Quake Wars Gets Ray Traced

Ray tracing can offer amazing graphical renderings, but it is often seen as too computationally taxing for real-time use. In this sponsored article, part of the Intel Visual Computing microsite, Daniel Pohl of Intel's ray tracing group discusses how his team brought their past successes with the technique to Splash Damage's multiplayer shooter Enemy Territory: Quake Wars.
http://www.gamasutra.com/view/feature/3928/sponsored_feature_light_it_up_.php

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