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Warhammer Dawn of War III Trailer

An American Ex-Drone Pilot Speaks Up

poolcleaner says...

This is why you use children to fly your drones and tell them it's just a video game. All those awesome memories of killing terrans, protoss and zerg -- and I didn't even know I was mass murderer.

StarCraft II: Legacy of the Void - Blizzcon 2014 Trailer

Retroboy says...

The Protoss bravely fight for Aiur.
They stand during times that are dire.
This cool cinematic
Shows events climactic?
Heck, that's why I'm a Starcraft buyer.

Envoy

Sports Go Sports by Garfunkel and Oates

ChaosEngine says...

There's room for both. I do plenty of sports/activities, but I still enjoy watching people who are really good at them perform them at a high level.

And yeah, there are some sports I enjoy watching more than playing. My time is limited and for me, joining a rugby team or learning to be good at Starcraft would mean sacrificing another aspect of my life.

But a few hours to watch a game? That I can totally do.

oh and @poolcleaner? Protoss FTW!

VoodooV said:

Pretty much sums up how I feel about sports. Don't get me wrong, I appreciate the strategy and athleticism that goes into the game. modern sports is about money and spectacle though. And yeah, the whole concept of sitting around all day doing nothing but watching sports never appealed to me.

I'd rather actually play a sport and suck at it than watch a sport.

StarCraft II: Heart of the Swarm Opening Cinematic

albrite30 says...

When Wings of Liberty came out, I was sincerely excited for the reignition of a series that had given me so much joy with the first game. I held off of buying it on the first day to make sure that I wasn't getting a polished turd. As someone that rarely gets to play something more than once all the way through these days, I have to make sure that I am getting my money's worth. I watched many of my friends purchase SC2 and play through it within a disapointing amount of time. I can assure you that they did not "speed run" through it. That is all I am saying. I will wait for the trifecta, the triumvirate of all three elements. Marines, Zerg, and Protoss. The game will be so much better when I can get through the complete story line without having to wait 2 years for the next chapter.

mentality said:

12 hours? Only if you blast through every mission on very easy, skip the entire story, and try to speed run your way through the campaign. Even then I doubt you'll make it on your first time.

If you actually play the game like a normal person, it'll easily take you 20 - 30 hours. Not to mention the high replay value due to mutually exclusive choices you have to make during the campaign, such as permanent unit upgrades, mercs you hire, and mutually exclusive missions.

So yeah, as a guy who rarely finishes games, and almost never replays, the WoL singleplayer alone got me a good ~60 hours of gameplay (once on hard, once on brutal), which is more than I can say about any single player game I've bought in the last decade other than Civ 4 and XCOM (and maybe Fallout NV).

And that's not counting the multiplayer.

StarCraft II: Heart of the Swarm - Battle Report (PvZ)

Jinx says...

As an old school protoss it makes me very sad that they are removing the iconic carrier and replacing it with such a functionally similar unit.

As a Zerg player it does make me happy to see Hydras actually being useful

When Cheese Fails - SCV/probe war

mentality says...

>> ^Jinx:

to be fair, Protoss should pretty much always win against worker rush. Still quite entertaining. I think I like the bad manner cheesers pathetic insults at the end the most.


Any race should always win against a worker rush, as you have much more mining time and can build more workers than the rusher. The protoss had a 13 to 11 advantage, and could've built 3 more workers with the money he wasted on the forge.

When Cheese Fails - SCV/probe war

Jinx says...

to be fair, Protoss should pretty much always win against worker rush. Still quite entertaining. I think I like the bad manner cheesers pathetic insults at the end the most.

When Cheese Fails - SCV/probe war

renatojj says...

Ouch that last probe was a game changer, the guys losing it in the background is so epic!

That protoss should micro his probes when attacking, sending each weak probe to a mineral patch, like blink micro for probes lol

Nevermind, I don't even play protoss, or SC2 for that matter

Holy Cannons and ***Spoiler***, Batman!

Jinx says...

Oh god, I hope that Protoss was just messin and tryin to win wit just cannons or wow is he bad.

And I normally don't much like the commentary on these vids, but they won me over when they started talking about the old Protoss voices.
BW Zealot: I LONG FOR COMBAT
SC2 Zealot: We cannot hold :*(

and thats why I play Zerg now :3

Guilty Conscience - Starcraft 2 version

gwiz665 says...

Basically, it's taking a huge chance that will almost guarantee your victory if the opponent doesn't pay attention in the very beginning. A coin flip, because if it doesn't work, you will lose 90 % of the time.
>> ^dystopianfuturetoday:

What is cheesing? It has something to do with Protoss cannons, right?

Guilty Conscience - Starcraft 2 version

EvilDeathBee says...

>> ^dystopianfuturetoday:

What is cheesing? It has something to do with Protoss cannons, right?


It's a tactic where you basically do an all in, very early attack where you opponent is most likely unprepared for it so early in the game. It's very easy to do and very hard to defend against without prior scouting.

Guilty Conscience - Starcraft 2 version

2011 Blizzcon Starcraft II Grand Final

Jinx says...

Yah, it was pretty awful tbh. I upvoted mostly cos I like seeing e-sports on the sift, but honestly there have been better games.

Particularly frustrating to watch since I play Zerg. I've got into similar situations against Terran and often it really feels impossible to win lategame against an entrenched Tanks, Vikings, Thors, Ghosts etc. Partly its an issue of Terran having such a more efficient army in terms of both mineral/gas and supply but mostly I think it comes down to mules. Terran had 45 SCVs in the later stages of that game compared to Zergs 50ish, and that was after a nuke wiped out some 20-25 supply worth of drones. The fact Mules are supply free and can supersaturate the last remaining mining bases gives Terran such an advantage later on. Nestea could have handled it better, saccing drones for Spines/Hatcheries so he could remacro faster after he lost his army, but still its a really tough situation to deal with as Zerg imo, particularly on that map where the map is so often split down the middle with relatively safe expansions for both players and pretty tight choke point (well, for lategame) in the middle. I always endeavour to end Terran before they can get a 4th on that map because if I don't I know I'll likely lose later.

To win as Zerg there you really need to get on their production buildings and then begin to eat away at their army as best you can. Its suicide to directly engage their army and I've never had much success going for their economy unless I can complete deny the last remaining base, but generally I think its best to really deny them anything to spend their minerals/gas on.

Its funny, because for so long I whined about Terrans and Protoss never playing a macro game, always doing 1 base cheese as I struggled to get to midgame...now I wish they'd stop playing for the long game and go back to their allins . Talk about being careful what you wish for.

(Oh, last thing, to be fair I think Nestea could have won that last battle had EMP not hit all his Infestors. A couple of Fungals on those ghosts and they would have been revealed and died quite quickly to the Broods. On top of everything else in this game I think perhaps that EMP was really the killing blow)



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