PORTAL Break Down: Pure and Simple Origins!

"... PORTAL is one of the best games to come out of nowhere. This begs the question: Where did it come from?! This amazing, genre-changing game –that won more than 30 Best Game of the Year awards– was a student project. In this episode, Lee takes you behind the scenes to reveal the incredible story of how Portal was made! ..."
Drachen_Jagersays...

I actually knew a few of the people involved. DigiPen (where the students who designed Portal went) was just up the road (and my second choice for a CGI school) from where I got my education in computer animation. I used to hang out with Ben Morris who built level design tools for Doom and Quake back in the day and went on to build the level design tool for Valve that they used on Halflife and Portal.

I also worked on Navy Seals, the project Gooseman did before Counter Strike.

Sometimes I wish I could go back in time and keep collaborating with some of those folks instead of finding a different path (animating for TV shows).

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