The unbelievable real time graphics of Cryengine 3

Mind blowing realtime global illumination (light bounces) in a 3d engine. To my knowledge this has never been done before outside of a tech demo. I look forward to seeing this used in a game
therealblankmansays...

Jesus, all respect to the guys at Crytech, they're really pushing the envelope, but 2 years later I still don't own a computer that will run Cry-Engine 2 (Crysis) at full detail settings. Just what kind of theoretical super-rig will THIS require?

EDDsays...

meh.
seriously, meh as far as improvement from 2.0 goes (not that the engine isn't all good and gorgeous).

And btw, global illumination was already included in the XRay engine that powered 2007's STALKER: Shadow of Chernobyl (released half a year before the 1st Crysis game) - the option wasn't on by default even on the highest of the default graphics settings and was only accessible via console though, because the devs thought (rightly so) that even most hi-end pcs would struggle with it. I know this because the STALKER TweakGuide wrote about it. I'm pretty sure the second STALKER game Clear Sky had the option enabled on higher graphics settings though.

Bottom line is, overall CryEngine 3.0 will probably still be 2.0 dumbed down for the consoles Apparently we're just going to have to wait for 4.0 for ACTUAL improvements.

p.s. blankman, get crysis warhead (some 30% optimized compared to 1st game) and take a look at the TweakGuides page and/or google for custom settings .ini files - even my 2006 crappy PC could run it on high @ some ~20FPS.

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