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Videos (53) | Sift Talk (1) | Blogs (1) | Comments (81) |
Videos (53) | Sift Talk (1) | Blogs (1) | Comments (81) |
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Catnapped, my other game, won an award! (Blog Entry by gwiz665)
>> ^Lann:
How did you get Finland to like your game?
Awesome comic!
Well, the game was dark and brooding, so it was a slam-dunk.
I love Asus
What are these two dorks getting upset about? Just because these girls didn't want to show them their "asses", they still took the time to walk over there and start a conversation about fucking laptops! And they seemed generally excited about it and in no way grossed out by these two brooding bastards.
That's a win in anyone's game book.
Fascinating and in-depth Quake 3 analysis
I get all you're saying, and I'm all for it, though what seems to get your nerdgasm on would mostly be seen in strategy games and one on one matches like this. Fuck knows what brings a guy to reach a level of playing where he memorizes so many tiny details, to me just the thought of playing games in that way is frustrating. But I imagine if you let 20 of these guys play simultaneously I'd get much more excited about the way they demonstrate their skills. Again, more players = more chaos, more chaos = more variables. Seeing how a player utilizes group tactics is much more impressive to me. For example, being an old school UT player, seeing smart players play UT CTF always satisfied the shit outta me. I guess I just never got the appeal of 1on1, and even though I played quite a bit of online strategy games in my time, if I knew the person I'm playing against has reached such a level of familiarity with every single aspect of the game I probably wouldn't enjoy playing any longer...
Oh and, you do know random crits can be turned off in TF2? Why the hell not have that option? Why does the game need to cater only to the top-level competitive crowd?
>> ^Jinx:
In all competitive games the goal is to understand the rules better than your opponent. The more you understand, the more you can predict, the better you are. A game in its infancy is often full of chaos. Look at SC2 compared to SC, even with the wisdom of progamers nobody has really figured out the game to the same degree as SC. The build orders aren't refined, the small details which made all the difference in Brood War aren't as important as just having solid fundamentals in SC2. I wouldn't say I enjoy that sort of chaos, what I enjoy is the pursuit of order, that very human need to understand as much as we possibly can. Its when you see two players that understand the game so thoroughly that its every tiny move that gains advantages, thats when I get excited. I get geekchills from a perfectly timed +armour upgrade for example. Ofc, if a toy is ever truly figured out it begins to lose its magic. The most succesful games are those which aren't unnecessarily complex, but have enough depth to keep the players learning. I always thought Chess was the perfect game because its so elegant, such simple rules but with almost infinite depth. I don't think Quake is quite that good, but as far as videogames go it comes pretty close.
I guess the tl;dr is that I find the chess like strategy fascinating, and I find gratuitous complexity/chaos frustrating, especially when its jammed in by the developers by some sort of diceroll (I'm looking at you Valve. Don't you ever try that random crit shit again yah hear...) because it always dulls the fine edge that seperates the top players.
Fascinating and in-depth Quake 3 analysis
>> ^NinjaInHeat:
Loved watching this but I gotta say this sorta competitive gameplay frustrates me. Much like researching starcraft build queues and memorizing keystrokes, being able to time exact respawns of items and understanding every single move the opponent can make in a map and trying to beat them to it just was never the point for me (and it isn't why and how I enjoy competitive gaming). I'm not criticizing, just saying I find competitive gameplay much more enjoyable with some (or a lot) of chaos thrown in the mix. When 20 people are running and gunning around a map the skills required to win have less to do with chess-like strategy and more with actual twitch-gaming abilities (and group tactics). The game showed here, while fascinating, seems like a fucking nightmare.
In all competitive games the goal is to understand the rules better than your opponent. The more you understand, the more you can predict, the better you are. A game in its infancy is often full of chaos. Look at SC2 compared to SC, even with the wisdom of progamers nobody has really figured out the game to the same degree as SC. The build orders aren't refined, the small details which made all the difference in Brood War aren't as important as just having solid fundamentals in SC2. I wouldn't say I enjoy that sort of chaos, what I enjoy is the pursuit of order, that very human need to understand as much as we possibly can. Its when you see two players that understand the game so thoroughly that its every tiny move that gains advantages, thats when I get excited. I get geekchills from a perfectly timed +armour upgrade for example. Ofc, if a toy is ever truly figured out it begins to lose its magic. The most succesful games are those which aren't unnecessarily complex, but have enough depth to keep the players learning. I always thought Chess was the perfect game because its so elegant, such simple rules but with almost infinite depth. I don't think Quake is quite that good, but as far as videogames go it comes pretty close.
I guess the tl;dr is that I find the chess like strategy fascinating, and I find gratuitous complexity/chaos frustrating, especially when its jammed in by the developers by some sort of diceroll (I'm looking at you Valve. Don't you ever try that random crit shit again yah hear...) because it always dulls the fine edge that seperates the top players.
Sarah Palin's "You-Bettcha" attitude SHUT DOWN by Alaskan
And yet, Palin and her wretched brood will continue to capture the imagination of Americans because we have become a country of stupid, ignorant, intolerant assholes who are proud of this fact. She represents us. God-fearing, pregnant teen, book-burning, catch-phrase-spewing troglodytes.
We deserve her.
StarCraft II - Ghosts of the Past Trailer
Well thanks.>> ^mentality:
>> ^Throbbin:
I respectfully disagree. I loved starcraft, and it's expansions, but I like SupCom better. Korea is alot of things - it isn't the standard by which I measure quality.>> ^mentality:
>> ^Throbbin:
Looks interesting. Wanna play the game before I pass judgement. Better be damn good if it wants to knock SupCom off the RTS podium.
If there is a podium for RTS, the reigning king for the past 12 years is Brood War. And no game, including Starcraft II, is going to topple that for a while.
You don't get this with SupCom:
http://www.youtube.com/watch?v=HpS99Si11p4
But of course, you are free to subjectively prefer any game you wish.
StarCraft II - Ghosts of the Past Trailer
>> ^Throbbin:
I respectfully disagree. I loved starcraft, and it's expansions, but I like SupCom better. Korea is alot of things - it isn't the standard by which I measure quality.>> ^mentality:
>> ^Throbbin:
Looks interesting. Wanna play the game before I pass judgement. Better be damn good if it wants to knock SupCom off the RTS podium.
If there is a podium for RTS, the reigning king for the past 12 years is Brood War. And no game, including Starcraft II, is going to topple that for a while.
You don't get this with SupCom:
http://www.youtube.com/watch?v=HpS99Si11p4
I also don't use Korea as a standard measure of quality. I use the fact that only Starcraft has enough depth and balance to have a wildly successful professional scene 12 years after release. It is also one of a handful of games that have transcended into popular culture.
Nothing else comes close, not Warcraft, not SupCom, and not one of Relic's finely crafted RTSes. Starcraft II may take the throne one day, but not until it gets 2 expansions and years of fine tuning.
But of course, you are free to subjectively prefer any game you wish.
mentality (Member Profile)
Man this link is amazing! The announcers are hilarious. Skip to 24:40 and just listen to how they react to the terran player sneaking a dropship around. Priceless.
In reply to this comment by mentality:
>> ^Throbbin:
Looks interesting. Wanna play the game before I pass judgement. Better be damn good if it wants to knock SupCom off the RTS podium.
If there is a podium for RTS, the reigning king for the past 12 years is Brood War. And no game, including Starcraft II, is going to topple that for a while.
You don't get this with SupCom:
http://www.youtube.com/watch?v=HpS99Si11p4
StarCraft II - Ghosts of the Past Trailer
I respectfully disagree. I loved starcraft, and it's expansions, but I like SupCom better. Korea is alot of things - it isn't the standard by which I measure quality.>> ^mentality:
>> ^Throbbin:
Looks interesting. Wanna play the game before I pass judgement. Better be damn good if it wants to knock SupCom off the RTS podium.
If there is a podium for RTS, the reigning king for the past 12 years is Brood War. And no game, including Starcraft II, is going to topple that for a while.
You don't get this with SupCom:
http://www.youtube.com/watch?v=HpS99Si11p4
StarCraft II - Ghosts of the Past Trailer
>> ^Throbbin:
Looks interesting. Wanna play the game before I pass judgement. Better be damn good if it wants to knock SupCom off the RTS podium.
If there is a podium for RTS, the reigning king for the past 12 years is Brood War. And no game, including Starcraft II, is going to topple that for a while.
You don't get this with SupCom:
http://www.youtube.com/watch?v=HpS99Si11p4
Mel Gibson Audio Tape Released!
What a douchebag. His career pretty much reached its zenith in 1995 and then had nowhere to go but down while he brooded about it and became an alcoholic/druggie/fundie with bipolar disorder. Like everything, a combination of genetic and environmental factors. Free will is a a subjective feeling with no basis in physics.
Who wants my dupes (Geek Talk Post)
why not just brood, bitch and complain about the fact you cannot dupe ?
The Dead Weather - So Far From Your Weapon
Wow. Brooding sound. Will have to hear a bit more of them. This may horrify you, but I felt a bit of Alana Miles from her vocals.
Gwiz665 Ben Folds Cover on Guitar
Jesus Christ, smile you brooding *artist! Good stuff, mang.
Just saw "The Road" (Blog Entry by dag)
i thought the movie rather poignant.
yes it was dark and brooding but the dynamic of the father and son was what i focused on,maybe because that was the core of the story.
we watch as the father goes from a man of hope and faith in humanities basic goodness to one of pure cynicism and mistrust and it is his son who takes up the banner of hopefulness and ends up being the sole proponent who attempts over and over to remind his father of what is "good" and "righteous"in his own childlike fashion..
it was these shiny moments that really came through in an otherwise very bleak look at a planetwide cataclysm.