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NinjaInHeat says...

I get all you're saying, and I'm all for it, though what seems to get your nerdgasm on would mostly be seen in strategy games and one on one matches like this. Fuck knows what brings a guy to reach a level of playing where he memorizes so many tiny details, to me just the thought of playing games in that way is frustrating. But I imagine if you let 20 of these guys play simultaneously I'd get much more excited about the way they demonstrate their skills. Again, more players = more chaos, more chaos = more variables. Seeing how a player utilizes group tactics is much more impressive to me. For example, being an old school UT player, seeing smart players play UT CTF always satisfied the shit outta me. I guess I just never got the appeal of 1on1, and even though I played quite a bit of online strategy games in my time, if I knew the person I'm playing against has reached such a level of familiarity with every single aspect of the game I probably wouldn't enjoy playing any longer...

Oh and, you do know random crits can be turned off in TF2? Why the hell not have that option? Why does the game need to cater only to the top-level competitive crowd?

>> ^Jinx:

In all competitive games the goal is to understand the rules better than your opponent. The more you understand, the more you can predict, the better you are. A game in its infancy is often full of chaos. Look at SC2 compared to SC, even with the wisdom of progamers nobody has really figured out the game to the same degree as SC. The build orders aren't refined, the small details which made all the difference in Brood War aren't as important as just having solid fundamentals in SC2. I wouldn't say I enjoy that sort of chaos, what I enjoy is the pursuit of order, that very human need to understand as much as we possibly can. Its when you see two players that understand the game so thoroughly that its every tiny move that gains advantages, thats when I get excited. I get geekchills from a perfectly timed +armour upgrade for example. Ofc, if a toy is ever truly figured out it begins to lose its magic. The most succesful games are those which aren't unnecessarily complex, but have enough depth to keep the players learning. I always thought Chess was the perfect game because its so elegant, such simple rules but with almost infinite depth. I don't think Quake is quite that good, but as far as videogames go it comes pretty close.
I guess the tl;dr is that I find the chess like strategy fascinating, and I find gratuitous complexity/chaos frustrating, especially when its jammed in by the developers by some sort of diceroll (I'm looking at you Valve. Don't you ever try that random crit shit again yah hear...) because it always dulls the fine edge that seperates the top players.

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