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GeeSussFreeK says...

>> ^Jinx:

A game about evolution that has you playing the role of the creator. Ironic.
It was also a very disappointing game


They dumbed it down to much. Originally, the procedural generation wasn't flat for creatures. In the final version, to be user friendly, they made it so that no mater how many legs or their configuration, you ran at about the same rate as any other creature. So there was no inherent weakness or strengths to the design of your creature, only the static parts you put on made a difference. The same kind of changes where made in all the modes, these changes are what I think made Will Wright leave the gaming industry. Such high hopes and dreams dressed down to sell games, and not to mention one of the most draconian DRM's of its time. (first game I had to call Customer server just to install my game)

Kid handling a female heteropteryx (a damn big bug)

Robot that walks on 24 oxygen-tubing legs.

budzos says...

The legs are more like very simple hydraulic muscle than legs. This same type of thing is what will eventually power human augmentation exosuits. Rather than big pistons they will use woven micropiping that flexes and counterflexes just like human physiology.

As for 24 legs, many many legs is how you get a very stable moving platform. Applications besides the obvious like moving space shuttles and delicate buildings around would be mobile buildings, mobile cities, amphibious aicraft carriers, etc.

xkcd Loves The Discovery Channel - Animated!

My Neighbour Totoro - classic Japanese anime - cute as hell!

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