All Your History: X-COM Pt Part 3: Extinguished

"Since it's debut in 1994, the X-COM series has been at the forefront of the strategy genre. In part three of our retrospective, see how Microprose's financial woes led to X-COM's fall from space."
Fletchsays...

Every X-Com game after TFTD has sucked. Developers keep changing the gameplay away from what made those first two games so good.

When a game is as popular as X-Com was, you are only going to piss off potential customers who loved the originals if you "re-imagine" it into a completely different genre. X-Com was not based on movies/books/comics with beloved characters that could carry a game into other genres and remain successful (think Star Wars). The X-Com world and story did not have deeply fleshed-out canon that could grab the attention of fans, regardless of the genre.

If you create a game that diverges from the gameplay that made X-Com X-Com, it's simply not an X-Com game, imho, and slapping a title like "X-Com: Enemy Unknown" onto the box doesn't make it an X-Com game either. The gameplay/genre WAS X-Com. Not much else defined it. You can have the smartest, most talented people in the industry (who, yet again, claim to be huge fans of the original) working on the damn thing, and still release a pile of shit. You can see it coming when they start throwing out lines like "streamlined interface" (consolized), or "re-imagined" (different genre and/or fundamental changes to gameplay).

The game is getting generally great reviews, and maybe I'd feel differently if they had called it "Martin Attack" or something. But they didn't. They called it "X-Com". And it isn't.

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