Zero Punctuation: Guild Wars 2

jmzerosays...

I liked the original Guild Wars. It had a short, tight, enjoyable narrative that served pretty much as a tutorial - and then you played an interesting multiplayer game that revolved around skill choices and interactions between different characters across team archetypes. The team arena in Guild Wars was somewhere between Magic: The Gathering (you kind of built a deck almost) and Defense of the Ancients, with just a hint of Diablo gear collection and what not. I thought the skill acquisition system was great, and there was a great variety of skills (though the skills often felt underpowered). I only quit playing because it was stagnant, and I was quite looking forward to the sequel (especially when reviews were generally good).

I should have paid more attention to what they changed.

The new one is just a slightly different flavor of WoW, and I assume the glowing reviews are from people who generally like WoW but wanted a different flavor (or no monthly charge). It has nothing to do with the original game. It's the fastest I've ever completely given up on a game I spent $60 on.

teebeenzsays...

>> ^jmzero:

I liked the original Guild Wars. It had a short, tight, enjoyable narrative that served pretty much as a tutorial - and then you played an interesting multiplayer game that revolved around skill choices and interactions between different characters across team archetypes. The team arena in Guild Wars was somewhere between Magic: The Gathering (you kind of built a deck almost) and Defense of the Ancients, with just a hint of Diablo gear collection and what not. I thought the skill acquisition system was great, and there was a great variety of skills (though the skills often felt underpowered). I only quit playing because it was stagnant, and I was quite looking forward to the sequel (especially when reviews were generally good).
I should have paid more attention to what they changed.
The new one is just a slightly different flavor of WoW, and I assume the glowing reviews are from people who generally like WoW but wanted a different flavor (or no monthly charge). It has nothing to do with the original game. It's the fastest I've ever completely given up on a game I spent $60 on.


GW2 is very very good indeed, and because arenanet is actually paying attention to what people are saying its getting better. Many player suggestions were implemented weeks into release, with more to come.

As for jmzero... I dont think hes even played it. There are many things you can say about GW2, both good and bad, but "slightly different flavor of WoW" isnt one of them. And as for the "its has nothing to do with the original game" comment.... yeah nothing.... except it continues the story from GW1, has characters from GW1, has the same races and many of the professions from GW1, then theres the areas, music, signet based skill system etc... christ it even uses the same engine and instancing backend (tho now with persistent zones).

But... if he doesn't like it, fine.... his opinion.

jmzerosays...

As for jmzero... I dont think hes even played it.



Well, uh, you're wrong. I've played about an hour, which was a half hour more than I needed to see this wasn't the game for me. I played the first game really quite a lot.

There are many things you can say about GW2, both good and bad, but "slightly different flavor of WoW" isnt one of them.



I don't think YOU'VE played it. Ha! See how annoying that is?

Anyways, it's a hell of a lot more like WoW than Guild Wars 1, though I suppose MMO connoisseurs probably see all sorts of distinguishing characteristics. I played through the storyline of Guild Wars 1 and only played with other people once or twice (using the AI mercenary things as required). In Guild Wars, I didn't even get to fight the "boss" thing at the end of the tutorial - someone killed it before I got close. That's not the same kind of game.

And they've futzed with the multi-player (which to me was the actual game). I can't just pick the skills I want. I can't just jump into a reasonably balanced (and levelled) PvP character (or, if I can, they didn't present that option very well). In the first game, I made a PvP monk with a bunch of heals, and was doing multiplayer (and having fun) immediately - like, within 10 minutes of installing the game. I have no idea how far off the horizon that is in Guild Wars II, but even when it comes I'm quite sure I don't want to play it. It plays completely different - far more action-RPG focus instead of the old focus on skill-selection and tactics. If I want an action-y game, I'll play a game style that supports that - like DotA.

Guild Wars 1 was a really appealing game for me. Guild Wars II is nothing of the sort - and to me it goes in the same trash-heap as every other "kill 10 rats", "grind equipment and levels" MMO that came before it.

Oh, but yeah, I didn't realize that it's set in the same painfully, painfully generic fantasy universe (I really didn't). Thanks for straightening me out on that.

teebeenzsays...

>> ^jmzero:

As for jmzero... I dont think hes even played it.

Well, uh, you're wrong. I've played about an hour, which was a half hour more than I needed to see this wasn't the game for me. I played the first game really quite a lot.
There are many things you can say about GW2, both good and bad, but "slightly different flavor of WoW" isnt one of them.

I don't think YOU'VE played it. Ha! See how annoying that is?
Anyways, it's a hell of a lot more like WoW than Guild Wars 1, though I suppose MMO connoisseurs probably see all sorts of distinguishing characteristics. I played through the storyline of Guild Wars 1 and only played with other people once or twice (using the AI mercenary things as required). In Guild Wars, I didn't even get to fight the "boss" thing at the end of the tutorial - someone killed it before I got close. That's not the same kind of game.
And they've futzed with the multi-player (which to me was the actual game). I can't just pick the skills I want. I can't just jump into a reasonably balanced (and levelled) PvP character (or, if I can, they didn't present that option very well). In the first game, I made a PvP monk with a bunch of heals, and was doing multiplayer (and having fun) immediately - like, within 10 minutes of installing the game. I have no idea how far off the horizon that is in Guild Wars II, but even when it comes I'm quite sure I don't want to play it. It plays completely different - far more action-RPG focus instead of the old focus on skill-selection and tactics. If I want an action-y game, I'll play a game style that supports that - like DotA.
Guild Wars 1 was a really appealing game for me. Guild Wars II is nothing of the sort - and to me it goes in the same trash-heap as every other "kill 10 rats", "grind equipment and levels" MMO that came before it.
Oh, but yeah, I didn't realize that it's set in the same painfully, painfully generic fantasy universe (I really didn't). Thanks for straightening me out on that.


1. Basing any game on an hours play is stupid.
2. You talk about how you loved GW1s story, yet you ignored the story in GW2 which said wait for the NPC.... this was there so you didnt miss out on killing the boss.... perhaps you should pay attention next time.
3. In GW1 most people picked the same 3 or so skills for weapons every time, AN simply locked the skills in place to make sure people who didnt understand wouldnt be caught out with a build which was useless. All the other skills can be picked by the player, tho again with more limitations. The GW1 system was powerful, but impossible to balance. The new system is able to be managed by AN, but it sactually more indepth than it seems, tho it is simpler.
4. You can jump into pvp right away actually. Just make a charater (such as a guardian) and goto the pvp lobby. Done, lvl 80 with access to all items, skills and access to the jump in, and tournament play. Again, if you'd bothered to play the game you would have known this. All this information was in the manuel linked right from the launcher.
5. You dont grind equipment and levels. You'll get both by doing whatever you want, be it spvp, wvw, story content or jump roaming around.

Its not perfect, but dear lord play it first to find out for yourself.

jmzerosays...

1. Basing any game on an hours play is stupid.



So, what, I'm going to play every game out there for 6 hours? What if it only gets good in hour 12? Maybe I should put a few years into every religion too, just to make sure? Of course not. There's plenty of games I like, and I can't think of any of them that weren't fun in hour 1. If you're regularly putting more than an hour into a game you don't like, I think you're crazy. Most games put their best foot forward.

2. You talk about how you loved GW1s story, yet you ignored the story in GW2 which said wait for the NPC



Sorry, when I said I liked the campaign in the first one I didn't mean the story per se - it was generic tripe. But playing through that narrative (skipping whatever dialog might have popped up) worked really well and was pretty fun. You could explore it at your leisure, by yourself, and (as before) it made a nice tutorial for the game.

The GW1 system was powerful, but impossible to balance.



It was fine. And other game designers somehow manage to balance games with more real skills and far, far, far, far (far) more variety and power to those skills (again, thinking of DotA here, where characters actually do different, powerful things). I think they could have made it work again.

All this information was in the manuel linked right from the launcher.



Somehow I manage to play every other game I've bought in the last 10 years without ever consulting Manuel (I assume he's Spanish?) - including purposefully crazy games like Dark Souls. Oh, and Guild Wars I. Seriously, though, do you really read the manuals for games?

Anyways, it's a credit to their ingenuity that they found a place to hide this from me.

Of course, they also almost killed me in the tutorial because I couldn't figure out how to do a basic attack. Turns out I was holding something that I accidentally picked up while trying to talk to the quest person (who looked just like the 900 dudes wandering around the tutorial zone) and holding something apparently disables auto-attacks. When I checked the "hints" to see why I wasn't attacking, it helpfully told me about the "downed status".

You dont grind equipment and levels


Again, you're forgetting that I actually did play the game. I pulled Zombies out the ground and killed them until a meter filled up telling me I'd killed 10 (or 20 or whatever). Then I poisoned some bugs or crap. Those things happened. Or was I playing a different game? Maybe you're playing a different game? Are you going to tell me that killing 10 zombies is not generic RPG grind (ie. exactly what I don't want, and exactly what you're saying you don't do)?

Maybe the first hour of the game is completely opposite to the rest of the experience. Maybe at minute 61 they pull back the curtain and say "Hey, that's the last of the stupid filler crap in the game". Maybe there's a code in the manual that you can enter to play something entirely different that doesn't suck balls.

I'll never know, as I spent minute 61 uninstalling.

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