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SMBC Theater - Wargames

CRASH: The Year Video Games Died

Street Harassment Of Women In New York - An Art Project

TheGenk says...

This, very likely, isn't the best video to state this in the comments in, but the more I see videos like this or general SJW/feminist posts on the internet,
I get the impression that as a white herterosexual male any interaction with women is now Tic-Tac-Toe;
the only winning move is not to play.

(This is a general statement and has very little to do with this specific video)

Can Video Games Make You Smarter? R video games good for U?

SDGundamX says...

As someone who researches the effects of video games on education (primarily on learners of English as another language) I can tell you the empirical research into the topic is not nearly so cut and dried.

There was a lot of hype about the "brain age"-type games when they first came out, some of which this video references, but what we know now is that those types of games only make you "smarter" in the sense that they make you better at solving similar puzzle-types. In other words, the gains you see are really just the effects of practice. The supposed "smartness" does not transfer over to other skill areas. See this link for more info: http://pamkato.com/2013/04/17/do-brain-training-games-work-yes-no-and-maybe/

So basically everything referenced in this video can be explained by "practice" rather than by some special characteristic of the video games themselves (certainly video games make the practice part fun, though). Furthermore, there is pronounced lack of research into whether the benefits such as those reported in this video actually mean anything significant (i.e. whether being able to more concretely differentiate different levels of gray when you are younger actually leads to better vision when you are older compared with non-gamers, whether you retain the ability to read small text as you age better than non-gamers, etc.).

I do believe there are cognitive benefits to ALL kinds of gaming (board games, pen-and-paper RPGs, card games like poker, crossword puzzles, tic-tac-toe, etc.) but based on the empirical evidence so far I'm not convinced there is anything particularly special about video games that leads players to become "smarter" in the sort of general sense that is being suggested here.

digitalpimp (Member Profile)

dystopianfuturetoday (Member Profile)

Boise_Lib says...

http://rlv.zcache.com/thumb_war_tshirt-p235440582959814238zvcav_400.jpg

In reply to this comment by dystopianfuturetoday:
Thermonuclear Thumb War?
In reply to this comment by Boise_Lib:
Nahh. Thumb War is more my style.

In reply to this comment by dystopianfuturetoday:
How about a game of thermonuclear war? I'll go first.
In reply to this comment by Boise_Lib:
Tic-Tac-Toe and I'll go first.

In reply to this comment by dystopianfuturetoday:
Would you like to play a game?
In reply to this comment by Boise_Lib:
It looks like I'd better wake up and start defending my place as Top Assister.







Boise_Lib (Member Profile)

dystopianfuturetoday says...

Thermonuclear Thumb War?
In reply to this comment by Boise_Lib:
Nahh. Thumb War is more my style.

In reply to this comment by dystopianfuturetoday:
How about a game of thermonuclear war? I'll go first.
In reply to this comment by Boise_Lib:
Tic-Tac-Toe and I'll go first.

In reply to this comment by dystopianfuturetoday:
Would you like to play a game?
In reply to this comment by Boise_Lib:
It looks like I'd better wake up and start defending my place as Top Assister.






dystopianfuturetoday (Member Profile)

Boise_Lib (Member Profile)

dystopianfuturetoday (Member Profile)

Street Segment

Two Thousand and Fifty Four Nuclear Explosions (1945-1998)

Two Thousand and Fifty Four Nuclear Explosions (1945-1998)

Two Thousand and Fifty Four Nuclear Explosions (1945-1998)

Two Thousand and Fifty Four Nuclear Explosions (1945-1998)

Sagemind says...

Global Thermonuclear War!
M.A.D. - The Mad Doctrine is based on the principal that if both sides have the capability to annihilate the other, Neither will act!

Stephen Falken: The whole point was to find a way to practice nuclear war without destroying ourselves. To get the computers to learn from mistakes we couldn't afford to make. Except, I never could get Joshua to learn the most important lesson.
David Lightman: What's that?
Stephen Falken: Futility. That there's a time when you should just give up.
Jennifer: What kind of a lesson is that?
Stephen Falken: Did you ever play tic-tac-toe?
Jennifer: Yeah, of course.
Stephen Falken: But you don't anymore.
Jennifer: No.
Stephen Falken: Why?
Jennifer: Because it's a boring game. It's always a tie.
Stephen Falken: Exactly. There's no way to win. The game itself is pointless! But back at the war room, they believe you can win a nuclear war. That there can be "acceptable losses."
WAR GAMES



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