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Mystery Life Form in NC Sewer

Mystery Life Form in NC Sewer

Competetive Starcraft Championship, Korea 2007

Fanmade Starcraft CGI Movie

siftbot says...

Tags for this video have been changed from 'Starcraft, Kerrigan, Siegetank, Zerg, Protoss' to 'fan made, chinese, Starcraft, Kerrigan, Siegetank, Zerg, Protoss' - edited by EDD

Painted Ladies: From Caterpillar to Adult in Sweet Timelapse

Starcraft IRL

Matrix Catfight [Cat vs. Many many Puppies]

Giant Centipede Eats a Mouse for Lunch

Firebathero on Bnet attack

Firebathero on Bnet attack

Robotic bartender asks for tips in a factory

Insane SCV rush

SDGundamX says...

>> ^Kerotan:
I think you underestimate the amount of skill required to pull off such a rush, firstly, yes the game ends quick, but the aim of the game is to win not to draw it out right.
Secondly, this rush certainly doesn't take the strategy out of RTS, the technical skill required to pull off this is extreme, to be this good you need to be doing upwards of 300 actions per min, and boxers rush is seriously all in, if yellow had been fast enough, and made the decision to pull his workers off the minerals earlier and then repulse boxers SCV rush he would have easily won the game, also if yellow had actually scouted boxer's base properly, he wouldn't have got a second lair and spent more money on zerglings, so really in this scenario both players took a chance, yellow reckoned that boxer would go for a more macro game and attack later after yellow attacked, and boxer took a chance doing a move that yellow would never expect and if it had failed would mean game over very quickly, but what is important to remember is that boxer didn't win purely on the basis of his build, yes the build helped but as said before there is alot of player skill involved here, rather than just pressing a and clicking on yellows buildings, boxer would have to micro his SCVs into a surround position to stop yellows units (especially the zergings) outmaneuvering his SCVs and picking them off.
Now the whole watching thing, I love to watch starcraft on TV its really exciting and I do it every Sunday, it also helps if you A)play the game B)the commentary is in English.


What you just described is rock-paper-scissors, like I said. I didn't say rushing doesn't take skill, I said it doesn't take strategy. It comes down to one single choice at the beginning of the game which determines the outcome--do I rush or don't I? Once the decision to rush is made it's game over: someone is going to lose very quickly after that point.

I play games to have fun. And I play strategy games so I can use strategy. I feel cheated in rush games, even when I beat back the rush and win. It's like going to see a boxing match and one of the opponents gets KO'd in the first round. You can't help but be disappointed.

Insane SCV rush

Kerotan says...

I think you underestimate the amount of skill required to pull off such a rush, firstly, yes the game ends quick, but the aim of the game is to win not to draw it out right.

Secondly, this rush certainly doesn't take the strategy out of RTS, the technical skill required to pull off this is extreme, to be this good you need to be doing upwards of 300 actions per min, and boxers rush is seriously all in, if yellow had been fast enough, and made the decision to pull his workers off the minerals earlier and then repulse boxers SCV rush he would have easily won the game, also if yellow had actually scouted boxer's base properly, he wouldn't have got a second lair and spent more money on zerglings, so really in this scenario both players took a chance, yellow reckoned that boxer would go for a more macro game and attack later after yellow attacked, and boxer took a chance doing a move that yellow would never expect and if it had failed would mean game over very quickly, but what is important to remember is that boxer didn't win purely on the basis of his build, yes the build helped but as said before there is alot of player skill involved here, rather than just pressing a and clicking on yellows buildings, boxer would have to micro his SCVs into a surround position to stop yellows units (especially the zergings) outmaneuvering his SCVs and picking them off.

Now the whole watching thing, I love to watch starcraft on TV its really exciting and I do it every Sunday, it also helps if you A)play the game B)the commentary is in English.

Insane SCV rush

SDGundamX says...

Hehe, "zerged."

I dislike rushing in RTS games in general just because it ends the game too quick regardless of whether it succeeds or fails. It basically takes the "strategy" out of RTS, in my opinion and turns it into a big fat rock-paper-scissors game based solely on your initial build.

On a side note, I don't know how Koreans can watch this as a spectator sport. Yeah, I watch replays of RTS games I play, but I'm in control of the camera and I can see what moves the players in the game are making (build orders, etc.). Having someone else control the camera and just randomly jump around would infuriate me to no end.

Suprising Anemone Defense Mechanism



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