40 years of ILM's magic in one minute...

There's a lot of memories in there...and a lot of models, tracking shots and the entire movement from the crudest use of computers in film to...well, wow.

By date:

1975: Resurrected the use of VistaVision; first use of a motion control camera (Star Wars Episode IV: A New Hope)
1982: First in-house (previous cg in Star Wars Episode IV: A New Hope done outside of ILM) completely computer-generated sequence (the "Genesis sequence" in Star Trek II: The Wrath of Khan)
1985: First completely computer-generated character, the "stained glass man" in Young Sherlock Holmes
1988: First morphing sequence, in Willow
1988: Integrating 2D animated characters with live-action footage in Who Framed Roger Rabbit
1989: First computer-generated 3-D character, the pseudopod in The Abyss
1991: First partially computer-generated main character, the T-1000 in Terminator 2: Judgment Day
1992: First time the texture of human skin was computer generated, in Death Becomes Her
1993: First time digital technology used to create a complete and detailed living creature, the dinosaurs in Jurassic Park, which earned ILM its thirteenth Oscar
1995: First fully synthetic speaking computer-generated character, with a distinct personality and emotion, to take a leading role in Casper
1995: First computer-generated photo-realistic hair and fur (used for the digital lion and monkeys) in Jumanji
1996: First completely computer-generated main character, Draco in Dragonheart
1999: First computer generated character to have a full human anatomy, Imhotep in The Mummy
2000: Creates OpenEXR imaging format.[2]
2006: Develops iMocap system, which uses computer vision techniques to track live-action performers on set. Used in the creation of Davy Jones and ship's crew in the film Pirates of the Caribbean: Dead Man's Chest
2011: First animated feature produced by ILM, Rango

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