An animation as a house of cards

Narrative Architecture, so making the plot spatial and trying to structure it with some game design principles. Perhaps leaning on the mechanisms of puzzles which have tasks to complete, but still retaining a touch of uncertainty. The problems of solidifying and showing a through time work! Perhaos a homage to Peter Greenaway's 'Drowning by numbers', this is a test, and might develop. It's about chunks and accumulation, structure and features. It tries to solidify animation while letting it fly (kind of). A realisation of a number of the #12fprinciplesofanimation, such as 'straight ahead' and 'Hesitance". Made with @thom_n_stuff and the music was by friends on harmonicas.

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