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BBC Swarm - Nature's Incredible Invasions (episode 1 of 2)

Starcraft Roomates

poolcleaner says...

>> ^mgittle:

This is like...the frat guy's idea of what would make starcraft funny...if any of you watched the Plinkett review of Star Trek, it's like they're going through the list of what people know about SC purely by osmosis.
Might as well have just been: Oh no, Scotty! You beamed up a Zerg rush instead of Spock! Now we're infested!
Lame...sorry. Collegehumor has hilarious crap sometimes, but I can't vote for this one =x


Well, that's like your opinion, man.

Starcraft Roomates

mgittle says...

This is like...the frat guy's idea of what would make starcraft funny...if any of you watched the Plinkett review of Star Trek, it's like they're going through the list of what people know about SC purely by osmosis.

Might as well have just been: Oh no, Scotty! You beamed up a Zerg rush instead of Spock! Now we're infested!

Lame...sorry. Collegehumor has hilarious crap sometimes, but I can't vote for this one =x

Fast Hands in Chinese Card Factory

How to win a game of Starcraft 2 in one minute

Asmo says...

I put this in the same category as zerg/gateway rushes (which is what it looks like Roche was doing anyway). Douchebaggery and a gamble, but if you get away with it, wins a win...

Seriously, a floating base, no economy and no buildings... All it would take is one void ray and it's game over, easy win in 5 or so minutes.

Security Guard attempts a zerg rush, mysteriously fails.

Stunning Starcraft II TV Commercial

mentality says...

>> ^GeeSussFreeK:

>> ^acidSpine:
It's not 10 year old gameplay at all. Most of the units from starcraft I have been replaced for a start and the extensive online beta testing has privided literally tens of thousands of hours of game testing for blizzard that they can use to fine tune the gameplay. Starcraft II may be a sequel but the experience will be all together different from the original

Just the fact that the game has hard counters for every unit makes it a rock paper scissors type of situation. There is still a good deal of (from starcraft 1 reckoning) a good amount to be made for personal adaptation. But in the end, if a person has "a" unit, you are forced into "b" unit, and I never quite liked that. And I like my rts games to go on for at least a half hours. A SC game could be over in 15 mins. That said, perhaps that actually suites my lifestyle more than it did back then.



The whole "hard counter" system is quite exaggerated. You almost never use units in isolation, and there's always a way to outplay your opponent. For example, terran Thors "hard counter" mutalisks. Thors have ridiculous anti air range, deals splash damage, and gets + damage versus light, which is the armor type of mutalisks. Straight up, 3 or 4 thors cand destroy dozens of mutalisks.

However, if you watch some amazing high level tournament play from asia, zerg can still tech early to mutalisk against a mech heavy terran. The mobility of mutalisks are used against Thors, to harass and contain Terran. Engagements are won by using ground units like zerglings to distract the Thors while your mutas do the damage.

So no, there really are no "hard counters", aside from obvious situations like losing because you have no anti air, or cloak detection. Units are used in combination to overcome individual weaknesses, a unit can still be powerful even if your opponent has the "counter" to that unit.

What Does a Video Look Like After 1000 YouTube Uploads?

Mass of Daddy Longlegs spiders clumping in a tree

Man designs, builds, pilots own fighter; hopes gov buys it

LarsaruS says...

Well the theory behind it is sound. A modern jet fighter has what? 4-10 weapon mounts and not all of those will be AA missiles (sidewinders and the like)? and ~1-3000 rounds for the machinegun/autocannon. So 150 000 planes versus for instance US ~5600 planes total. "As of 2009 the USAF operates 5,573 manned aircraft in service (3,990 USAF; 1,213 Air National Guard; and 370 Air Force Reserve)" http://en.wikipedia.org/wiki/United_States_Air_Force or Russia with its ~2800 planes "With 2,749 aircraft, it is the third largest Air Force in the world" http://en.wikipedia.org/wiki/Russian_Air_Force

Even with 10 AA missiles each that is still more than enough planes left to kill almost any invading army in the world. 90 000 planes with the enemy at 0 planes or planes but no more weapons means some serious air superiority. This is with a 1:1 shot to kill ratio with missiles. Also heavy armour means autocannons and the like are less effective imo.

Sort of like a real life zerg rush... but with flying zerglings.

StarCraft II - Ultralisk vs 798 Zerglings

Starcraft 2 Wings of Liberty Preview

Starcraft 2 - Old Rivals Trailer

Top 10 Tanks (T-34) No./# 1

radx says...

First with sloped armour? The French S35 had sloped armour in '36. There's a beautiful one at the musée des blindés in Saumur, France. Magnificent place, worth a visit if you should ever be nearby.

Still, I prefer the Protoss version over this Zerg version of a tank.

ElJardinero (Member Profile)



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