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Ketchup Bot accurately adds condiments to any fast food

mintbbb (Member Profile)

campionidelmondo (Member Profile)

MovieReshape - You Don't Need to Hit the Gym to Look Beefy!

Gayest car commercial ever.

Zero Punctuation: Final Fantasy XIII

MilkmanDan says...

I used to love Final Fantasy games, but for me it started going downhill after whatever FF3 for SNES was in the Japanese numbering... 5? 6?

However, I won't fall into the trap of claiming that FF3(6?) was actually better than the more recent endeavors -- the real difference is that I personally grew out / away from them. Some of that stems from my being roughly 10-15 years old when I was massively intrigued with FF2 and FF3, but I don't want to overstate that and suggest that an older player can't enjoy the series. What I really grew dissatisfied with is the leveling system that is so prominently featured in JRPGs, and to a certain extent western RPGs as well.

My specific problem is this: I start out as a level 1 peon, with 100 health points. My level 1 stick of smiting does 10 points of damage, and the imps I am fighting have about 50 health points each. I grind away for a while, slowly being spoonfed a storyline that isn't exactly Pulitzer material.

Pretty soon, I bask in my own splendor at having reached level 10. At level 10, I have 1000 health points. I now have an iron sword which does 100 damage, and I'm now fighting ogres that have 500 health points each.

By the time I reach the final boss (or actually in the case of FF games, only after spending some significant grind time after that point) I'm up to a godly level 100, and I now have a massive 10,000 health points. My heavenly sword of deadliness hits for a staggering 1000 damage, but the drakes I am fighting are up to a beefy 5000 hp each.

What's wrong with this picture? Only the fact that the entire leveling system is completely meaningless. The proportions between my level, health, damage, and enemy strength remain essentially constant. At the end of the game, I'm basically doing the exact same things to win a battle that I was at the start. All of the flashy new skills, spells, etc. that I have access to provide me with very brief moments of new gameplay experiences that merely serve to emphasize how consistent and predictable 99% of the rest of the game is.

My foes are visually much more impressive and intimidating by the end of the game, but those looks can't really hide the fact that inside they are just a level 1/10/100 "angry bag" that functions in basically the same way from start to finish. There are exceptions, but not in any truly profound way.

Practically every RPG falls prey to this problem, but the ones that annoy me the most are those that utilize leveling that results in characters that are statistically orders of magnitude more powerful at their final level than they were at the start. Growing to be ten times more effective in combat after training / battle experience? Maybe, depending on where you place the baseline / "level 1". 100 times? I doubt it. 1000 times? Um, no.

Skills-based leveling limits this problem. Sometimes. But really, I'd love to see an RPG where a max-level veteran is statistically only 3-5 times stronger than a completely fresh noob. But realistically, I know that the only way that system can work is in an open-world sandbox style game, and those seem to be rapidly falling out of favor. A pity, at least to my tastes.

Kirk Cameron is on a Crusade to Debunk Evolution

Kirk Cameron is on a Crusade to Debunk Evolution

Crunchy says...

>> ^BoneRemake:
OH I would of loved to be one of the recipients of that "gift". I am strong like sea otter and would of immediately known what was going on and went to page 50 and Yanked it out. Politely saying thank you for the book.


that takes muscle, have u ever seen a guy tear a phonebook in half!! you need to be mighty beefy!

An internal server error occurred. Please try again later. (Geek Talk Post)

ant says...

>> ^lucky760:
I've spent a bit more time investigating the issue. What it boils down to is our beefy servers are still being brought to their knees from time to time because we're under heavy load. It's mostly for pages with tons of comments because of the time it takes to load all of them. I've made a tweak that will prevent the problem from happening so frequently.


Speaking of posts with too many comments. You need a page next and back for those. Or only show 10 comments per load?

ORBITAL - Doctor Who Theme (Album Version)

An internal server error occurred. Please try again later. (Geek Talk Post)

lucky760 says...

I've spent a bit more time investigating the issue. What it boils down to is our beefy servers are still being brought to their knees from time to time because we're under heavy load. It's mostly for pages with tons of comments because of the time it takes to load all of them. I've made a tweak that will prevent the problem from happening so frequently.

Tuff Hedeman and the Greatest Bull Ride of All Time

silvercord says...

Bodacious

by Primus


Who's gonna ride Bodacious?
Who's gonna tame him down?
Look out for Bodacious,
he's bound to hold his ground.
Here comes Bodacious,
ya'll just step aside.
Big and bad Bodacious
takes a toll from those who ride.

Bodacious am a whole lotta' bull
over nineteen hundred pounds.
He's born in Galry, Oklahoma
and he's the baddest sonsabitch around
if a Burma bull ever were a super star
then Bodacious just might be.
He's a cream colored, beefy brawn,
full-fledged, four footed bovine celebrity.

Who's gonna ride Bodacious?
Who's gonna tame him down?
Look out for Bodacious,
he's bound to hold his ground.
Here comes Bodacious,
ya'll just step aside.
Big and bad Bodacious
takes a toll from those who ride.

Young Bo met a man named Tuff Hedeman
at the start of his buckin' spree
and Tuff became one of the few to make the whistle
back in Nineteen Ninety Three.

Tuff tried to ride Bo again at the finals
in Nineteen Ninety Five.
Bodacious had got a little older and wiser
Tuff barely came out alive.

SOLO

Bodacious am a whole lotta' bull
over nineteen hundred pounds.
He's born in Galry, Oklahoma
and he's the baddest sonsabitch around
if a Burma bull ever were a super star
then Bodacious just might be.
He's a cream colored, beefy brawn,
full-fledged, four footed bovine celebrity.

Who's gonna ride Bodacious?
Who's gonna tame him down?
Look out for Bodacious,
he's bound to hold his ground.
Here comes Bodacious,
ya'll just step aside.
Big and bad Bodacious
takes a toll from those who ride.

Who's gonna ride Bodacious?
Who's gonna tame him down?
Look out for Bodacious,
he's bound to hold his ground.
Here comes Bodacious,
ya'll just step aside.
Big Badass Bodacious
will take a big hunk outta your hide

Amazing street tap dancers

Trogdor the Burninator!

siftbot says...

Tags for this video have been changed from 'can, you, draw, a dragon, big, beefy, arms, tables, turned' to 'can, you, draw, a dragon, big, beefy, arms, tables, turned, homestar runner' - edited by rasch187

James Roe (Member Profile)

campionidelmondo says...

First off let me thank you for your quick reply. I didn't want to go into more detail in that donation talk post so I thought I'd reply on your profile instead. I hope that's ok.

Ultimately though the issues with videosift performance have more to do with the amount of dynamic data on the page. Take a look at just this page, there are over 100+ comments, numerous users, and 5 or 6 distinct sidebar data panels. That's a lot of querries to run regardless of the hardware.

Those are the things I wonder about. Is this kind of data being cached on the server when, let's say, I preview the comments of a thread and then decide to open the thread itself? See, normally and by judging the quality of some of the aspects of this site, I would assume that it is greatly optimized in that area. Then I see things like "Search by Channel" or an automatic check for dead embeds completely missing and I start wondering. I mean you got users on this site who are manually going through thousands of sifts, checking each and everyone of them for availability and marking them as dead, not to speak about the people who visit the pages of dead videos, having all the data, such as comments and sidebars and such loaded for them so they can stare at a broken embed message.

There are other things that I feel are missing from this site, but they would probably generate even more costs and I guess that's not worth talking about at this point.

Please understand that I say all this in good spirit. I'm not trying to shoot anyone down. I have nothing but respect for the architects and maintainers of this site and community.

In reply to this comment by James Roe:
Hey Campionidelmondo,

You are certainly right that there is room for improvement. There will always be room for improvement. I'm just saying that I don't think any large scale website that I know of is running on stock software. I would like to define large scale as more than 80,000 page views a day.

Yes you can certainly bend a CMS into doing whatever you want, but I think you ultimately are losing performance when you do that. Our SQL querries / tables have been optimized to do exactly what we need them to do. If you take the underlying schema for an existing CMS and bend it to your will you are probably also having to do certain things on the back end that destroy any original performance boosts.

Ultimately though the issues with videosift performance have more to do with the amount of dynamic data on the page. Take a look at just this page, there are over 100+ comments, numerous users, and 5 or 6 distinct sidebar data panels. That's a lot of querries to run regardless of the hardware.

I think ultimately a key factor in understanding the need for beefy videosift servers is a quick look at the total number of indexed pages from google. Right now it's hovering just under a million but in reality there are over 3 million possible pages if not more than that. Google will ocassionally trim their results. Anyway you shake it that's a ton of data. You only get about 211,000 for techcrunch.



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