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Damascus doesn't quite look like it used to...

Women as Rewards - Tropes regarding women in video games

asynchronice says...

I think it's fascinating to see the history here; at this point some of these games seem to carry on tropes like a kind of tradition (RE,MGS,etc.).

But as I get older, it becomes pretty apparent how embarrassingly juvenile these are. And having worked in the gaming industry, it's depressing that grown men and women commit this into a game without really thinking about it.

Fortunately, I worked at a more progressive studio that was very aware of these kinds of decisions; so there is definitely an evolution happening (albeit slowly).

What diet coke really does to your body in 1 hour

Asmo says...

Unfortunately...

http://www.joslin.org/info/correcting_internet_myths_about_aspartame.html

The whole "sweet taste tricks your body in to releasing insulin" is complete bunk. A simple glucose tolerance test would show if pancreatic hormone secretion was elevated due to aspartame ingestion...

Oh look!

http://www.ncbi.nlm.nih.gov/pubmed/3522147

A nutritive sweetener, aspartame (L-aspartyl-L-phenylalanine methylester) was administered orally to normal controls and diabetic patients in order to evaluate effects on blood glucose, lipids and pancreatic hormone secretion. An oral glucose tolerance test was also performed in the same subjects as a control study of aspartame administration. In 7 normal controls and 22 untreated diabetics, a single dose of 500 mg aspartame, equivalent to 100 g glucose in sweetness, induced no increase in blood glucose concentration. Rather, a small but significant decrease in blood glucose was noticed 2 or 3 h after administration. The decrease in blood glucose was found to be smallest in the control and became greater as the diabetes increased in severity. No significant change in blood insulin or glucagon concentration during a 3-h period was observed in either the controls or the diabetics. The second study was designed to determine the effects of 2 weeks' continuous administration of 125 mg aspartame, equal in sweetness to the mean daily consumption of sugar (20-30 g) in Japan, to 9 hospitalized diabetics with steady-state glycemic control. The glucose tolerance showed no significant change after 2 weeks' administration. Fasting, 1 h and 2 h postprandial blood glucose, blood cholesterol, triglyceride and HDL-cholesterol were also unaffected. From these and other published results, aspartame would seem to be a useful alternative nutrient sweetener for patients with diabetes mellitus.

Yes, phosphoric acid isn't great for your teeth, and yes, it's better to drink water, but the majority of the blurb against diet type low calorie sweeteners start with conspiracy theorists and nuts who believe you can cure cancer with herbal teas.

Sorry poster, no upvote for blatant misinformation.

News Photographer Gets Bombed With Fire Retardant...

Anita Sarkeesian: 'What I Couldn't Say'

Sonicsnake says...

1. Kickstarter lies

Before Anita started her Kickstarter campaign she held a talk where she said she was being harassed by a organized group of 4chan members for months. She said these 4chan members subscribed to her channel so they would know when she released new videos so they could attack her. The type of comments she said she received were sexual insults, death threats & rape threats. She said sometimes she got together with a friend to read through the comments because it would get overwhelming. She says that she probably has the biggest block list on Youtube and anytime they leave any anti feminist, harassing, or threating comment they would be blocked. She said that she had gotten use to these kinds of comments. She said she monitored her Youtube comment section so the only comments that were allowed to be shown had to be approved by her.

She lunched her Kickstarter campaign and made a Youtube video for the campaign. She for the first time allowed comments on her video. she makes a post on her website entitled Harassment, Misogyny and Silencing on YouTube. She says this in the post.

"Here is a very small sample of the harassment I deal with for daring to criticize sexism in video games. Keep in mind that all this is in response to my Kickstarter project for a video series called Tropes vs. Women in Video Games (which I have not even made yet). These are the types of silencing tactics often used against women on the internet who dare to speak up. But don’t worry it won’t stop me!"

"These messages and comments have included everything from the typical sandwich and kitchen “jokes” to threats of violence, death, sexual assault and rape."

http://feministfrequency.com/2012/06/07/harassment-misogyny-and-silencing-on-youtube/

She says that all of these comments are because of her Kickstarter campaign because she dares to speak critically about video games. These statements completely contradict what she said before she started her Kickstarter campaign. Before her Kickstarter she said she was systemically being harassed by people on 4chan and that among the things they said to her were sexual insults, death threats & rape threats and sometimes it was so overwhelming she read them with a friend as a way to cope with it and she had gotten use to it by that point. So she leaves comments open on her youtube kickstarter video which is something she never did before and she was surprised by the negative comments but how can she be surprised by the same type of comments she was receiving long before she launched her Kickstarter. When she started her Kickstarter and left her comments open she knew exactly what the comments were going to be like because she been receiving them for months prior. So when she says during her Kickstarter that all of the negative comments were because of her Kickstarter campaign she's lying.

https://www.youtube.com/watch?v=KSoDEA6yw24

2. Other Lies

She says that Grand Theft Auto and Saint Row encourage players to kill women by giving players money for killing random female NPCs.

"some games explicitly incentive and reward this kind of behavior by having murdered women drop bundles of cash for the player to collect and add to their own stash"

The truth is money is dropped by any NPC that is killed in the games and has nothing to do with gender.

She says that the female stripper NPCs from Hitman Absolution were put their because the developer wanted players to kill them. The game discourages players from killing innocent civilians by taking away points. The whole point of the game is to sneak by people and keep unnecessary killing to a minimum while moving toward killing your intended target not to kill random strippers and lose points for doing so. The path to the strippers is one of two paths that the player can take. The path to the strippers is the harder of the two paths to take. The other path that the player can take is easier and doesn't involve coming near the strippers at all.

She also says this in her Background Decoration video.

"their status as disposable objects is reinforced by the fact that in most games discarded bodies will simply vanish into thin air a short time after being killed"

She tries to tie disappearing bodies as something that only happens to female NPCs but it has nothing to do with gender its just something that happens in a lot of games irregardless of gender because of limited ram capacity and not having the game slow down because of bodies pilling up.

http://tvtropes.org/pmwiki/pmwiki.php/Main/EverythingFades

shes a life long gamer
at a Santa Monica College in California back in early 2010 Anita says that she's not a fan of video games and she had to learn a lot about them. she says that she would love to play video games but she doesn't what to go around shooting people and ripping off their heads. During and after her Kickstarter she says that shes been playing video games since she was 5 years old and shes a life long gamer. How can she be a lifelong gamer if she said pre Kickstarter that she doesn't like video games specifically because she thinks that all games are violent. If she's a lifelong gamer than what has she been playing all of this time and why does she thinks all video games are violent. She obviously not a lifelong gamer and only said that as a way to try and give herself more credibility.

https://www.youtube.com/watch?v=TJj_7SVAIS4

In her damsel video she said Zelda was never a playable character in a console game. Zelda was playable in the CDI games Zelda: The Wand of Gamelon & Zelda's Adventure. I am not saying these are good games but they are console games where Zelda was the star of her own adventure.

She says that gaming is all boys club and women have until recently been barred from playing games. This is untrue their has never been anything stopping girls from playing games. Most game genres are not gender excluding. Racing, fighting, beat em up, real time strategy, role playing, puzzle, point and click, action adventure, platformers, MMO, Simulation, rhythm action.

Women have been involved in the making of games for years. Theirs been female programmers, artist, composers, designer, CEO, etc. Women have also been involved in the journalism side of things as well. This false narrative that Anita's trying to push that games have somehow excluded women until recently is a lie that she tells to try to push her gender base agenda.

The other thing that she tries to push is the ideal that man are trying to keep women from playing or criticizing games. Both things are false but she keeps to that script so she can fight against the imagery boogie man that she created and so she can justify the existences of her video series.

Anita omitted the fact that she has connections to the developer of the game sword and sworcery but I am sure that has noting to do with the reason why she chose that game's character as a positive female even though it contradicts her previous videos.

https://www.reddit.com/r/KotakuInAction/comments/315zh3/possible_ethics_issue_with_anitas_latest_video/.

3. Poor Research

In dismals in distress she said that peach was added to Mario 2 to fill a per existing gender role that existed in the original game Doki Doki Panic except for the fact that her own footage clearly shows that two females were playable in Doki Doki Panic. If she did further research like actually playing the game than she would know that it wasn't just one girl in Doki Doki Panic. The core concept that Anita doesn't understand about games is the fact that graphics assist can be replaced with anything. In fan made mods the cast of Super Mario Bros 2 have been replaced by numerous things like Star Wars ships, Pokemon, Transformers, Spider-Man villains, etc.

http://www.romhacking.net/?page=hacks&game=749

https://youtu.be/t8bub0B1-wk?t=6m15s

In Women as Background Decoration Anita says this

"In order to understand how this works lets take a moment to examine how video game operate as playgrounds for player engagement. Games ask us to play with them. Now that may seem obvious but bear with me. game developers set up a series of rules and then within those rules we are invited to test the mechanics to see what we can do and what we can't do. We are encouraged to experiment with how the system will react or respond to our inputs and discover which of our actions are permitted and which are not. The play comes from figuring out the boundaries and possibility within the gamespace. So in many of the titles we've been discussing the game makers have setup a series of possible scenarios involving vulnerable eroticized female characters. Players are than invited to explore and exploit those situations during their play through. The player cannot help but treat these female bodies as things to be acted upon. Because they were designed constructed and placed in the environment for that singular purpose. Players are meant to derive a perverse pleasure from desecrating the bodies of unsuspecting virtual female characters. Its a rush streaming from a carefully concocted mix of sexual arousal connected to the act of controlling and punishing representations of female sexuality."

Theirs two basic concepts that she doesn't understand. The first one is that games are interactive so players can do things that developers never intended players to be able to do. The second is the fact that games have bugs in them which also allows players to do things that the developers never intending for them to do.

For example in Halo 2 players can do button combos. Button combo is a sequence of buttons that, when pressed in order, results in the execution of an exploit. Typical button combos take advantage of unforeseen attributes of certain actions. Some actions, such as meleeing, can disrupt animations for firing and reloading weapons, performing melees, etc. By chaining these and other actions, players can perform special tricks, such as automatic Plasma Grenade sticks and instant close-range kills. However, many players disapprove of such "cheap" exploitations, and Bungie has declared these combos all as cheating and therefore banworthy

http://halo.wikia.com/wiki/Cheating

Another example is in early versions of arcade Mortal Kombat 2. Players figured out how to hit babies after performing Babalitys.

http://bbh.marpirc.net/mk2/

By Anita's logic midway endorses child abuse because players tested the bounders of the game and were able to interact with the objects (babies) in the game that were put their by the developer. So that clearly means that the developer supports any action the players can do in the game including hitting babies. Or it can just mean that games are interactive and filled with glitches and just because a player can do something in a game doesn't automatically mean that the developer endorsed it or even meant for player to be able to do it.

In her Bayonetta video she complains about Bayonetta clothes coming off when she summons demons. she doesn't acknowledge or knows that Bayonetta's hair is also her cloths so that's why her cloths disappears when she summons demons. She also makes the claim that Bayonetta is fighting demons when in fact Bayonetta is actually fighting angles. She also says that Bayonetta has a child except for the fact that Bayonetta doesn't have any children. She claims that Bayonetta is a "choose your own patriarchal adventure porno fantasy." Lets take a second to look at what the word Patriarchy means. Patriarchy is a social system in which males hold primary power, predominate in roles of political leadership, moral authority, social privilege and control of property. So how is Bayonetta a game in which players play as a strong women who is always in control of a situation and is more powerful than any man in the game enforcing ideals of Patriarchy. Bayonetta is not a choose your own adventure type game nor is it a porno.

She says this in a tweet

"Everything about Bayonetta's design, mechanics and characterization is created specifically for the sexual pleasure of straight male gamers"

Bayontta was design by a women

http://platinumgames.com/2009/04/17/designing-bayonetta/

http://soulcalibur.wikia.com/wiki/Mari_Shimazaki

McIntosh said this on twatter about the Witcher.

"Geralt from Witcher 3 is emotionally deficient in the extreme. Never cries or laughs. Never expresses grief, fear, sadness or vulnerability."

Witchers are unable to express emotions on their faces because of the training that is involed to become a Witcher. Taken in as children, Witchers-to-be are subjected to intense alchemical processes, consumption of mutagenic compounds and relentless physical and magical training to make them dangerous and highly versatile against their vast array of opponents.

http://witcher.wikia.com/wiki/Witcher

http://www.forbes.com/sites/erikkain/2015/05/31/why-feminist-frequency-is-dead-wrong-about-the-witcher-3/

"In the beginning of “Women as Background Decoration: Part 2,” Sarkeesian references a scene from Dragon Age’s City Elf Origin story, in which a group of guards make disturbing sexual comments over the player character’s dead female companion. Sarkeesian implies that BioWare’s narrative is built on the “brutalization of women’s bodies,” using dead women “as an indicator of just how harsh, cruel, and unforgiving their game worlds are.”

"However, the female elf’s treatment is better understood as a thematic commentary on systematic misogynistic violence. Both women and elves are confined to strict socioeconomic roles within the origin story, as the brutal city government uses institutional force in order to keep women and elves oppressed. Essentially, the game explores the use of sexual violence as a form of violent oppression within a misogynistic institutional structure. Yet, Sarkeesian and McIntosh misread this moment – ignoring a critical look at misogynistic oppression within Dragon Age’s narrative."

"Sarkeesian has criticized the postmodern video game Hotline Miami for utilizing the “Damsel in Distress” trope. However, Feminist Frequency’s analysis completely erases the game’s subversion of the trope – as the narrative’s “damsel” seems to be held hostage by the player, and avenging her death produces no reward. Indeed, writers such as Maddy Myers have dissented from Sarkeesian and McIntosh’s analysis – praising Hotline Miami as a postmodern exploration of hypermasculinity which subverts the “damsel” trope."

http://gamemoir.com/lgbt-gender/frequency-anita-sarkeesians-strengths-weaknesses/

4. Things taking out of context

She shows footage of Fallout New Vegas where a womens body is being dragged around with psychic powers and says that games often permits women to be knockout, pickup, carried and thrown around. All of these things can be done to male NPCs as well. She also says that assault, mutilating & murder can be done to women in games but all of those same things can be done to male NPCs as well. She tries to use these things as examples of sexism towards women but its not sexism if the same thing can be done to male NPCs.

She claims that the objectification of female NPCs is terrible.

"Unlike other NPCs that exist for purposes outside of their sexuality, Non-Playable Sex Objects have little to no individual personality or identity to speak of. since these women are just objects there's no need or reason for players to have any emotional engagement with them. meaningful relations or interactions are not even possible. Their programming simply does not allow for it."

She tries to say this is unique to female NPCs. The lack of deep personalities, non emotional engagement or meaningful relations is true of all Pedestrian NPCs male or female.

"when assaulted by the player non playable sex objects might scream. but regardless of their canned automated reaction they are will designed to be expendable to be used and then tossed out."

Same thing is true for male NPCs as well.

In background decoration she talks about female character being objectified while showing footage of the main protagonist from Watch Dogs in the process of shutting down a human trafficking ring.

In her background decoration video she said this.

"In the realm of interactive media I use the term "instrumentailty" to refer to the practice of using virtual women as tools or props for the players own purposes. Courtesans in the Assassins Creed series, for instance, are available to be "rented" and used to help you "blend in" to the environment. Once acquired, they can be ordered to flirt with guards to distract them. Allowing the protagonist to slip by undetected. "

The courtesans were one of the four factions allied to the Assassin Order, with the other three being the thieves, mercenaries and Romanies. They usually aided the Order by collecting information from clients, or by acting as distractions and allowing allies to slip into restricted areas.

The player can also hire male thieves & mercenaries to aid them with blending into a environments and killing. So is using man as Tools bad as well or is it only bad when it happens to women in Assassin Creed.

http://assassinscreed.wikia.com/wiki/Courtesans

Anita and mcintosh purposely says controversial things on tweeter to provoke a negative reaction from people so they can use the response to prove Anita's continued harassment. mcintosh even admits to purposely provoking gamers with his comments.

https://youtu.be/Xi5qQ3GIbD0?t=7m50s

Here's an example of Anita provoking a reaction from people and using the response as a example of her continued harassment to coincide with a Kickstarter update.

You only have to watch the first 3 minutes.
https://www.youtube.com/watch?v=PLD8gHkaqLc&index=21&list=PLbGeY5L25KBr_OtPsRJWfKoNslm2UZA6a

Lets take a look at some of these comments.

"A few months ago I started posting deliberately provocative tweets whenever I'd see the angry gamer mod launch a harassment raid on someone"

"I'd only post things I basically agreed with, but I did it in an overtly antagonizing way designed to enrage these specific hateful gamers"

"The goal was to see if I could draw some of their fire & distract them a bit from their usual targets. It worked like a charm. It still is"

"Its shockingly easy to drive these bozos into frothing fits of rage. Simply tweet critically about their beloved Ico, MGS or Bayonetta"

ANITA

"not a coincidence it's always men and boys committing mass shootings. the pattern is connected to ideas of toxic masculinity in our culture"

"manhood, not guns or mental illness should be central in newtown shooting must read 2012 article by @ jacksontkatz huffingtonpost.com"

"mass shootings are one of tragic consequence of a culture that perpetuates toxic ideas of masculinity. this is how patriarchy can harm men too"

"there's no such thing as sexism against men. that's because sexism is prejudice + power. men are the dominant gender with power in society"

"games press: allowing unmoderated comments contributes to the culture of sexism and harassment. you can't be neutral on a moving train"

"Absolutely brilliant article by @janelarejones discussing the amazing levels of sexism in BBC #sherlock's irene adler"

"I finally watched the 1st season of Mad Men & i was HORRIFIED, it is not interesting or subversive to watch uncontested sexism & racism"

"I'll be discussing the reasons Bayonetta is so pernicious in my Fighting Fuck Toy video. Bayonetta is a quintessential example of the trope"

"Everything about Bayonetta's design, mechanics and characterization is created specifically for the sexual pleasure of straight male gamers"

"Disappointed to see most major Bayonetta 2 reviews completely ignore or even praise its shameless sexism and flagrant use of the male gaze"

"I have to say, I really don't like going into comic book stores because everywhere i turn i face misogyny and sexism"

"the US bombed them back to traditional values. feminism does not exist in Japan. while I don't like judging an entire culture, that does not excuse them"

"I've played a ton of awful sexist video games but God of War 3 really is one of the most brazenly misogynist titles ever produced"

"GTA5 is in the news this week because of its horrendous violence against women. Watch our episode on the issue here:"

"A favorite harassment tactic of online abusers is to send me gameplay footage or still images of the degradation of women in video games"

"Rockstar: when gameplay from your product is regularly used to harass women it might be a sign you're contributing to a hostile environment"

"time after new GTA launch before fans started harassing me with gameplay of the use & murder of prostitutes? 86 mins"

Shows a picture of her holden Metroid Other M and comments
"About to replay this monstrosity. The things I do for you people...#cringe

"Anime is the most disgusting, sexist, and misogynistic form of media to ever come out of Japen. Anime defiles women and caters to perverts and losers. those cartoons are corrupting teenagers and promoting rape culture.

"Dying Light has a damsel in distress storyline. Dear game developers, its 2015 aren't you embarrassed by this yet?"

"The Witcher 3 does to Ciri what Arkham City did to Catwoman Thugs yell "bitch" and "whore" and sexually harass both women as you play them"

"Welp, I guess we could just use The Witcher 3 to illustrate the rest of our #tropevswomen series because it includes all the sexist tropes"

"Also the "it's realistic for enemies to sexually harass female characters” excuse is nonsense in fantasy games filled with ghouls & wraiths"

"Dear gaming industry: If you want to appeal to women maybe consider not having your game yell "bitch" and "whore" at us while we're playing"

"Enemies in Witcher 3 yall gendered insults at the playable female character but insults thrown at the make lead are decidedly not gendered"

"Enemies call Geralt "freak" & "mutant" due to fictional prejudice against magic. When they call Ciri "cunt" it's rooted in real life sexism"

"Games like The Witcher 3 use sexism & sexual violence for "gritty world-building, presenting it as regrettable but natural and inevitable"

"In fact, Witcher 3 is a particularly egregious example of this problem. The game repeatedly uses brutal sexual violence as window dressing."

"This level of extreme violence shouldn't be considered normal. Its not an excuse to say it's expected because DOOM. Thats the problem #BE3"

"Its really troubling (and depressing) that the #BE3 audience is enthusiastically cheering for bodies being ripped apart"

"Only a few minutes into the Bethesda press conference and it's wall to wall glorification of grotesque violence. I can barely watch #BE3"

"If the games industry truly wants to mature it's going to have to focus much more on creative and humanizing interactions #E32015"

"The #Fallout4 crafting system is cool imagine how much cooler it could be if it wasn't SO focused on building stuff to kill other stuff"

A bit sad that #Dishonored2 didn't make the leap to an exclusively female lead but really pleased they're using Emily in marketing #BE3

"Saints Row is not a satire of sexism, it's sexist satire. Same goes for the Grand Theft Auto franchise"

"Like the myth of reverse racism, reverse sexism only exists if you happen to have a time machine"

"Portraying women of color as exotic, hypersexual and animalistic like the succbi in the Witcher 3 is part of a very long racist tradition"

"It makes me profoundly sad that mainstream pop culture now interprets feminism to mean "women can drive fast and stoically kill people too!"

MCINTOSH

"San Francisco is full of repugnant white dudes who believe capitalism and their personal technology idea will save the poor brown people"

"probably not super productive to tell random techie dudes that their business model is both evil and racist. but damn it they had it coming"

"dear silicon valley tech startups: there is no such thing as altruistic capitalism. you can't get rich while "helping" impoverished people."

"They are 100% sincere in their belief that their form of "altruistic techie capitailsm" is god's gift to the world"

"capitalism as an economic system and the continuous growth it requires is impossible to sustain. that's not ideology. that's math #ows"

"the games industry has a problem. Tens of thousands of people construct their identity around its products than act like hateful sociopaths"

"#JeNeSuisPasCharlie because I don't use my free speech to mock and deride the most marginalized and vulnerable in society like Charlie Habdo"

"Extremist vigilante shooters kill 3 in Los Vegas. meanwhile game developers at #E3 continue to glorify extreme vigilante violence"

"Gaming could be a perfect medium to help re-learn values of empathy and compassion but sadly it's most often used to permote the opposite"

"I'm not ashamed of being a man. Quite the contrary, I work to change toxic cultural ideas of what "being a man" means"

"so many toxic assumptions about violent masculinity here. You could write a thesis just about this game setting menu"

"Things that are not oppression:3) Pointing out extremely toxic sexism in hobbyist communities. 4) Criticism of video games"

"It's not a few bad apples. Gamer culture itself is absolutely steeped in extremely toxic ideals about masculinity"

"Each day a bunch of helpful gamer dudes helpfully tweet at me to help prove gamer culture is deeply sexist and toxic"

"Dear clueless gamers replying to me: The point of Male protagonist Bingo is not to win, the point is to illustrate limiting toxic patterns"

"Many promote a culture of aggressive toxic masculinity. So you just helped answer your own question there buddy"

"I’ve seen some mention the abundant sexism in The Witcher 3 but I’ve yet to see any real discussion of its toxic depiction of masculinity."

"Geralt of Rivia is the perfect embodiment of hegemonic masculinity. #TheWitcher3"

"@Scottcoeditor Rage and anger are two of the only emotions men are really allowed to express in patriarchy (which is super unhealthy)."

"Anger and rage are the only real emotional expressions male game protagonists are allowed. Needless to say that's a toxic message for men."

"Mass media narratives, especially games, are often constructed in ways that justify and exonerate men for their angry and violent outbursts."

"Reminder that both Bayonetta games include boss attack animations by Rodin which strongly imply Bayonetta has just been raped."

"If anyone needed further proof that Bayonetta is not any kind of feminist icon. RT @SJWIlluminati: hahahahahahahaha "

"We've fallen so far in critical discourse that I now regularly have to start debates with “You do know Bayonetta isn't a real person right?"

"@TheQuinnspiracy It also has a lot to do with control. They can control Bayonetta’s actions but can’t control human women, so they lash out."

"Don’t think Bayonetta is designed & marketed specifically for horny straight dudes? Nintendo partnered with Playboy. "

"Lollipop Chainsaw, BloodRayne, Dead or Alive and Bayonetta are ALL designed in the same way, as hyper-sexualized fantasies for straight men."

"Precisely. RT @mercurypixel: @radicalbytes Welp, they talk about Bayonetta like she's a freaking real human being, so... don't expect much."

"Bayonetta was created by Hideki Kamiya as his “ideal woman”. He also said "all women outside should dress like her" for his viewing pleasure"

"Bayonetta was created by Kamiya as his "ideal woman" RT @Brostalgia In fact Mari was told by her male boss to male a sexy fighting character"

"Amazed to see sexist gamer dudes now adopting feminist terminology to defend jiggle physics. We can thank Bayonetta 2 reviews for that one."

"Media literacy 101: Bayonetta’s creators make their fictional character do poses for the game camera specifically for the player’s benefit."

"No it’s really not. Bayonetta’s game camera is the most transparent use of the male gaze in video games I’ve ever seen."

"Actual comment. Doesn't understand fiction is constructed. "Stop sluts-haming Bayonetta. She fights and does sexy poses for her own benefit”

"I shouldn’t have to point this out but there is no actual sex in Bayonetta or Tomb Raider etc. Objection to the male gaze is not anti-sex."

"@a_man_in_black Bayonetta’s body/sexuality is specifically presented and displayed as a reward for successful actions taken by the player."

"@a_man_in_black Might account for the "i/her" dissonance if straight male players both self-project into & are sexually aroused by Bayonetta"

"@a_man_in_black Partly has to do with gender. Bayonetta is designed for straight male players but we’re not meant to truly identify with her"

"The special “naked” attacks essentially turn Bayonetta into a hypersexualized puppet designed to thrill the puppeteer."

"For male gaze in Bayonetta 2, pay attention to things outside of the character’s control like the cutscene camera & player directed attacks."

"Looks like most Bayonetta 2 reviews fail to mention the hyper-sexualized male gaze of the cutscene camera and player directed strip attacks."

"When Bayonetta 2 reviews come out we’ll very quickly see who actually cares about issues of sexual objectification & exploitation in gaming."

"Endlessy amused at some gamers complete inability to do even the most basic textual analyses of their favorite games. # MaleProtagonistBingo"

"For those who keep bringing up Sonic as a counterexample for Male Protagonist Bingo. I'll just leave this right here"

"The core value of patriarchal masculinity is control. It's not a coincidence that control is central to many video game mechanics & stories"

"Fascination that you somehow don't think there're any messages in Smash Bros. Start with violence solves conflicts"

"Amused to see so many hateful #gobbledygate user list aspiring game developer in their bio. Yeah good luck with that. You're gonna need it"

The Buzz(kill) about Caffeine

oritteropo says...

Fortunately the rest of the world has more consistent guidelines. The EU for instance requires labelling for any food or drink with caffeine (except tea and coffee) - https://www.food.gov.uk/science/additives/energydrinks and down under there are limits on the maximum caffeine content of drinks - http://www.foodstandards.gov.au/consumer/generalissues/Pages/Caffeine.aspx (maximum is 320 mg per litre for energy drinks, which is why the local Jolt cola has less caffeine than the US version).

Your Brain On Shrooms

shagen454 says...

Thank goodness we have someone else here on the Sift (other than myself) that truly understands both the molecular structure AND the experience itself! I think "walls breathing" with a slight "therapeutic effect" would result in a Shulgin rating of 1 - where as the correct dosage with the right strain could very well end up with a Shulgin rating of 3 /5 potentially 4 - so the spectrum is vast. To reach those states on mushrooms I would say is potentially dangerous - due to duration and effects - if that is the state one wishes to see - I'd highly recommend smoking straight up very small doses of 5-MEO-DMT (which is potentially dangerous past say 7 milligrams so start small and actually weight the dose) or NN-DMT (up to 25 milligrams - which is not dangerous at all - one could smoke 200000000000000000000 mg and it's safe, "breakthrough" experience usually occurring somewhere in the 20mg-50mg range). I don't promote "breakthrough experiences" like the poet, mycologist & ethnobotanist + ultimate source of knowledge on the subject (Terence Mckenna) did - I think it's a lot crazier than any person can realize is possible but what I recommend is starting small and working up from there.

kir_mokum said:

yeah, you def. didn't do enough and/or the right strain.

Coca Cola vs Coca Cola Zero - Sugar Test

korsair_13 says...

Sure lucky760, I'll do Splenda, since some varieties of Coke Zero have Splenda in them.

First off it is important to note that the majority of the anti-sweetener "science" has been done by one man: Dr. Joseph Mercola. Now, watch out here, because his name is deceptive. You see, Mercola is an osteopathic physician. Osteopathy is a form of pseudoscience that believes that all pathology can be solved by manipulation of the bones and muscles. There is little science to back up these claims because they are clearly insane and worthy of ridicule. So, much like his doctorate, the claims he makes against sweeteners are pseudoscientific. A number of his beliefs are: that AIDS is not cause by HIV but by psychological stress; that immunizations and prescription drugs shouldn't be prescribed but people should instead buy his dietary supplements; that vaccinations are bad for you and your children (a belief which is the cause of recent outbreaks of whooping cough, measles and mumps); and that microwaves are dangerous machines that irradiate their products (they do, but not with the kind of radiation he is thinking of). Since he made a movie called Sweet Mistery: A Poisoned World, he has been at the forefront of anti-sweetener rhetoric. If you watch the movie, note how hilariously bad it is at actual science; the majority of the "evidence" is people claiming side effects after having ingested something with a sweetener in it (anecdotes are worth nothing in science except perhaps as a reason for researching further). So, you have a movement against something seen as "artificial" by a man who is not a doctor, not a scientist and is clearly lacking in the basics of logic.

Now, Splenda. Created by Johnson and Johnson and a British company in the seventies, it's primary sweetener ingredient is sucralose. The rest of it is dextrose, which as I have said above, is really just d-glucose and is safe for consumption in even very large quantities. So really, we are asking about sucralose. Sucralose is vastly sweeter than sucrose (usually around ~650 times) and thus only a very small amount is needed in whatever it is you are trying to sweeten. The current amount that is considered unsafe for intake (the starting point where adverse effects are felt) is around 1.5g/kg of body weight. So for the average male of 180lbs, they would need to ingest 130g of sucralose to feel any adverse effects. This is compared to the mg of sucralose that you will actually be getting every day. The estimated daily intake of someone who actually consumes sucralose is around 1.1mg/kg, which leaves a massive gap. Similarly to aspartame, if you tried to ingest that much sucralose, you would be incapable due to the overwhelming sweetness of the stuff.

There is some evidence that sucralose may affect people in high doses, but once again, this is similar to the issues with aspartame, where the likelihood of you getting those doses is extremely unlikely.

The chemistry of sucralose is actually way too complicated to go into, but suffice it to say that unlike aspartame, sucralose is not broken down in the body at all and is simply excreted through the kidney just like any other non-reactive agent. The reason that it tastes sweet is because it has the same shape as sucrose except that some of the hydroxy groups are replaced with chlorine atoms. This allows it to fit in the neurotransmitters in the tongue and mouth that send you the sensation of sweetness without also giving you all of those calories. Once it passes into the bloodstream it is dumped out by the kidneys without passing through the liver at all.

In sum, if sweeteners were bad for you, they wouldn't be allowed in your food. Science is not against you, it is the only thing working for everyone at the same time. The reason sugar has gotten around this is because we have always had it. If you want to be healthier, don't drink pop, drink water or milk (unless you are lactose intolerant, then just drink water). Don't drink coconut milk, or gatorade, or vitamin water. Assume that when a company comes out with something like "fat free" it really reads "now loaded with sugar so it doesn't taste like fucking cardboard." Assume that when a company says something is "natural" it is no more natural than the oils you put in your car. IF you want to live and eat healthy, stay on the outside of the supermarket, avoiding the aisles. All of the processed food is in the aisles, not on the outsides and the companies know that you don't want to miss anything. Make your food, don't let someone else do it. And never, ever buy popped popcorn, anywhere, the mark-up on that shit is insane.

Brittany Maynard - Death with Dignity

Sniper007 says...

TONS of things cure cancer. All day, every day. Doctors have no clue what cancer is. All they can do is cut, burn, or poison and cross their fingers.

I didn't say Cannabis was THE cure. It is A cure used by thousands with amazing efficacy. Everyone is different.

Here's 60+ studies for your perusal if you insist on the superiority of western scientific research:

"Cannabis, and the cannabinoid compounds found within it, has been shown through a large cannabisplantamount of scientific, peer-reviewed research to be effective at treating a wide variety of cancers, ranging from brain cancer to colon cancer. Below is a list of over 60 studies that demonstrate the vast anti-cancer properties of cannabis.
Studies showing cannabis may combat brain cancer:
Cannabidiol (CBD) inhibits the proliferation and invasion in U87-MG and T98G glioma cells. Study published in the Public Library of Science journal in October 2013.
Tetrahydrocannabinol (THC) can kill cancer cells by causing them to self-digest. Study published in the Journal of Clinical Investigation in September 2013.
CBD is a novel therapeutic target against glioblastoma. Study published in Cancer Research in March 2013.
Local delivery of cannabinoid-filled microparticles inhibits tumor growth in a model of glioblastoma multiforme. Study published in Public Library of Science in January 2013.
Cannabinoid action inhibits the growth of malignant human glioma U87MG cells. Study published in Oncology Reports in July 2012.
Cannabidiol enhances the inhibitory effects of THC on human glioblastoma cell proliferation and survival. Study published in the Molecular Cancer Therapeutics journal in January 2010.
Cannabinoid action induces autophagy-mediated cell death in human glioma cells. Study published in The Journal of Clinical Investigation in May 2009.
Cannabinoids inhibit glioma cell invasion by down-regulating matrix metalloproteinase-2 expression. Study published in Cancer Research in March 2008.
Cannabinoids and gliomas. Study published in Molecular Neurobiology in June 2007.
Cannabinoids inhibit gliomagenesis. Study published in the Journal of Biological Chemistry in March 2007.
A pilot clinical study of THC in patients with recurrent glioblastoma multiforme. The results were published in the British Journal of Cancer in June 2006.
Cannabidiol inhibits human glioma cell migration through an independent cannabinoid receptor mechanism. Study published in the British Journal of Pharmacology in April 2005.
Cannabinoids inhibit the vascular endothelial growth factor pathway (VEGF) in gliomas. Study published in the Journal of Cancer Research in August 2004.
Antitumor effects of cannabidiol, a nonpsychoactive cannabinoid, on human glioma cell lines. Study published in the Journal of Pharmacology in November 2003.
Inhibition of glioma growth in vivo by selective activation of the CB2 cannabinoid receptor. Study published in the Journal of Cancer Research in August 2001.
Studies showing cannabis may combat colorectal cancer:
Cannabigerol (CBG) can inhibit colon cancer cells. Study published in the Oxford journal Carcinogenesis in October 2014.
Inhibition of colon carcinogenesis by a standardised Cannabis Sativa extract with high content of CBD. Study published in Phytomedecine in December 2013.
Chemopreventive effect of the non-psychotropic phytocannabinoid CBD on colon cancer. Study published in the Journal of Molecular Medecine in August 2012.
Cannabinoids against intestinal inflammation and cancer. Study published in Pharmacology Research in August 2009.
Action of cannabinoid receptors on colorectal tumor growth. Study published by the Cancer Center of the University of Texas in July 2008.
Studies showing cannabis may combat blood cancer:
The effects of cannabidiol and its synergism with bortezomib in multiple myeloma cell lines. Study published in the International Journal of Cancer in December 2013.
Enhancing the activity of CBD and other cannabinoids against leukaemia. Study published in Anticancer Research in October 2013.
Cannabis extract treatment for terminal acute lymphoblastic leukemia of Philadelphia chromosome (Ph1). Study published in Case Reports in Oncology in September 2013.
Expression of type 1 and type 2 cannabinoid receptors in lymphoma. Study published in the International Journal of Cancer in June 2008.
Cannabinoid action in mantle cell lymphoma. Study published in Molecular Pharmacology in November 2006.
THC-induced apoptosis in Jurkat leukemia. Study published in Molecular Cancer Research in August 2006.
Targeting CB2 cannabinoid receptors as a novel therapy to treat malignant lymphoblastic disease. Study published in Blood American Society of Hemmatology in July 2002.
Studies showing cannabis can combat lung cancer:
Cannabinoids increase lung cancer cell lysis by lymphokine-activated killer cells via upregulation of Icam-1. Study published in Biochemical Pharmacology in July 2014.
Cannabinoids inhibit angiogenic capacities of endothelial cells via release of tissue inhibitor of matrix metalloproteinases-1 from lung cancer cells. Study published in Biochemical Pharmacology in June 2014.
COX-2 and PPAR-γ confer CBD-induced apoptosis of human lung cancer cells. Study published in Molecular Cancer Therapeutics in January 2013.
CBD inhibits lung cancer cell invasion and metastasis via intercellular adhesion molecule-1. Study published in the Journal of the Federation of American Societies for Experimental Biology in April 2012.
Cannabinoid receptors, CB1 and CB2, as novel targets for inhibition of non–small cell lung cancer growth and metastasis. Study published in Cancer Prevention Research in January 2011.
THC inhibits epithelial growth factor-induced (EGF) lung cancer cell migration in vitro as well as its growth and metastasis in vivo. Study published in the journal Oncogene in July 2007.
Studies showing cannabis may combat stomach cancer:
Cannabinoid receptor agonist as an alternative drug in 5-Fluorouracil-resistant gastric cancer cells. Study published in Anticancer Research in June 2013.
Antiproliferative mechanism of a cannabinoid agonist by cell cycle arrest in human gastric cancer cells. Study published in the Journal of Cellular Biochemistry in March 2011.
Studies showing cannabis may combat prostrate cancer:
Cannabinoids can treat prostate cancer. Study published by the National Institute of Health in October 2013.
Non-THC cannabinoids inhibit prostate carcinoma growth in vitro and in vivo: pro-apoptotic effects and underlying mechanisms. Study published in the British Journal of Pharmacology in December 2012.
The role of cannabinoids in prostate cancer: Basic science perspective and potential clinical applications. Study published in the Indian Journal of Urology in January 2012.
Induction of apoptosis by cannabinoids in prostate and colon cancer cells is phosphatase dependent. Study published in Anticancer Research in November 2011.
Studies showing cannabis may combat liver cancer:
Involvement of PPARγ in the antitumoral action of cannabinoids on hepatocellular carcinoma (CHC). Study published in Cell Death and Disease in May 2013.
Evaluation of anti-invasion effect of cannabinoids on human hepatocarcinoma cells. Study published on the site Informa Healthcare in February 2013.
Antitumoral action of cannabinoids on hepatocellular carcinoma. Study published in Cell Death and Differentiation in April 2011.
Studies showing cannabis may combat pancreatic cancer:
Cannabinoids inhibit energetic metabolism and induce autophagy in pancreatic cancer cells. Study published in Cell Death and Disease in June 2013.
Cannabinoids Induce apoptosis of pancreatic tumor cells. Study published in Cancer Research in July 2006.
Studies showing cannabis may combat skin cancer:
Cannabinoid receptor activiation can combat skin cancer. Study published by the National Institute of Health in October 2013.
Cannabinoids were found to reduce skin cancer by 90% in just 2 weeks. Study published in the Journal of Pharmacy and Pharmacology in July 2013.
Cannabinoid receptors as novel targets for the treatment of melanoma. Study published in the Journal of the Federation of American Societies for Experimental Biology in December 2006.
Inhibition of skin tumor growth and angiogenesis in vivo by activation of cannabinoid receptors. Study published in the Journal of Clinical Investigation, in January 2003.
Studies showing cannabis may combat other types of cancer:
Bladder: Marijuana reduces the risk of bladder cancer. Study published in the Medscape site in May 2013.
Kaposi sarcoma: Cannabidiol inhibits growth and induces programmed cell death in Kaposi sarcoma–associated herpesvirus-infected endothelium. Study published in the journal Genes & Cancer in July 2012.
Nose, mouth, throat, ear: Cannabinoids like THC inhibit cellular respiration of human oral cancer cells. Study by the Department of Pediatrics at the State University of New York, published in June 2010.
Bile duct: The dual effects of THC on cholangiocarcinoma cells: anti-invasion activity at low concentration and apoptosis induction at high concentration. Study published in Cancer Investigation in May 2010.
Ovaries: Cannabinoid receptors as a target for therapy of ovarian cancer. Study published on the American Association for Cancer Research website in 2006.
Preparation and characterisation of biodegradable microparticles filled with THC and their antitumor efficacy on cancer cell lines. Study published in the Journal of Drug Targeting in September 2013.
CBD Cannabidiol as a potential anticancer drug. Study published in the British Journal of Pharmacology in February 2013.
Cannabinoids as anticancer modulators. Study published in the Progress in Lipid Research journal in January 2013.
CBD inhibits angiogenesis by multiple mechanisms. Study published in the British Journal of Pharmacology in November 2012.
Towards the use of cannabinoids as antitumour agents. Study published in Nature in June 2012.
Cannabinoid-associated cell death mechanisms in tumor models. Study published in the International Journal of Oncology in May 2012.
Cannabinoids, endocannabinoids and cancer. Study published in Cancer Metastasis Reviews in December 2011.
The endocannabinoid system and cancer: therapeutic implication. Study published in the British Journal of Pharmacology in July 2011.
This list was compiled in part by Alchimiaweb.com.
– TheJointBlog"

ChaosEngine said:

No, you'd be remiss if you opined blatant misinformation.

While there is a possibility that cannabinoids can inhibit tumour growth, there is nothing even close to a solid evidence base to show that "cannabis cures cancer".

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5 Gun Myths We Believe b/c of Movies

Drachen_Jager says...

If the people who made this knew anything about guns it would probably be better.

No, your barrel will not burst into flames.

When I was in the Army, some guys hooked up five belts to a MG with an old worn out barrel that was to be thrown away, just to see what would happen. It shot cleanly all the way to the end of the 1,000 round belt without stopping, jams or misfires. The barrel was just starting to glow a bit by the end.

What happens is you burn out the threads if you fire repetitively for a long time, but actually melting the barrel is pretty much impossible (and metal doesn't burn morons).

Silencer on a shotgun? http://www.youtube.com/watch?v=-cz8uZWtt3Q

Works pretty well, not as quiet as the movie, but not excessively loud.

I'm not going to watch further, because this video is spreading as many lies as it clears up.

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