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Playinwithfire (Member Profile)

Playinwithfire says...

Thanks yep I have trouble sometimes with stuff thats good to listen to and then they stick something in the visual thats like... really? lol>> ^oritteropo:

I feel really bad now... I watched the mashup really wanting to like it, and actually the music works rather well, but I thought the headshot was a bit gratuitous 5 seconds cut out and I would vote for it. It has 9 votes already, I'm sure it'll make it.
Instead, I'll promote two other vids of yours tomorrow, or just later tonight if I get impatient
In reply to this comment by Playinwithfire:
Try Me : Its amazing and it just a sitting there in my PQ Grr, totally not what youd expect.
Pale Addiction, Robert Palmer X Within Temptation


Pro-SOPA Senators Violate Copyright Laws on their Webpages

gwiz665 says...

Ultimately, the service they would provide would be content before any of the knock offs. Plenty of companies have tried to make knockoffs of wow, some even with otherwise very compelling universes in the baggage (lord of the rings online, warhammer online), but no one has come close yet. Star Wars the Old Republic might, but I doubt it. A rose by any other name is still WoW. And right now they have a critical mass of users, which is all they need. They could shit in a shoebox and call it Mist of Pandaria and millions will buy it on the release day.

Sure, there exists private servers of Wow at this point too, and some people like to play on them, but for me? I wouldn't even want to. There's no challenge when everything is possible. I'm certain that even if a joint effort between developers of all sorts banded together to copy and create an MMO like wow, it would likely be crap, because they have no other incentive to make it than "because we can". Design decisions based on that are not good - look at linux. Even Mozilla is a company nowadays. A command structure is essential in creating a massive work of art in a reasonable time.

Making a copy of WoW isn't "just" making a copy of WoW, it's enormous. By the time someone has copied it to the finer details, the game will have moved on to something else; systems change all the time.

A good example of something happening like you say is Vampires: Bloodlines where the community made a huge amount of "community patches" to fix the game, after the developer went bankrupt. I like that, but they could do it because the things they were fixing were straight forward. If they wanted to make entirely new things, who decides which things are good and bad? Like wikipedia, they would need custodians. A private company like Blizzard does not have that problem.

I was certainly a little too broad when I said all intellectual property is bunk. First of all I have a problem with the umbrella term of IP. I don't think it's helpful. Different types of IP have different solutions and problems. Some are more bunk than others. (Wtf is with they way rights to music works? What is it now, 100 years after the artist dies? Crazy.)

Like you I am philosophically on the "you can't own ideas, man"-wagon, but practically I'm more loose with my morals - hell, morals are fluid baby.

I'll say this. I would rather have 50000 people playing my game and 50 people paying for it, than I would have 50 people playing my game and paying for it any day.

>> ^NetRunner:

I think this is the most plausible way I've seen anyone square this circle. I'm just not sure it really holds up to scrutiny.
Philosophically, I'm in the "information isn't property" camp, but I also put food on the table by creating intellectual property.
The confluence of my own philosophical tastes on this topic would be that not only should "making copies" be legalized, it should actually be criminal to withhold any sort of scientific or engineering advance from the broader public, especially for selfish gain.
But, I think that would essentially destroy software companies as we know them. I think Blizzard & WoW would have trouble making the case to people that their service is worth $140/yr. That's especially true in the kind of world in which any content they generate can just be copied by a knockoff service provider just as easily as the original copy of WoW was in the first place.
I have trouble even imagining what sort of service they'd be able to compete on in that world. Uptime? In-game customer service? Best policing of player misbehavior? It can't be bugfixes (copyable), and it can't be content (also copyable).
I think ultimately WoW would have to become something more like an open source project -- the community provides all bugfixes and content gratis. Blizzard ultimately would have to give up any kind of creative or engineering control at that point, and also give up on having a revenue stream of millions of dollars a month, too. They'd just be a glorified hosting company. Companies like Microsoft probably wouldn't even be that.
It'd probably be better for the whole world that way, but not so awesome for incumbents in the industry.
You know, people like you and me.
>> ^gwiz665:
Essentially you couldn't. You would not be able to provide a better service without spending a very very large amount of money and effort into doing it. An MMO is a service, and you have to provide more than just stable servers for it to work, you also have to create new content, bug fixes etc to maintain the integrity of the product.
You can design your way out of it easily. Free to play is one way of doing it, which we have a lot of success with on iOS and the big shots on PC are waking up to as well, finally. Apple in general have their app rejection policy which keeps the most things at bay, but of course there is jailbreaks, which I don't much care for.
I don't have a problem with people copying, although I would of course prefer they give me lots of money. If they corrupt our product however, with map hacks, cheats etc. then it's a much different issue.
I think it's a problem that many different types of media is lumped together under "intellectual property", because I do think things like Art, music etc should be protected from forgeries and that the original artist should be compensated for his time, otherwise we would have no art at all.
The industry is changing to provide a better service still though. Look at music - who buys CDs anymore? We have things like Spotify and Grooveshark who stream just about any music easily supported by commercials.
Any Blizzard game, and all their future games, will need a persistent internet connection, both for piracy issues but also for better service - instant patching, social networking etc. Same with steam.


The Cyclotrope

TimeRemap - Insane visual effects - Must watch

Phillip Glass Violin Concerto & Thang Dao Dance Company

How Music Works - Rhythm

How Music Works - Melody

fissionchips (Member Profile)

mauz15 says...

Yeah, I know exactly what you mean. Are you planning on posting the remaining 2 parts of this series?

Thanks for the link! I am running out of places to look for docus so it really helps.

In reply to this comment by fissionchips:
Thanks for the fix! I always feel silly when I promote without checking.

There are a few linked online docus here if you want to peruse:
http://tinyurl.com/lxxws3

In reply to this comment by mauz15:
'how music works melody' It's dead. Here is a replacement

http://tinyurl.com/lxjmqs

In reply to this comment by fissionchips:
*promote

mauz15 (Member Profile)

fissionchips (Member Profile)

How Music Works - Melody

Trifonic "Parks on Fire" - incredible HD music/video

westy says...

why should it matter what format it is in ?

most 4k stuff looks shit and the same can be sead for the 64k and old school demos done.

i have followed the demo scene for 6 years now and thers probably only 4 really amazing demos a year. and 90% of the time thay dont represent the beat that well thay just work as abstract shapes.

I don't see why anyone should care if something is real time ore pree rendered, 3ds max ,opengl,adobi prem ,real time so long as it looks good and sinks with the music/works that's all that matters.

Eagle cam, fly from an eagle's point of view

supersaiyan93 says...

i thought the music worked.

as for the content, it had my rapt attention through the whole thing. sucks that as a human, all i can do is run. well.......some humans run. i prefer to wheel around in a computer chair.

Songs to, erm... 'become intimate with someone' to (Sexuality Talk Post)

jonny says...

Like I said, it depends on the mood. Plump DJs is hardly romantic. It's for those time when you would describe it as fucking, not making love (though still with someone you're in love with, of course .

There's some other techno remixes that are pretty sexy.

not the mix I would use, but here's a decent example (probably worth stopping at 3:30, especially if you're at work!):


Roger Sanchez's remix of "Hella Good" is another (I actually didn't hear the original of this tune until fairly recently, and it is not nearly as good).


Of course, with electronica, you'll generally have to mix the songs, not just copy them together.

And, don't forget things like Ravel's Bolero, Clair du Lune, and all those other sexy/romantic classical pieces.

Really, the list of music that is bad for intimacy is probably much shorter. What music works really depends on who you're with and the mood. Even stuff like The Grateful Dead, or Benny Goodman, or NIN would work with the right partner.

Guitar Hero-playing robot rocks high score, your world



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