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Far Cry 2 Jackal trailer.

An introduction to Far Cry 2

heathen says...

>> ^conan:
Ubisoft? Montreal? wtf? What happened to Crytek in Frankfurt / Germany?


Crytek made the original Far Cry, but they sold the name to Ubisoft as part of the publishing deal.
So Crytek called their (EA published) sequel Crysis. Ubisoft are making Far Cry 2, without Crytek involvement.

I was initially a little doubtful how well a Far Cry sequel would turn out without the original Crytek team, but from the looks of this video Ubisoft seem to have a good thing here.

An introduction to Far Cry 2

An introduction to Far Cry 2

Quitting Assassin's Creed

Armageddon sells: Tom Clancy's "Endwar" game trailer

Splinter Cell: Double Agent

How It's Made - Video Games

CrushBug says...

That was pretty accurate, but I will call out that not all companies plan their dev schedules like that. It looked like they were mainly using a waterfall approach and that is just one of many methods that can be used.

What they described about motion capturing was basically correct, but they did not show motion capturing in the video. MoCap is done by performers (not the animators) in black suits with what looks like ping pong balls glued on all over, and on any weapons they are using. Scanners capture the movements and the animators get these MoCap files to edit and filter and massage to create very realistic animations in their animation software. My cousin actually works at on of EA's MoCap studios. What they showed on the video was traditional hand animation where all the animation is done by hand.

That looked like Ubisoft's Montreal studio there, and I have to say that place is beautiful. Upvote!

How It's Made - Video Games

The History of Video Games 1972 - 2007

silvercord says...

1972 Pong (Atari, Arcade)
1980 Space Invaders (Atari, Atari 2600)
1980 Defender (Williams, Arcade)
1980 Adventure (Atari, Atari 2600)
1981 Pac-Man (Namco, Arcade)
1981 Ultima (California Pacific, Apple II)
1981 Frogger (Konami, Atari 2600)
1982 Pitfall (Atari, Atari 2600)
1983 Centipede (Atari, Atari 2600)
1983 Pole Position (Atari, Atari 2600)
1983 Microsoft Flight Simulator (Microsoft, PC)
1984 Donkey Kong (Nintendo, NES)
1984 King's Quest (Sierra, PC)
1985 Super Mario Bros. (Nintendo, NES)
1985 Duck Hunt (Nintendo, NES)
1986 Bubble Bobble (Taito, Arcade)
1986 The Legend of Zelda (Nintendo, NES)
1986 Space Quest (Sierra, PC)
1986 Metroid (Nintendo, NES)
1987 Leisure Suit Larry (Sierra, PC)
1987 Final Fantasy (Nintendo, NES)
1987 Afterburner (Sega, Arcade)
1987 Castlevania (Konami, NES)
1987 Maniac Mansion (LucasArts, PC)
1987 Mega Man (Capcom, NES)
1988 Double Dragon (Tradewest, NES)
1988 Battle Chess (Interplay, PC)
1989 Prince of Persia (Broderbund, PC)
1989 Tetris (Nintendo, Nintendo Gameboy)
1989 SimCity (Maxis, PC)
1989 Golden Axe (Sega, Arcade)
1990 Commander Keen (ID Software, PC)
1990 Secret of Monkey Island (LucasArts, PC)
1991 Civilization (Microprose, PC)
1991 Micro Machines (NES, Codemasters)
1991 Lemmings (Psygnosis, PC)
1991 Out of this World (Delphine Software, PC)
1991 Sonic the Hedgehog (Sega, Sega Genesis)
1991 Zelda: A Link to the Past (Nintendo, SNES)
1992 Sensible Soccer (Sensible Software, PC)
1992 Dune II (Westwood Studios, PC)
1992 Wolfenstein 3D (ID Software, PC)
1992 Flashback (Delphine Software, PC)
1992 Indiana Jones & the Fate of Atlantis (LucasArts, PC)
1992 Super Mario Kart (Nintendo, SNES)
1992 Alone in the Dark (Infogrames, PC)
1992 Street Fighter II (Capcom, SNES)
1992 Mortal Kombat (Midway, Sega Genesis)
1992 Minesweeper (Windows Desktop Game)
1993 Sam & Max Hit the Road (LucasArts, PC)
1993 Doom (ID Software, PC)
1993 Myst (Broderbund, PC)
1993 FIFA Soccer '94 (Electronic Arts, Sega Genesis)
1993 SimCity 2000 (Maxis, PC)
1994 The Settlers (Blue Byte Software, PC)
1994 Earthworm Jim (Shiny Entertainment, Sega Genesis)
1994 Need for Speed (Electronic Arts, 3DO)
1994 Donkey Kong Country (Nintendo, SNES)
1994 Worms (Ocean, PC)
1995 Command & Conquer (Westwood Studios, PC)
1995 Rayman (Ubisoft, Atari Jaguar)
1995 Daytona USA (Sega, Sega Saturn)
1995 Virtua Fighter (Sega, Sega Saturn)
1995 Ridge Racer (Namco, Playstation)
1995 Tekken (Namco, Sony Playstation)
1996 Tomb Raider (Eidos Interactive, Sony Playstation)
1996 Quake (ID Software, PC)
1996 Super Mario 64 (Nintendo, Nintendo 64)
1996 Resident Evil (Capcom, Playstation)
1996 Dead or Alive (Tecmo, Arcade)
1997 Ultima Online (Origin, PC)
1997 Age of Empires (Microsoft, PC)
1998 Unreal (Epic Games, PC)
1998 Half-Life (Sierra, PC)
1998 Legend of Zelda: Ocarina of Time (Nintendo, Nintendo Gamecube)
2000 The Sims (Maxis, PC)
2000 Crazy Taxi (Sega, Sega Dreamcast)
2001 Halo (Bungie Studios, Xbox)
2001 Grand Theft Auto III (Rockstar Games, Playstation 2)
2002 WarCraft III (Blizzard, PC)
2003 Call of Duty (Activision, PC)
2004 Wario Ware Inc. (Nintendo, Nintendo Gamecube)
2004 Rome Total War (Sega, PC)
2005 World of Warcraft (Blizzard, PC)
2005 God of War (SCEA, Playstation)
2005 Guitar Hero (Red Octane, Playstation 2)
2006 Final Fantasy XII (Square Enix, Playstation 2)
2006 FIFA Soccer '07 (Electronic Arts, Xbox 360)
2007 Gears of War (Microsoft, Xbox 360)
2006 Wii Sports (Nintendo, Nintendo Wii)
2006 Viva Pinata (Microsoft, Xbox 360)
2007 MotorStorm (Sony, Sony Playstation 3)

bunnies attack

CNN Hard-news Interview with Borat

Bunnies can't infiltrate Games Convention

James Roe says...

Well mostly I just want to work on my French, but Ubisoft would certainly be a sweet place to do it. Although I am more than a little irked that they haven't re released battle chess in like forever.

Bunnies can't infiltrate Games Convention

Farhad2000 says...

The best way to do that James Roe is to move to Montreal, the place is filled with development and technical support houses for the games industry. I have been at EA and Ubisoft when I was working for Babel Testing. It's quite easy to get a head start, you start at QA, then move into Industry relations with developers and producers, or open up your own bug testing firm (there are so many things that need to change in accordance with the move to next-gen, hiring simpleton illetirate students is not enough 'personal' experiences).

However community development is far more different, my friend did that with EA and I think it was BF for the UK market. You lurk in forums, try to convey whatever the development team wants to tell the consumer and such.

Bunnies can't infiltrate Games Convention

James Roe says...

I was contemplating trying to get a job at Ubisoft

<cough> email is in my profile </cough>

I wrote a 10 page paper in French about them where I outlined their current business model, their relationship with EA, their problems adjusting to the internet (see above), and the excellent general leadership of Yves Guillemot.

Interesting side factoid about Ubisoft / Rayman, the developer of rayman, Michel Ancel, was knighted as a knight of arts and literature, along with Shigeru Miyamoto and Frederick Raynal. They were the first three video game designers to ever receive this distinction.

The job I was going to apply for would have been titled internet marketing, or community development. It's good to see that there internet marketing division might still need some people.

<cough>email in profile</cough>



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