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Resident Evil 5 Trailer

Dawn of the Dead (2004), opening zombie attacks

Dawn of the Dead (2004), opening zombie attacks

karaidl says...

The description is inaccurate - Romero didn't have much to do with the film other than he wrote the original 1978 screenplay. Actually, he wasn't too fond of the remake because it was too video game-like.

But I can't believe that guy is still continuing his zombie series. It kicked off in 1968 and he's still keeping it alive/undead with "Land of the Dead" and up next, "Diary of the Dead."

Night Of The Living Dead (Full Movie)

karaidl says...

I can't believe George Romero is STILL continuing this series. The next one due is going to be called "Diary of the Dead."

Deus Ex - Introduction Cinematic

mysdrial says...

Deus Ex was great.

Deux Ex: Invisible War (or 2, if you prefer) was crap, and we all know it wasn't Romero's fault, but the damn X-Box "crowd"...or perhaps just the crowd the people in charge believes uses X-Boxes.

Mind you, I don't think it's fair to say Deus Ex was the only good thing to come from Ion Storm...Anachronox was an excellent game, clever and fun, and I'm bitter we'll never get a sequel to that at all, half-assed (ala DX2) or not.

Oh well.

Deus Ex - Introduction Cinematic

Project Reality 0.5 Promovideo

Farhad2000 says...

I agree that actual simulation of battlefield is impossible, but it's still achievable as shown by the link I provided previously. I mean Operation Flashpoint lead into the development of VBS1, both used by various armies to simulate combat runs. What I was talking about was simulating massive armed conflicts, as the purpose of these systems is not to teach soldiers to fire a weapon, but how to effectively respond to the pressures of battle, the chaos of war, maneuvers and tactics. As they cannot typically service out a Red Flag type of scenario or say a F-16. But enough about that... regarding game development...

But isn't that mostly due to the developers themselves not taking the risks and costs implicated in making a true hit title? Look at HL2, they knew they had to deliver some more of the same, but they decided to push the envelope further then anyone before (facial expressions, narrative progression and TONS and TONS of actual play testing not bug testing). The same is of Operation Flashpoint and STALKER at the moment.

Consequently they had a massive hit, countless awards and a fan base they basically switched on into Steam, as much as I dislike it I still have it on my computer. The development in games in going into the direction of visual wankery to me, it's all about gfx and what not. However there is little to really tell apart the games now days based on their graphics, most are dark, bloomed and that awful brownish tinge that seems to be 'realistic'.

It's the publisher's fault of trying to push developers into the same avenues, there is no freedom given to developers to provide new and compelling games. Look at God of War, Jaffe had to fight a while to be allowed to do something like that. And even now he's being forced into making God of War 3. The freedom that designers enjoyed probably got killed off by Romero and Ion Storm fiasco.

We'll see how it goes.

Zombie vs. Shark

wildmanBill says...

I'm surprised no one else has mentioned that Fulci filmed this movie intending it to be a sequel to Romero's "Night of the Living Dead" which was released as just "Zombie" in Italy, hence why budzos mentions that it was filmed as "Zombie 2" back in 1978 and was released as such in Italy. But America didn't buy it as a knock-off/sequel so the 2 was dropped for all further releases.

Catwoman ties up Batgirl - rowr!

Skidoo, 1968 Acid Comedy -

sfjocko says...

This is one of those things, watch it too late at night or in an altered state, and the next day you won't be sure it wasn't a dream. This lengthy closing segment of an Otto Preminger film "Skidoo" gets increasingly surreal, in a 1968 pop culture way. It's all about LSD. Groucho Marx is God. And in the closing scene he's smoking a doobie. Really.

Here's the summary that caught my eye: One of Tony's(Gleason) cellmates turns out to be a draft dodger called Fred the Professor (Pendleton); an electonics wizard who has renounced technology.... He writes his wife with news, on stationery borrowed from Fred, and ignores Fred's pleas not to lick the envelope. When he does, he discovers the hard way that all the stationery is soaked with LSD... enough to send the whole prison on a hard trip. Fred guides Tony through the resulting acid experience, helping him come to terms with his worries about Darlene and his past, and plotting their escape.

Darlene and Stash spend the night aboard God's yacht, with Stash getting word back to Flo and his friends about their location, and a coded plea for help. As the hippies mount a rescue, Tony and Fred build a makeshift balloon from discarded freezer bags and garbage cans, dump the whole supply of stationery into the prison's lunch, and fly out of the prison as everyone below begins to freak out.

As it happens, both the hippies (led by Flo, who sings the title number as they storm the yacht) and the balloon arrive at God's hideaway at the same time. As they hunt him down, God abandons ship. Tony and Flo borrow a cabin on the yacht and renew their relationship, while Angie marries Elizabeth, and Stash and Darlene take their own hippie vows. God and Fred sail off together to pursue a simpler life.
- courtesy Wikipedia

Be sure to watch at least the credits, which are entirely sung by Nilssen.

Carol Channing always adds an air of the surreal, or at least "wtf?!", but I did not expect to see Groucho Marx smoking a doobie. The cast is a dizzying potpourri of everyone who's anyone, a la "Mad,Mad World". Jackie Gleason and Carol Channing, Cesar Romero and Frankie Avalon, Peter Lawford, Burgess Meredith, Groucho Marx, Harry Nilssen

E3 Prey Gameplay footage 2005

E3 Prey Gameplay footage 2005

coupland says...

Looks okay, but let's not forget this game began development in July of 1995. With Duke Nukem Forever starting development in Apr of 1997, that's 20 years of development effort split between two unreleased titles. I can't believe we gave poor Romero a hard time...



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