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Dungeons & Dragons: Honor Among Thieves | Official Trailer

Zawash says...

That different colored dragons have different breath attacks is very, very much Dungeons & Dragons. For not to mention monsters like Mimics, Owlbear, Gelatinous Cubes and other silliness. This feels *very much* like pen and paper DnD.

cloudballoon said:

So dragons don't breathe fire but rather ... hot coals (or black dragon phlegm)? OK...

Dungeons & Dragons: Honor Among Thieves | Official Trailer

cloudballoon says...

So dragons don't breathe fire but rather ... hot coals (or black dragon phlegm)? OK...

I didn't grow up on tabletop DnD, but rather on Wizardry, Eye of the Beholder, Ultima and later the BG/IWD/NWN series etc. on the PC ... this doesn't feel like any of those DnD PC games. Now now, I know a tabletop DnD game can feel vastly different depending on the DM and the players, it CAN be as silly as anything, please don't boooo me.

I mean, if I'm more charitable-minded I'd call this is more Discworld and The Bard's Tale than typical DnD.

But really, this, this feels like a lazy MCU formula movie put in a fantasy setting and call it DnD.

Knight Rider BANJO Cover

Facing the final boss after doing every single side-quest

MilkmanDan says...

I got interested in that question based on the Elder Scrolls series. Morrowind had a basically static world, Oblivion was basically entirely scaled to the player, and Skyrim is scaled to the player but within a min/max range.

To me, Morrowind was great because it could put appropriately powerful rewards in difficult (or just plain obscure) areas. Oblivion in particular was bad at making leveling feel like a treadmill because every time you leveled up as the player, pretty much every enemy would be that much more powerful also. Skyrim was better about that since an area would generally set its difficulty scale based on the first time you visited it, so you could leave and come back later if it was too tough, but it still felt a little off.

Another associated problem is how loot gets influenced by those leveled lists. In Skyrim, loot in containers and in the inventory of leveled enemies generally scales, but loot sitting out in the open in the game world generally doesn't. Which is really annoying, because all generic loot pretty much everywhere ends up being crappy low-level iron. God forbid there's some steel, elven, or dwarven gear in places where it would totally make sense to be (say, dwarven gear in dwarven ruins) that you might venture into before that gear becomes "level appropriate".


In a related issue, one beef that I have with general RPG mechanics is how they all feel the need to make you drastically more powerful at level 5 compared to level 1, and again at level 10 compared to level 5, and so on. By the time you're near the level cap, you're probably 100-1000 times as powerful as you were at level 1, which gives a good sense of accomplishment but just doesn't seem realistic, and leads to this problem with fixed difficulty or level scaling. Western RPGs (boiling back to pen and paper DnD rules) certainly aren't great about this, but JRPGs are completely ridiculous about it, which is pretty much why Final Fantasy 3(6) was the last one that I enjoyed. In my adulthood, I just can't handle them -- even going back and trying to play FF3 that I *loved* way back when.

I'd like to see more games where you get more skills, polish, and versatility as you progress, but overall you aren't more than 3-5 times as powerful at max level as you were at the beginning. Mount and Blade is one of the few games I can think of that comes close to that.

ChaosEngine said:

<knowingly geeky response to comedy bit>
It's actually a really interesting game design question.

There are basically two approaches here: enemies are either fixed level or scale with the player.

{snip}

Zero Punctuation : Dark Souls 3

if blizzard were 100% honest with us

MilkmanDan says...

Diablo (December 1996) is a clone of Baldur's Gate (December 1998)?

Maybe Diablo is a clone of DnD, but that's a stretch unless you are willing to say that every CRPG (and action RPG) is a clone of DnD...

Real Movies ~ The Matrix

Time-Lapse of Central Park in NYC Shows the Seasons Changing

Coulter wants DADT for all of Society

Lowen says...

"uh huhaha hua huahuaha oha hahaha" - Ann Coulter

I hate her stupid fake laugh, and the way she talks.

She only makes good points no one else makes because they're blindingly obvious. Men can be effeminate without being gay? Some people who think they're gay might actually be straight? Yes, we know. We just aren't going to let it stop us from making fun of or enjoying jokes about Michele Bachmann's "wife".

She's also really confused about the military matters Joy Behar brings up (lol). What Happy meant is, if 'teh gay' was a problem for military preparedness, we'd know it from these other countries. But problems are not apparent. So Ann dodges the question and says they rely on us for military protection. If that's so it's because of our ginormous military budget, not because our military is uncontaminated by teh gay and girl cooties. Which means that in this exchange, Joy Behir comes across the military expert among the two. TrolololoLOOOOOOL.

Obvious sure, but funny. Fake laugh at that, bitch!

DerHasisttot (Member Profile)

darkrowan (Member Profile)

What mythical creature would you ride into battle on? (Viral Talk Post)

Awesome Dungeons and Dragons music video.

siftbot says...

Tags for this video have been changed from 'Baby Cakes, Brad, Neely, cartoon, dnd, barbarian, d20, gygax' to 'Baby Cakes, Brad, Neely, Be, Aggressive, dnd, d20, gygax' - edited by calvados

Intellivision - Advanced Dungeons and Dragons - Video Game

25 Random things about me... (Blog Entry by youdiejoe)

Thylan says...

1: I tend to be too long winded. after reading several of these, i started writing my own in my head. Even in my head i realised some points would need footnotes because i am not concise.

2: when speaking i can sustain a single sentence for so long, that people glaze over, loosing focus on the words that im saying and become facinated by the fact that i am not breathing. they often feel forced to inturpt me to demand that i breath.

3: I have come to learn reacently that i place enourmouse value on respect. being respected by others, and in my giving it (more slack on that). this insight has come from my realising so many relationships (esp family) had not included it, and i had acepted this, without realising what was absent.

4: I often find that other people are facinating when i shutup and let them speak about themselves. doing so enriches me, and i feel my life events are so less interesting in comparison. There is a balance to be ahd here, which i have not achived

5: I am dislexic. i'm also lazy. i could spellcheck this, but i've chosen not to for ilisturtive purpoises. i often misspell phoneticaly. where i have not its probably a typeo. these are not the same thing. i've correct a few of those or this would be genuinly ilegiable.

6: I feel that the human mind is incredible. it can re-peace together information from a single with a lot of noise in. like typos/misspellings, or a crowded room/party. the mind is so good at this that we can stop listening to people, thinking we've heard them and understood, when actualy we havent. listening is a pasive act, not an active one.

7: i have insights that are not original and get me nowhere either.

8: I once had my right testicle swell from about walnut size to bigger than a tenis ball in a mater of minuits. my left was unchanged. they injected morphine into my leg to calm me down. this was good.

9: one of my middle names is Kevern. It is after a cornish town near where i was born.

10: my mother was one of the last débutantes, introduced to the queen. my father was working class, and became an anglican vicar. This has left me with mild class confusion. i can be neither upper, nor working class, as i lack the inside information both would have. so i must be a variation of middle. about as mild and irelivant an identity crissis as one can have. very british.

11: i consider myself both british and cornish, but not enlgish.

12: I am a geek. i read alot, would have collected comics had there been a shop near when growing up (and had i had money), played warhamer 40k/bloobowl, RPGs etc. still do. only reacently played DnD. wasnt keen. want to play a game with a few friends to a system im making up myself.

13: I dont belive women like men. This is not a logical feeling, but its clear i feel it deep down. I get symanticaly hung up on things, and feel the term "men" is to broad. "women tend to like some men" is perfectly true. this is only important because i consider myself a member of "men" but, not of "some men". this is deeply unoriginal i'm sure, but influences how i interact with people, and is so likely to be one of the many factors that maintain my singleness. I mention it because its something about myself i'd like to change, but about which i feel powerless to do so.

14: I have 1 older brother. I always wanted to have a daughter, but I now dislike my own genes so strongly, i would not like to be a genetic father. as i am 31, this may not matter. I would hope i could be a good father. I would be determined to not make the mistakes my own father did, but would likely faily in atelast part as well as making my own new ones. joy.

15: I am thin, but not fit. i'd like to be strong. but i play video games for hourse. I like dance, freestyle, and almost joined a dance group as a child, but was peer preasured out of it. i like to sing, but am not good. I have reacently started Capoeira. this seems to be a wonderfull balance of all those thigns for me.

16: I grew up always imaging i would go to university and get a degree because that was what you did. discovering that this was not an expectation/aspiration/the norm for some people shocked me, because it made me realise how much i'd taken that path for granted.

17: I wanted to be an astrophysicist. i longed for space but the UK has no space program and im not that bright.

18: i have changed academic course in my life several times, at alive, degree, and then quit my PHD after 18months of it due to realising i had a violent hatred towards it and was depressed.

19: I once had to ask a friend in class how to spell the word "the" because i had forgotten. this was a foolish move.

20: As a young child, my bowels did not tell me when they needed to be evacuated. they just did their own thing. This was socially disastrous. 2 years ago i had 1/3rd of my large intestine removed due to cancer, and now im just glad they work atall. perspectives change.

21: I have great respect for the military, but dislike that we need one. I understand their need for discipline, but had i joined, would likely have passively resisted it untill i had gone insane. i am contridictions.

22: I can hold long converastions with myself, often considering what i would say to people, going overthings and yet once did not speak to a person for almost a week. i was brushing amdness, had breakdowns, and have had a panic attack in a restaurant. the human condition can be frustraighting.

23: I've gone over 24hrs without eating more than once, because i've been busy/distracted. i dont always take good care of myself. i dont always care.

24: I have things i need to be doing. I barely watch any videos on VS any more, due to time. maybe 1 or 2 every 2 weeks. and yet i check sift-talk/blogs page daily. the people matter.

25: as i keep mentioning, my new belife system is atheist. It seems that lossing christianity is very common, but as when someone is first converted, the point of change can be a profund period internaly. I have a strong science background, and a respect for holistic things. i dont reject things i dont understand, but i dont integrate them either. i belive in chaos. belife is not worship. i dont worship anythign.

26: i found others lists very interesting. i doubt mine has been, but found value in typing it. theres in isight in the selections i chose, from many for the 25, and i apologise that being of interest to others is not the primary criteria i chose by



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