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Quicktime VR of Texas Stadium Demolition from the Inside

Quicktime VR of Texas Stadium Demolition from the Inside

Quicktime VR of Texas Stadium Demolition from the Inside

Interactive, panoramic video of the Texas Stadium demolition

What your monitor SHOULD look like.

The Memristor Will Replace RAM and the Hard Drive

dgandhi says...

>> ^mrk871:
Err. It does help both of those things. How about a game without limitations on storage /size. Without having to wait for it to load.


I think you are massively overestimating the storage potential of this tech.

Envision a simple FPS using your system with a level which is a 100ft^2 room, with a move granularity of 1", so assuming you can't duck or jump, and your POV dose not move or pan up and down you would need 3 HD bitmaps, at 120degrees view each, to have horizontal panoramic viewing, so that's 1200^2 locations * 3 bitmaps * 2,073,600 (1080i frame) pixels * 4bytes (32 bit color) = ~32TiB data for an empty room.

To get the level of interactivity we are currently used to you would need at least 100(probably 1000) times more points making the movement smother and allowing for vertical movement and panning. So at least 3.2PiB, and you still have an empty room.

To add objects raise that to the power of the number of movable objects/characters (including projectiles) you have in the room, say 50 objects, and we are looking at ~5x10^777 bytes.

Remember the known universe has only about 10^80 atoms. If we assuming that this memristor can store a byte per atom(not possible given the description), you are going to have to deconstruct about 5x10^693 universes in order to find the material to build the memory you require.

The current bottle neck for both porn and video games is bandwidth and latency in transmission, not generation or storage. Storage getting better is good™ but it is not, as a storage/memory medium, groundbreaking.

People have said that we will all soon be using memory for everything since computers stored data on paper tapes, but disks are likely to be much cheaper than RAM until we are at least 3-4 moore cycles beyond the physical disk data density limit. Always take often repeated decades old claims with a grain of salt.

If it allows new models of computation, then I'll buy its potential, but barring such a claim, this tech changes approximately nothing.

What a MarineGunrock actually does

MarineGunrock says...

Ok, Danimal, I know you meant no disrespect - but have you ever loaded a 155mm Howitzer? Unless you're Ahnold, you simply aren't strong enough seat the round in the bore with a good seal without ramming it - not to mention that the tray is faster. Also, yes, the chief is supposed to jump around. How else would he verify the data? The fact that you call it a "rail" and not a trail is either a typo, or tells me that you really don't know what you're talking about. What exactly did you do?

Big Bigbikeman: Deflection 3288 is a reading in mils. A mil is 1/6,400th of a complete circle, or .056 degrees. So deflection is left and right - the number he read before that was quadrant - that is the elevation of the cannon. On the right is the quadrant - there is a dial that is set to whatever number is called off and when the cannon tube is elevated, there is a level vial that must be leveled out - that tells you that you are at the set quadrant. On the left is the PanTel, or Panoramic Telescope. On this there is also a dial that is set to the number called off for the mission. When the Gunner sets that number, the head rotates, and he must then traverse the cannon back so he can see his aiming point through the PanTel.

Spoco: I don't know much about the cost of all that, but it's relatively inexpensive. You'd have to find an ammo technician for that.

Dag: Yes, ear protection is actually mandated by the SOP. However, it also hinders your ability to properly hear the data being called off and verified. You'll find that most Marines don't wear it, rather than just use their two forefingers - they work better than anything else. Hearing protection is mostly in the form of in-ear plugs.

Blondie - Heart of Glass

How is this Helicopter flying?

deathcow says...

It's a friggin 3D model you blasphemous widget heads.

No camera in the world being casually handheld can freeze that kind of action with absolutely NO differential effects seen between the hub of the rotor and the far end.

It's a 3D MODEL WHICH HAS BEEN TRADED ON THE INTERNET SINCE THE EARLY 1990's:
http://images.google.com/images?hl=en&q=hind+24+3d+model&gbv=2

Additionally this whole thing would take about a day to make for someone with skills. Dont let the little specular effects and such fool you.

1) get HDR 360 degree panoramic image of the sky. If you dont have one, let Vue-6 render one for you automatically.

2) use the HDR image as the background, and also as the light source

3) place a specular "Sun" light somewhere matching up with the HDR location

4) take ancient moldy Hind 3D model from your most oldest ancient CDR on your most dusty bookshelf

5) use a flavor of hind paint scheme READY TO GO:
http://www.turbosquid.com/Search/Index.cfm?FuseAction=ProcessSearch&intStartRow=1&istSearchKey=hind&intMediaType=-1
(or roll your own)

6) flop it around in the viewport, render to small movie, apply sound effects



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Beggar's Canyon