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The Sift, Thoreau, and Civil Disobedience (Worldaffairs Talk Post)

Fjnbk says...

rougy, I'm pretty cynical. But I don't think that we've reached the point where the only thing we can do to achieve the change we want is to drop out of society. Not everyone in politics is rich and well-established. There are always the exceptions, and those exceptions can end up doing a lot. Look at Robert La Follette, or Paul Wellstone. Heck, Minnesota elected Al Franken as its Senator. Sure, the powers that be are strong, but they're not invincible.

Even if you think that it's a no-win situation, it seems a little... petty and histrionic to just up and leave. It's not going to achieve anything in terms of changing the U.S., unless there truly is a mass exodus of beyond Biblical proportions. It's more in line with slacktivism.

It is the ideal solution if you think that you're responsible for yourself alone. I'd probably move to Sweden if I thought like that. But if you feel any social responsibility, then you can't just abandon the others to the wolves. I see your point, but I don't think we should start imitating Ayn Rand novels just yet.

Starglider intro on Atari ST

Zonbie says...

LOL I remember this! My brother had this on his ST I was only 10 when I saw this - the music was awesome because it wasn't a MIDI track but sampled! WOW, I think a sizeable chunk of disk 1 was that track

(remember "sizeable" of 720K!)

From Wiki - for those who remember
Starglider is a 3D video game released in 1986 by Rainbird. It was developed by Argonaut Software, led by programmer Jez San. The game was inspired by Jez San's love of the 1983 Atari coin-op Star Wars,[1] It was a fast-moving, first-person combat flight simulator, rendered with colourful wireframe vector graphics. The game took place over the surface of the occupied planet Novenia, and it was the player's goal to rid the world of the mechanised Egron invaders. To this end the player was equipped with a high-performance AGAV fighter aircraft, which was armed with lasers and television-guided missiles.

Starglider was originally developed by Argonaut Software for the 16-bit Commodore Amiga and Atari ST machines. Rainbird also commissioned Realtime Games to produce 8-bit versions for the Amstrad CPC, Amstrad PCW, and ZX Spectrum (128k, with a cut-down 48k version without sampled speech or special missions), and also for the IBM-compatible PC running in CGA. Solid Images were commissioned to produce versions for the Commodore C64 and Apple IIGS. Most versions included then-novel sampled speech, from Rainbird employee Clare Edgeley.[1]

Starglider was packaged with a sci-fi novella by James Follett, describing the game's background story

It was followed in 1988 by the sequel, Starglider 2.

Crazy Christian Musicians in Tennessee

siftbot says...

Tags for this video have been changed from 'la follette, bible belt, tongues, baptist, old lady' to 'la follette, bible belt, tongues, pentecostal, old lady' - edited by GreatBird

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