search results matching tag: dead island

» channel: motorsports

go advanced with your query
Search took 0.003 seconds

    Videos (17)     Sift Talk (1)     Blogs (3)     Comments (38)   

Mordhaus (Member Profile)

Mordhaus (Member Profile)

EMPIRE (Member Profile)

Dead Island 2 - E3 2014 Trailer

EMPIRE says...

I really enjoyed Dead Island. Yes, it had plenty of flaws, and when it came out also a few bugs, but the devs worked them out, and it was a pretty fun. If they can make it truly open world on this one, and learned from their mistakes it will be great.

Dead Island 2 - E3 2014 Trailer

Payback says...

I want someone to create Grand Theft Auto: Zombie Apocalypse.

I would TOTALLY buy that. A true mission-based, open-world, zombie war.

Dead Island was more like zig-zag across the level, switch-hunting.

Dead Island Trailer - VERY well done

"Dead Island" Trailer - Live Action remake

"Dead Island" Trailer - Live Action remake

SimCity(2013) Announce Trailer

Quboid says...

>> ^Samaelsmith:

"images not representative of actual gameplay"
Too bad.


Remember Dead Island's trailer?

I shouldn't even call it a trailer. These aren't trailers because they don't show anything meaningful. It's just high-budget concept art.

Farcry 3 Stranded Trailer - OMFG!!!! Must See. Must Get!!!

Jinx says...

Hi, this is Dead Island here, just letting yall remember that my trailer was also awesome and was also on an island. I mean to be fair, I actually sucked but don't forget my trailer!

Zero Punctuation: Resistance 3

NetRunner says...

>> ^Asmo:

I think Yahzee isn't technically a reviewer of games, he's oped'ing about games with humour.


I think that's right. Even if he was a reviewer, I already know that for the most part he hates games I like, and likes games I couldn't care less about (Hi there Driver: San Francisco!).

>> ^Asmo:
Winning a fight with a few % health left against all odds is far more satisfying than hunkering down behind a wall, regen'ing, popping out to shoot, regen'ing etc.


I guess this is why I'm not a big shooter fan. Narrowly winning a fight usually makes me think I've made a mistake, suck generally, or just need to turn the difficulty down a notch.

Most times these days you're only really in danger in boss battles, and usually there's some trick to the encounter you need to figure out, and once figured out it's not that hard to execute it.

>> ^Asmo:
Dead Island doesn't have regenerating health or a cover system, which really do help ramp up the 'survival horror' factor.


I bet ammo's hard to find too? Yeah, for a survival horror game, it seems like keeping you feeling desperate and overmatched is the name of the game. Regenning health has no place in a game like that.

At least one of the reviews of Resistance 3 said that it plays a lot more like a survival horror game than the previous ones did. Now if that's what they were going for, that seems like a good reason to do away with the regenerating health, but if they just did it to amp up the difficulty it seems like they could've done something different.

Also, it belatedly occurs to me that Resistance always had health packs. You had 4 little bubbles on your health bar. If you partially drained the bubble, not taking damage for a few seconds would make the bubble refill, but if you completely emptied it, it stayed lost. Health packs would refill empty bubbles. I wonder if they're still using the same system, or if there's no more regeneration.

Based on the story reasons for why your health regenerated in the first 2 games, the new protagonist should have regenerating health too...

Zero Punctuation: Resistance 3

Asmo says...

>> ^NetRunner:

I'm starting to feel like Yahtzee is a bad reviewer of games. I haven't played Resistance 3 yet, but all I got from this was that he loves it because its mechanics are old-fashioned.
Maybe all of us gamers are starting to get a bit long in the tooth, but I've not become particularly nostalgic for "the good old days" of gaming. I mean, do most gamers spend a lot of time wishing old game mechanics would come back from the dead? I've played enough remakes of "classic" games I loved to realize that most of them don't hold up in comparison to modern games. Gaming has largely moved on.
I for one love the addition of cover and regenerating health to shooters, and don't really like the idea of going back to health pickups and strafing in and out of cover.
Oh, and maybe I just don't play a lot of shooters, but are any of the top-tier series really still all/mostly brown? The only ones I know of are Gears and Resistance...in their first iteration only. From hearing Yahtzee, you'd think this was some mistake developers are still making, but I can't recall the last game I played that didn't make use of a healthy portion of the color wheel.


I think Yahzee isn't technically a reviewer of games, he's oped'ing about games with humour. His reviews aren't particularly objective but they never claim to be.

And yeah, a lot of us do spend time wishing for old mechanics to come back. Winning a fight with a few % health left against all odds is far more satisfying than hunkering down behind a wall, regen'ing, popping out to shoot, regen'ing etc. Leaning around corners (rather than sticking to the wall and suddenly getting a huge panoramic as far as the camera can scan) is another example. No, we don't generally want verbatim copies of old games to come back, but some of the meatier bits would be nice.

I'd humbly submit that older games don't hold up against modern games because they aren't supposed to. That doesn't mean older game concepts don't hold up. eg. Dead Island doesn't have regenerating health or a cover system, which really do help ramp up the 'survival horror' factor.

Zero Punctuation: Dead Island

skinnydaddy1 says...

>> ^ToastyBuffoon:

I am thoroughly enjoying the game as well. I get the feeling that he sometimes looks at a game with "reviewer" eyes instead of just taking the time to try to enjoy it (if that makes sense to anyone). He readily admitted to just trying to rush through the main campaign instead of doing some of the side quests as well, and those can sometimes net you some of the cooler things in the game like new blueprints for combining weapons.
The only real complaint I have with the game is the rapid degradation of the weapons. I'm fine with having to repair them, but I'd like to hit more than a mere 10 zombies before I need to switch or repair them.
With all the negativity this guy spews in most of his "reviews", I wonder if he forgot how to have fun.


Ok, I'm not sure if its been said here before or not. He's not a Game Reviewer. He's a game Critic. Its his job to pick apart the game not give it some type of Ad bought thumbs/Star rating.

Zifnab (Member Profile)

Zero Punctuation: Dead Island



Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists

Beggar's Canyon