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2 Comments
MilkmanDansays...Seems about right.
I hate "achievements" in games, but one similar system that I actually loved was in Baldur's Gate (1 and 2). In those games, there was a window that tracked all kinds of stats for each of your party members. Stuff like percentage of total party kills, percentage of total damage output, strongest enemy killed, etc. A few games since have done things similar (Borderlands comes to mind), but most seem to opt for this sort of pointless achievement nonsense.
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