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This is how you install an electricity stroller

When Your Train Is Fast Enough For A Fighter Jet Escort

US FighterJets Deploying a Swarm of Drones

Promo Drift Moto

Jet sucks a safety pylon into its engine

Porksandwich says...

Other side of the plane has a cone directly in front of it and another not so far out. Right side, guy walking along is kicking two pylons and one gets sucked into the engine it looks like to me.

Not sure I see the point in sticking cones right up against the engines...you're not really creating a barrier. Unless it's just a way for them to make sure the plane isn't or hasn't moved forward.

Phil Hanley, brilliant set on The Late Late Show

Starcraft 2 - The Great Wall of Pylons

Starcraft 2 - The Great Wall of Pylons

This makes me beyond uncomfortable...

mxxcon says...

>> ^xxovercastxx:

Some Google Translate work and a little deduction lead me to believe this is the Bridge to Russky Island which is nearing completion.
If I'm correct that puts them around 320 meters up; maybe slightly less if that includes the part of the pylons that is underwater.
Do we have any sifters that speak the language who might know better?
In the video the kid said they were 350 meter high.

This makes me beyond uncomfortable...

xxovercastxx says...

Some Google Translate work and a little deduction lead me to believe this is the Bridge to Russky Island which is nearing completion.

If I'm correct that puts them around 320 meters up; maybe slightly less if that includes the part of the pylons that is underwater.

Do we have any sifters that speak the language who might know better?

Diablo III: Wrath

Starcraft 2 Siege Tank Exploit!

Jinx says...

Terran OP.

No but srsly. Bugs similar to this existed in Starcraft BroodWar. Stuff like being able to glitch a worker through mineral patches by trapping it between the minerals and warped in pylon, or glitching a vulture through with a spider mine. Often maps were designed with these bugs in mind to allow players to use them in creative ways. The bug with the patrol command that allowed some units to stop, turn 180, fire and move again in a fraction of a second were crucial to muta/vulture harass. Without the bug that allowed up to 11 mutalisks to stack all on more or less the same spot the TvZ matchup may well have been impossible to win for Z. Then there was also hold position lurkers that basically put Lurkers on hold fire to allow you to bait more of their army to death.

I just find it interesting that in older games often you'd find gameplay emerging out of bugs and glicthes the developer never intended. I'm not proposing that Terran should be allowed to move tanks around off the edge of the map, just that because these games are generally more polished there is less mutation, less potential for gameplay nobody imagined to evolve like bunny hopping, skiing in Tribes or Muta harass in SC:BW.

Motorcycle Cop Has Boss like Riding Skills

When Cheese Fails - Starcraft 2 Stupidest Cheese

ShakyJake says...

He was essentially building his faction's defensive cannons INSIDE (what he thought was) the opponent's base. This is extremely irritating, as the cannons are very strong, and once you've built enough of them along with the pylons they need to run, there's little chance the troops his opponent had amassed by this point could have taken them out. And after that, it's just a matter of advancing your cannon wall step by step into his buildings, until you're taking out his core buildings.

It's extremely cheesy, but a huge gamble as well. All his money was sunk into it, and once he realized his opponent wasn't even there, he left. You even see in the video, he had nothing else in his base to fight back with, when the marines eventually got around to attacking him.

Chinese Lady Gets Shocked and Burns Face



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