I have seen it happen myself.

His profile can be looked up, as his soldier name is "Stun_gravy". After looking at the name again, I realized that he's the same one who RPG'd an enemy jet earlier that made its way around. His youtube channel is also there too if you click into his channel/user page. His numbers don't show anything that would be obviously evident of aimbot. And most dumb aimbot users tend to abuse its system rather than being careful with it. Granted, his numbers are not hard evidence at all. But they are clues as to what kind of a player he is.

In the end, the only one who knows the real truth is the player himself.

You've got to be joking: 2012 Edition

sixshot says...

Something tells me that this is more staged than it is appears. If you view the whole video and pause to view the chatbox conversation, you'll see that the wording should not convince you that this just happen out of random or happenstance. If you've seen the other video, which involves killing the enemy jet with a RPG, that is more believable as it is all done while playing for real.

Jet swapping is possible and this video seems more like a proof-of-concept than a mere theory. As long as you can shoot a pilot out using almost any gun, the theory and idea will be there.

Christianity's "Good News" Summed Up Perfectly

Porksandwich says...

>> ^dag:

The way you describe religion reminds me of grinding for levels in an RPG.


Can't think of a better way to describe it, because they are essentially giving you guidelines to live by. Breaking them means you've sinned and need to make it up, depending on the sin. Suicide would be the "cheat" to the end game happy ending if it weren't a sin.

Christianity's "Good News" Summed Up Perfectly

dag says...

Comment hidden because you are ignoring dag. (show it anyway)

The way you describe religion reminds me of grinding for levels in an RPG.>> ^Porksandwich:

I wouldn't say Im an atheist, but I certainly don't follow any organized religions. I generally like logical answers, atheism usually has those when it comes to religion vs science discussions......but I also don't like people who say that all religions are 100% wrong. I like to think that all of them have a bit of truth to them, and people are too focused on the rest of the crap associated with it that the overall message is lost. Think of them as exaggerated stories, fairy tales, mythology.....just general stories that pass on a code of conduct and some lessons.
Now with that said. I have always wondered if the idea of suicide being a mortal sin is what keeps many religious followers from killing themselves as soon as they find the religion that gives them the best "deal". It's how terrorists operate, it's what nut jobs on the news use as an excuse to kill their kids and themselves.....to "save" them. I mean you are basically living your life by a set of commandments/codes/whatever and doing things to "earn" your way in. You live this life, for an eternal one.....but it seems like too many just look at the destination and ignore the journey. Kind of a, it sucks now and we can't do anything about it (we're being tested, it's a trial, it's our punishment, it's whatever), but eventually we'll get to <insert "heaven" equivalent here>.

Skyrim's only pacifist

westy says...

I don't get how people can enjoy this when the AI is so terrible and the way they move is totally stupid it brakes all immersion in the game.

The combat system in the game is also terrible ( i know he was playing silly but when playing normaly its still rubish)



Untill AI is decent or they design the levels and spawning of characters around the fact that AI is shit then I have no motivation to play.

Muds and txt adventures play better and are more immersive than this even Doss based old school RPGs where you r in a dingoin and you just click left right forwards and backwards are more immmersive than this. simply because they are consistent and the parts that are gamey are abstract with no reference points in reality keeping the suspension of disbelief going.



I mean look how the tiger rotates on its back legs or how the skeletons are walking into walls or stood behind him doing nothing that shit happens constantly through the game, If the game cannot do real time combat properly then they should abstract it in a way that can work with today's technology.

allso why make a game thats largely bassed on hand to hand combat and then have a combat system that consists litraly of move forwards and click to atack and then move back to avoid getting hit. Granted they tried to put emphasis on a spell system to cover that up and give the player stuff to upgrade but combat using spells is hardly challenging and still mostly consists of simple attack retreat, It really says something when games like thief which came out in 1998 have a far superior core game play . More recently games like Mount & Blade: Warband show how its possable to have realy good hand to hand combat and the Warband mechanics would work especially well in a game like skyrim.

I guess the devs dont have to worry about the core game play becuse players are happy to put up with utter shit so long as there is X task to do and Y reward for it , Game play could be walking around clicking on hedges for all they care , so long as the graphics are nice and the environments are well made.



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