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Team Fortress 2 Live Action Short

ForgedReality says...

Pretty good, but bad acting, some of the effects were lazily done (when he's carrying the toolbox at the beginning, there are bad cutouts for his hands and the motion tracking ain't great, the blood is BAD, etc), and the dudes mustache NEEDS TO GO!

-edit- oh, and yeah, like that guy said, the sentry needs to be blue...

Otherwise, make more!

Illusion Cube Causes Brain To Fail

<> (Blog Entry by blankfist)

PC Game Gun

shuac says...

>> ^entr0py:
This video along with Johnny Lee's awesome Wii hacks make me think that hardware companies could easily come up with really amazing stuff if they wanted to. And what do we get? The xbox camera/mic and the ps3 wagglesticks.
Just curious, did any of you try virtual reality around 16 years ago when it was newish and being hyped in the media? It's an amazing experience, I still haven't seen anything that compares to it to this day.
The setup I tried had a full helmet with two stereoscopic screens which surrounds the field of view, has built in speakers, and blocks out external light and sound. As well as independent motion tracking of the head and hands. It ran a simple but intuitive FPS, which was also the first true 3D (no sprites) FPS I had ever seen. Compared to that I always have to laugh when people talk about today's games as being "immersive"


You might be talking about the Forte VFX1 Headset, which was by far the geekiest gadget since the Nintendo Power Glove. I played the original System Shock on it and it was great.

http://www.combatsim.com/archive/htm/htm_arc4/vfx1.htm

PC Game Gun

entr0py says...

This video along with Johnny Lee's awesome Wii hacks make me think that hardware companies could easily come up with really amazing stuff if they wanted to. And what do we get? The xbox camera/mic and the ps3 wagglesticks.

Just curious, did any of you try virtual reality around 16 years ago when it was newish and being hyped in the media? It's an amazing experience, I still haven't seen anything that compares to it to this day.

The setup I tried had a full helmet with two stereoscopic screens which surrounds the field of view, has built in speakers, and blocks out external light and sound. As well as independent motion tracking of the head and hands. It ran a simple but intuitive FPS, which was also the first true 3D (no sprites) FPS I had ever seen. Compared to that I always have to laugh when people talk about today's games as being "immersive"

Awesome new motion tracking (Sixense)

siftbot says...

Tags for this video have been changed from 'sixense, motion, tracking' to 'sixense, motion, tracking, interactivity, movements, controller, 00s, presentation, usa' - edited by Eklek

Prototype This! - Inside Optical Glyph Tracking

"Emily" - Image Metrics Tech Demo

spoco2 says...

>> ^SaNdMaN:
^ What the heck are you talking about? The whole point is to surprise people that the person they've just seen explaining the technology is actually CGI. Did you think that the CGI demonstration was just the face turning red and black? That would be stupid and pointless.


The demonstration was showing that THE FACE was CG for the whole video.

Geebus.

They are showing that their motion tracking system is really great at FACES.

The rest is REAL.

You want proof? how about this?:

Using (USC's) Institute for Creative Technologies' special scanning system that can capture facial details down to the individual pore, the face of actress Emily O'Brien was transformed into a digital representation of herself, which could then be entirely machine-manipulated. A special spherical lighting rig captured O'Brien in 35 reference facial poses using a pair of high resolution digital cameras. The facial maps were then converted into 3D data using Image Metrics' proprietary markerless motion capture technology.


Gah... stop adding to the insane trend of people just making shit up on the internet and presenting it as fact.

"She was giving birth to a ferret during the filming of this video, yeah, true."



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