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Monkey Island 2 - IBM PC-Speaker Soundtrack

jmd says...

Lol not everyone had a sound card back then. Saddly it does no look like anyone as done a video of the days of audio over the pc speaker. I mean it was mostly un exciting, but there were a few example of great engineering feets. Some games that used MOD music (usually if it was done on AMIGA first and ported to pc) mixed the digital music into a mono WAV form and used the interrupt heavy digital audio output over pc speaker method. I owned a game that I can no longer remember that had a custom audio track that was fairly simular, and rapidly alternated between 2-3 instrument tracks for a fairly convincing melodic background music without the huge performance overhead trying to do MOD music over pc speaker had.

If it isn't obvious, I was a huge audio fanboi back then. Started with my C64 and SID music (I even owned the external SID cartridge for 6 track stereo music), and when i got my first PC (486) I picked up a 2x cdrom and sound blaster PRO (had to have dat stereo sound) for my birthday.

CD explodes at 23,000 rpm

Sagemind says...

I had a "Freddy the Fish" CD do this inside my computer right after I got my 52x CDRom - I have no idea how I managed to get the bits out but it worked fine after that and never happened again...

Monkey Island theme over the years

jmd says...

Ahh yes, my favorite past time, midi music. I picked up my first cd rom drive and with it, the must have cd game of all time, 7th guest. 7th guest was a SVGA game (That sucker was 8 bit color! 256 colors and some how they pulled off transluscent digital video footage over the back ground) that used Midi for all its music. I discovered the game had an easter egg, the 2nd disc had a red book cd audio track of most of the games soundtrack played on the SCC1 roland board. After hearing just how good these midi files could sound, I quickly got into the world of PC Midi. I upgraded my SBpro to an SB16 multi cd, this monster not only supported the proprietory connector for my cdrom drive, but also an MPU expansion connector for a midi daughter board. The first daughter board I got was creatives wave blaster, but it was pretty weak. I figured out if I wanted a really good midi sound, I would need to plunk down some seriouse cash, and it would probably need to be from roland. So I picked up the roland SCD-15 (I still have that thing! but nothing to plug it into now) and while not quite as good as the dedicated SCC1, it was enjoyable. (http://www.youtube.com/watch?v=rJlkz6V0VOQ to hear how it sounded)

I picked up the SBlive as soon as it came out and proceeded to knock several megs of instruments into that sucker as well. I even put together a sound font called musica theoria (its hilarious when I google that now). My thirst for playing with midi music now is dried up now, but I have a sizeable collection of chip music, sound tracks from my fav gameboy/genesis/snes/ps1 (the entire final fantasy 7-9 series is chip music) so I can hark back on old memories of how music evolved over the decades.

Hardwar - There Is A War Out There And It Ain't Easy

Farhad2000 says...

This game had an amazing soundtrack:

CD1
* 1: Game CDROM track.
* 2: Black Dog - Raxmus (Spanners)
* 3: Black Dog - Chase The Manhattan (Spanners)
* 4: LFO - Tied Up (Advance)
* 5: LFO - Shut Down (Advance)
* 6: Autechre - Second Bad Vilbel (Anvil Vapre)
CD2
* 1: Game CDROM track.
* 2: RAC - Nine (Double Jointed)
* 3: Autechre - Second Scepe (Anvil Vapre)
* 4: Autechre - Clipper (Tri Repetae)
* 5: Squarepusher - Chin Hippy (Hard Normal Daddy)
* 6: LFO - Tied Up (Advance)

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