search results matching tag: pvp

» channel: learn

go advanced with your query
Search took 0.000 seconds

    Videos (20)     Sift Talk (2)     Blogs (1)     Comments (92)   

Kimberly Noble: How does income affect children's brains?

Star Citizen Vanduul driller 2016

MilkmanDan says...

The cynic in me sees "persistent universe with players all over the place" as a drawback, because if even 1% of the "interaction" takes the form of "muahaha, let's gank the noob!" it can ruin things for everybody.

I thought we kind of already established this as fact with Ultima Online, like 20 years ago. You could be a miner, a merchant, an explorer, or a farmer ... and get ganked by some asshole the moment that you leave city limits.

That experiment in complete freedom with natural checks and balances didn't work until the servers were split into Felucca/Trammel PvP/no PvP zones. Maybe Star Citizen will have some check like that from the outset, but no matter how it is handled will make somebody mad.

lv_hunter said:

{snip and re-sequence}
But I mostly have a sense you don't actually understand the game in general. The game is leagues ahead of no mans sky just for the fact it'll be a persistent universe with players all over the place that you can interact with.

The game isn't all about dog fighting. You can be a miner, a merchant, a racer, an explorer, heck farming is going to be implemented as well.

Rainbow six Siege gives me sexual feelings!

Chairman_woo says...

The AI in terrorist hunt mode might actually be the best I've ever faced in an FPS. I play that mode more than the PvP tbh.

They react to sound like people, shoot blind through cover to probe for you, attack you where your are weak, pull back where you are too strong etc.

Bastards even recognise your choke points and sabotage them by opening other routes and or destroying obstacles. (Or recognise you are outflanking theirs if you make too much noise etc.)

Make you think and move more in terms of what makes real world sense than simply what will outfox the AI.

TBH they are often smarter than the human players who play like they are in COD or BF and wonder why the tactical players keep shafting them.

newtboy said:

I just want to kill me some bots, not get crushed by 11 year olds.

Fox's Shepard Smith On Kim Davis: "Haters Are Gonna Hate"

Warcraft Movie - Skies of Azeroth (Stormwind) 360º Video

Kid Accidentally Shoots Computer Screen

poolcleaner says...

I am almost certain you're correct. What is it about gaming and latent anger issues? Peaceful in all ranges of human interaction except pvp. Method gamers.

Payback said:

Lulz, bet he punched it playing games and made this video to make it look like an accident.

Wowcraft Episode 3: Profession Obsession

enoch says...

they killed my pvp.
my rbg team has been beggin me for months to come back to my sham healz for them but my heart just aint in it.
and they all have those fancy phone apps for AH so they can keep track of their auctions.
they are a wee bit obsessive.

this was hilarious though,if you are a wow player.
if not..well..having your herbin matt being ganked from ya while you are handling a mob can be quite infuriating.

*promote

Tom Clancy's "The Division" -- E3 Gameplay Trailer

Yogi says...

Ok this is a professionally made Gameplay Trailer and you don't think that was voice acting? Seriously?!

This was voice acting and BAD voice acting at that. No one stuttered, or clarified an incomplete thought. No one even made a joke or varied their rate of speech, cadence, or pitch of their voice.

If this isn't voice acting, these people are robots and are actually not having any fun. I've played online MMOs at a very high level, there's always jokes and changes in peoples voices at world first kills, or daily boring ones.

Also NO ONE In the History of Gaming has ever said "Whoa whoa whoa it's another group of players, Brace for PVP." And even if someone had it wasn't in the most boring monotone voice EVER!

My god I'm usually talking like Zapp Brannigan when I lead raids, I wouldn't ever play with such boring people, and I wouldn't want to buy a game that was advertised to be played by these utter wastes of time! I want to play a game with INTERESTING Funny people!

CrushBug said:

None of that was voice acting; not as it is commonly understood. To me, it sounded exactly like my last co-op game at a LAN party.

TDS: Good News! You're Not Paranoid - NSA Oversight

'SONGS Trek': Star Trek-Themed Safety Video At Nuclear Power

Traveling Wilburys - Tweeter and the Monkey Man

Elder Scrolls Online Cinematic Trailer

KnivesOut says...

I'm kind of conflicted about this one. As someone who has logged something like 600 hours on Skyrim, I'm a pretty big fan of TES games. However, the last thing the world needs is another PvE/PvP grind-fest WoW-clone. It's just not TES.

I doubt that I will partake.

Elder Scrolls Online Cinematic Trailer

MilkmanDan says...

Your link missed an important bit, and showed me ALL the TES factions, then I realized that it should point here:
http://elderscrolls.wikia.com/wiki/Factions_%28Online%29

Anyhow, I bet you're correct and the 3-way faceoff was between:
Aldmeri Dominion (SW corner of map)
Daggerfall Covenant (NW corner)
Ebonhart Pact (NE corner)

...Presumably to allow for PvP control zones, etc. Interesting, thanks.

Still, the MMO nature will make it difficult or impossible to include many if not most of the key things that I enjoy in a TES game, so I still think that this is a long shot for me personally.

Zero Punctuation: Guild Wars 2

teebeenz says...

>> ^jmzero:

As for jmzero... I dont think hes even played it.

Well, uh, you're wrong. I've played about an hour, which was a half hour more than I needed to see this wasn't the game for me. I played the first game really quite a lot.
There are many things you can say about GW2, both good and bad, but "slightly different flavor of WoW" isnt one of them.

I don't think YOU'VE played it. Ha! See how annoying that is?
Anyways, it's a hell of a lot more like WoW than Guild Wars 1, though I suppose MMO connoisseurs probably see all sorts of distinguishing characteristics. I played through the storyline of Guild Wars 1 and only played with other people once or twice (using the AI mercenary things as required). In Guild Wars, I didn't even get to fight the "boss" thing at the end of the tutorial - someone killed it before I got close. That's not the same kind of game.
And they've futzed with the multi-player (which to me was the actual game). I can't just pick the skills I want. I can't just jump into a reasonably balanced (and levelled) PvP character (or, if I can, they didn't present that option very well). In the first game, I made a PvP monk with a bunch of heals, and was doing multiplayer (and having fun) immediately - like, within 10 minutes of installing the game. I have no idea how far off the horizon that is in Guild Wars II, but even when it comes I'm quite sure I don't want to play it. It plays completely different - far more action-RPG focus instead of the old focus on skill-selection and tactics. If I want an action-y game, I'll play a game style that supports that - like DotA.
Guild Wars 1 was a really appealing game for me. Guild Wars II is nothing of the sort - and to me it goes in the same trash-heap as every other "kill 10 rats", "grind equipment and levels" MMO that came before it.
Oh, but yeah, I didn't realize that it's set in the same painfully, painfully generic fantasy universe (I really didn't). Thanks for straightening me out on that.


1. Basing any game on an hours play is stupid.
2. You talk about how you loved GW1s story, yet you ignored the story in GW2 which said wait for the NPC.... this was there so you didnt miss out on killing the boss.... perhaps you should pay attention next time.
3. In GW1 most people picked the same 3 or so skills for weapons every time, AN simply locked the skills in place to make sure people who didnt understand wouldnt be caught out with a build which was useless. All the other skills can be picked by the player, tho again with more limitations. The GW1 system was powerful, but impossible to balance. The new system is able to be managed by AN, but it sactually more indepth than it seems, tho it is simpler.
4. You can jump into pvp right away actually. Just make a charater (such as a guardian) and goto the pvp lobby. Done, lvl 80 with access to all items, skills and access to the jump in, and tournament play. Again, if you'd bothered to play the game you would have known this. All this information was in the manuel linked right from the launcher.
5. You dont grind equipment and levels. You'll get both by doing whatever you want, be it spvp, wvw, story content or jump roaming around.

Its not perfect, but dear lord play it first to find out for yourself.

Zero Punctuation: Guild Wars 2

jmzero says...

As for jmzero... I dont think hes even played it.



Well, uh, you're wrong. I've played about an hour, which was a half hour more than I needed to see this wasn't the game for me. I played the first game really quite a lot.

There are many things you can say about GW2, both good and bad, but "slightly different flavor of WoW" isnt one of them.



I don't think YOU'VE played it. Ha! See how annoying that is?

Anyways, it's a hell of a lot more like WoW than Guild Wars 1, though I suppose MMO connoisseurs probably see all sorts of distinguishing characteristics. I played through the storyline of Guild Wars 1 and only played with other people once or twice (using the AI mercenary things as required). In Guild Wars, I didn't even get to fight the "boss" thing at the end of the tutorial - someone killed it before I got close. That's not the same kind of game.

And they've futzed with the multi-player (which to me was the actual game). I can't just pick the skills I want. I can't just jump into a reasonably balanced (and levelled) PvP character (or, if I can, they didn't present that option very well). In the first game, I made a PvP monk with a bunch of heals, and was doing multiplayer (and having fun) immediately - like, within 10 minutes of installing the game. I have no idea how far off the horizon that is in Guild Wars II, but even when it comes I'm quite sure I don't want to play it. It plays completely different - far more action-RPG focus instead of the old focus on skill-selection and tactics. If I want an action-y game, I'll play a game style that supports that - like DotA.

Guild Wars 1 was a really appealing game for me. Guild Wars II is nothing of the sort - and to me it goes in the same trash-heap as every other "kill 10 rats", "grind equipment and levels" MMO that came before it.

Oh, but yeah, I didn't realize that it's set in the same painfully, painfully generic fantasy universe (I really didn't). Thanks for straightening me out on that.



Send this Article to a Friend



Separate multiple emails with a comma (,); limit 5 recipients






Your email has been sent successfully!

Manage this Video in Your Playlists

Beggar's Canyon