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Deadly Spike Traps of Vietnam

New Channel Pending Approval: DEATH. Approve or Disapprove? (User Poll by lucky760)

kceaton1 says...

Morbidity (for a more general section, including disease) could also be another use like Macabre. Death or one of these two; hell, mortality might work too (it also has a wider range of use).

New Channel Pending Approval: DEATH. Approve or Disapprove? (User Poll by lucky760)

New Channel Pending Approval: DEATH. Approve or Disapprove? (User Poll by lucky760)

AdrianBlack says...

I have found that many of my animations deal with death as a theme. The sift has very few 'sad' channels, and many of our videos have the subject of death, the macabre, and other final endings in them - including music about loss of life (death metal works too), and nature 'circle of life' videos.

'Dark' is not enough to classify a lot of my posts, and death seemed to be the largest theme in my collection.
I'm definitely not looking to start posting glaringly obnoxious killing spree videos, as I would not allow those either. I thought that since there is so much life here, we should have the opposite dark, poetically deathly side.
(my attempt at a definition, btw.)

Adrian's Avatar Spectacular! (Blog Entry by Fusionaut)

AdrianBlack says...

I pick the reddest ones, but #4 was special to me for the reasons you said, very well put!
>> ^kronosposeidon:

Number six is also very nice, but I think #4 is my fave. It gives us the closest look at her face, with all the wonderful details. Also, its sparsity of red when compared to the others makes it unique. To me the chartreuse background and coppery brown flowers give it a feeling of autumn. Maybe that's why the petals are falling. >> ^Fusionaut:
4 and 5 are my favourite too oh and 6 as well >> ^kronosposeidon:
I have to say that despite the semi-Gothic/Fride-of-Franksenstein vibe I'm getting from these images, you still don't have to look hard at all to see the beauty of the woman beneath the paint. Pics #4 and #5 probably show it the best.
I probably shouldn't say 'semi-Gothic' or 'Bride of Frankenstein', because not only are they crude approximations, but also because I believe that when you try to pigeonhole any type of art you're diminishing it a little. Let's just say that when it comes to do my Danse Macabre, I hope she'll be there to take my hand.



Adrian's Avatar Spectacular! (Blog Entry by Fusionaut)

kronosposeidon says...

Number six is also very nice, but I think #4 is my fave. It gives us the closest look at her face, with all the wonderful details. Also, its sparsity of red when compared to the others makes it unique. To me the chartreuse background and coppery brown flowers give it a feeling of autumn. Maybe that's why the petals are falling. >> ^Fusionaut:

4 and 5 are my favourite too oh and 6 as well >> ^kronosposeidon:
I have to say that despite the semi-Gothic/Fride-of-Franksenstein vibe I'm getting from these images, you still don't have to look hard at all to see the beauty of the woman beneath the paint. Pics #4 and #5 probably show it the best.
I probably shouldn't say 'semi-Gothic' or 'Bride of Frankenstein', because not only are they crude approximations, but also because I believe that when you try to pigeonhole any type of art you're diminishing it a little. Let's just say that when it comes to do my Danse Macabre, I hope she'll be there to take my hand.


Adrian's Avatar Spectacular! (Blog Entry by Fusionaut)

Fusionaut says...

4 and 5 are my favourite too oh and 6 as well >> ^kronosposeidon:

I have to say that despite the semi-Gothic/Fride-of-Franksenstein vibe I'm getting from these images, you still don't have to look hard at all to see the beauty of the woman beneath the paint. Pics #4 and #5 probably show it the best.
I probably shouldn't say 'semi-Gothic' or 'Bride of Frankenstein', because not only are they crude approximations, but also because I believe that when you try to pigeonhole any type of art you're diminishing it a little. Let's just say that when it comes to do my Danse Macabre, I hope she'll be there to take my hand.

Adrian's Avatar Spectacular! (Blog Entry by Fusionaut)

kronosposeidon says...

I have to say that despite the semi-Gothic/Fride-of-Franksenstein vibe I'm getting from these images, you still don't have to look hard at all to see the beauty of the woman beneath the paint. Pics #4 and #5 probably show it the best.

I probably shouldn't say 'semi-Gothic' or 'Bride of Frankenstein', because not only are they crude approximations, but also because I believe that when you try to pigeonhole any type of art you're diminishing it a little. Let's just say that when it comes to do my Danse Macabre, I hope she'll be there to take my hand.

Horowitz plays his AMAZING transcription of Danse Macabre

Someone troll a piano player. Crush their ego with this song

jbaber says...

You kids these days! Nobody on videosift has ever opened a MIDI of a full orchestral piece and set all the instruments to piano before? I remember how much I loved doing that with Saint-Saens' Danse Macabre

Scenes From The Steampunk Inspired Edwardian Ball

Bioshock 3 Trailer! : Bioshock Infinite... Cooooool

ForgedReality says...

Fair enough. I've always been one to love a great experience when it comes to gaming (Interstate '76, The Longest Journey, Deux Ex), but the faults that accompanied Bioshock, I guess prevented me from really experiencing that ... experience. Perhaps I'll try it again one day to see if I can overlook those fun-stopping elements.

There have been plenty of other games that offered a similarly excellent experience to the one you describe, that all had faults of their own. Somehow I was able to overlook those. Guess I'm not sure what it is about Bioshock that I despised so much as to disallow that.
>> ^mentality:
The gameplay was nothing exceptional, but definitely better than games like Fallout 3. And I totally understand when things like technical issues or how the gameplay "feels" can ruin a game. Also I agree that there is a lot of repetitiveness. The repetitiveness, however, stems from the limited variety of enemies that you fought - and not from repetitive level design as in the first Halo game.
Like I said, I never considered the gunplay to be a strength of Bioshock, and those negative aspects that you mentioned never really bothered me. For me, the setting was always the real star of the show. From lush underwater rainforests, to the opulent decadence of the operahouse, to the run down squalor of the underwater slums, no one has ever put together such a spectacular cast of locales with such believable fidelity. And each locale has its own story to tell - told through flashbacks and journals - of how it was twisted into the macabre and fallen vision that you see before you. Throwing you in alone into this creepy and hostile world, run by a powerful and malevolent madman, created a sense of danger and desperation evoked by great survival horror games like System Shock 2.
For me, Bioshock was one of the few games that managed to transcend the limitations of gaming and provided an interactive experience.

Bioshock 3 Trailer! : Bioshock Infinite... Cooooool

mentality says...

>> ^ForgedReality:
Sorry, I can't agree. What was it that you enjoyed most about the gameplay? Or was it just the setting?
For me, I dunno. Nothing really ever jumped out at me that made me want to play it. It felt kind of "meh." I just couldn't get as into it as some people apparently could. I tried, but certain things really bothered me, like the annoyingly typical Unreal Engine graphics (AA issues, "everything is shiny" syndrome, etc), incredibly weak feeling weapons that seemed like they should have had a lot more impact on your enemies, the repetitiveness of the single player experience...
I'll admit, at first, the visuals and the atmosphere were kind of cool, but that all quickly melted away for me because it just didn't feel all that fun. I think a lot of the longevity it had was due to impractical things like collecting tapes and stuff for background information--the kind of thing that had no bearing on the actual game itself.


The gameplay was nothing exceptional, but definitely better than games like Fallout 3. And I totally understand when things like technical issues or how the gameplay "feels" can ruin a game. Also I agree that there is a lot of repetitiveness. The repetitiveness, however, stems from the limited variety of enemies that you fought - and not from repetitive level design as in the first Halo game.

Like I said, I never considered the gunplay to be a strength of Bioshock, and those negative aspects that you mentioned never really bothered me. For me, the setting was always the real star of the show. From lush underwater rainforests, to the opulent decadence of the operahouse, to the run down squalor of the underwater slums, no one has ever put together such a spectacular cast of locales with such believable fidelity. And each locale has its own story to tell - told through flashbacks and journals - of how it was twisted into the macabre and fallen vision that you see before you. Throwing you in alone into this creepy and hostile world, run by a powerful and malevolent madman, created a sense of danger and desperation evoked by great survival horror games like System Shock 2.

For me, Bioshock was one of the few games that managed to transcend the limitations of gaming and provided an interactive experience.

Giant Fish Head is Going to Eat You!

NordlichReiter says...

I think every one in here should take a moment to understand how things die. It is highly debated, but is that fish dead? Maybe, maybe not. What is dead? Dead when the person observing the former cannot sense signs of life (pulse, eye dilation)? Or is death when a brain no longer carries electrical signals; moreover is death when the cerebral cortex no longer functions.

How long is a severed head still alive?

Below is some debate about the severed head issue. While I found the first link interesting, I was not satisfied. The Wiki Answers link seems to be more to the point. How long does a severed head retain life, perhaps a few fleeting moments. To an observer maybe seconds, or minutes. To the victim, no one can know; given the effects of time dilation.

http://www.straightdope.com/columns/read/1172/does-the-head-remain-briefly-conscious-after-decapitation

http://wiki.answers.com/Q/How_long_does_one%27s_awareness_continue_after_the_human_head_is_severed_from_the_body

In short there is no humane way to die. Death is a dirty business. Some see this video and say it's not humane, some see the video and all but condone it. I see this video as an observation of the interaction between the macabre and desirous. Business as usual.

Chinese Bus Rampage!

Krupo says...

Under the Videosift 1.0-ish guidelines, we'd remove it.

Under the revised guidelines, only if you saw someone, say, being ejected and obviously mutilated would we do so - or, to continue with the macabre, heard their screams of agony as they were about to die, for example.

Borderline, but acceptable under the FAQ.

Absolutley horrific. *fear here.

I've ridden in those coaches - definitely a smart PSA-style vid, official or not - the traffic jams there are sudden and I wouldn't be surprised to see something like this happen given the mad way they pilot them through - everything.

>> ^Shepppard:
>> ^entr0py:
From the FAQ:
"Note: The presence of human fatality is acceptable and not considered "snuff" if presented as a limited portion of a lengthy educational, informative news report or documentary. Our definition of "snuff" does include but is not exclusive to any short clip in which a human fatality occurs whether or not any victims are actually visible on camera."
So; short clip, no narration or context, with fatalities, shown apparently for no reason other than entertainment. Seems to fit perfectly. If anyone can find a link to the news reports I think it should be removed.

I'd prefer to talk about this a bit more before removing it.
Yes, it's a horrific accident, and although I haven't searched myself yet, I'll accept that due to the nature of this accident 4 people most likely did unfortunately pass.
However, as it stands now, We don't know if they died instantly, or of they died of complications later en route to, or in a hospital.
If that's the case, I don't think this would be classified as snuff.
Should evidence be presented to the contrary, even though it's not graphic it is still fitting the FAQ description.



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