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Women Drivers in GTA V

CrushBug says...

Apologies. I have never played the GTA series games for very long. It just looked like bad AI and it was weird to go with the old trope of "women drivers".

Women Drivers in GTA V

MilkmanDan says...

...not sure if serious...

One can find many clips from the game featuring this, uh, behavior by female AI NPCs. I've seen it myself while playing. I tend to think that it is 100% intentional, and therefore good AI, at least in terms of "working as intended".

To me, I find it hilarious, if not very PC. But considering how the GTA series is known for pushing (if not utterly destroying) the limits of PCness / good taste, I take that as further evidence that "bad" female driver AI is very very intentional.

CrushBug said:

Wat?

How about "Bad AI in GTA V"?

Women Drivers in GTA V

The World Is Slowly Running Out Of Sand

5 Weird Ways Germany Has Censored Video Games

MilkmanDan says...

Very interesting, but I have some questions about the efficacy of those rules/laws with regards to actually keeping the uncensored versions out of German hands.

Here in Thailand, since 2008 all GTA games are specifically banned (after a nutter who killed a taxi driver said he was influenced by GTA), along with any games with "excessive violence" or sexual content. In spite of that, the majority of male students in the High School where I teach have played GTA5 or other GTA games. There are no legit physical copies for sale in stores (I assume they are also removed from Steam for Thai users but I dunno), but like with all media here piracy is rampant and kids either torrent/download pirated copies of the games for themselves or buy a pirated copy of the game on DVD from vendors that can be found in markets in every city or village.

The rampant piracy also circumvents Thai censorship laws that require movies to blur out people smoking, drinking alcohol, or nudity / sexual content. Legit copies (which are rare) adhere to the rules, but most people end up with pirated copies that are more often than not sourced from uncensored versions and therefore don't follow the local rules.

Pretty weird situation. Makes me wonder if now in the internet age many German consumers might have no moral qualms with buying legit German-censored versions of things and then downloading pirated / cracked versions from the internet that circumvent the censorship.

GTA VR (ft. Steven Ogg)

Interstate '76 - GTA V

Mordhaus says...

heck I would pay for a gta mod like farcry 3 blood dragon

Sarzy said:

Oh man, so good. Can we kickstart a modern, Ratchet and Clank-style remake of Interstate '76? Because I'd give that all the money.

ant (Member Profile)

A two-year-old resolves a moral dilemma

poolcleaner says...

I agree! I am also bored out of my mind with the whole lego thing. Whenever I get into a car with someone I always remind them that points can be earned by running over lego people.

Especially crippled lego people with broken and missing hands, missing legs. Might as well run them over and break them completely. Or the ones with faded logos from your dad's era of legos -- stamp out those faded icons. Or the ones with missing faces. What happened to their faces?? WHAT HAPPENED TO THEIR FACES?!?!?!?! So bored of it all -- of all the legos... so bored of... legos. Like prostitutes in GTA. I'm so bored of prostitutes... in GTA.

Ut oh.

BSR said:

Alright... wait a minute here...!

I think everyone jumped the track on this one. This kid clearly hates Lego people! It's not some sort of "philosophical problem" or is "inherently evil."

He just simply isn't impressed with the whole Lego thing. He's bored out of mind.

PHASED | LA - a 12K timelapse film

jmd (Member Profile)

Unity Adam Demo - real time

MonkeySpank says...

The short answer is "It depends!"

I know it's a crappy answer, but there are way too many parameters at play. There are many games today that have scripted scenes in them that are pretty cinematic. Think of GTA III, from 2001. The cut scenes in that game still outshine the actual gameplay of GTA V today.

If the scene is scripted, then all the animation, and camera movement can be fine tuned and all compute resources are pooled into the viewport of the camera. This allows the artists to focus all of the trickery on the shot itself, but not the rest of the world. From a PVS or scene-graph stand point, you have pretty much reduced the complexity to just what you are seeing.

I do not know how they made this demo and cannot comment on it with any authoritative capital. I've written 3D engines before (not for videogames though) and can comment on the technology I think I'm seeing here. My comments are just an opinion based on what I know. I do not have access to Unity and have never used it before. But here it goes:

For a scene like this, there should be reduced/canned computation in:


The shaders, unless they are geometry (the ripping of the skin/flesh in the Adam scene) could or could not be reduced in scope and complexity. I am not sure if they are scripted or dynamic. By scripted, I mean a geometry shader that reads vertex data from a VBO stream or some memory buffer instead of computing the vertices on the fly. It's still real-time, just not dynamic.

Most of the graphics you see here are standard applications of technology that's been around for a while:


The particle system seems pretty standard as well.

This is a great demo and I am extremely impressed with the art direction, but the engine itself is, after all, Unity with PBR for the characters, and maybe Global Illumation for the indoor scenes, which I believe they licensed from Geomerics.

TheFreak said:

How far behind do the playable game graphics tend to trail behind the demos?

Feels like it's about 2 years.

That's one of the reasons I enjoy demos, because I know that one day soon I'll get to play games with that level of graphics.

What Tree, Officer?

ReverendTed jokingly says...

Fake. If GTA has taught me anything, it's that you can't listen to music in a cop car.

Also: "Get out of the car? This is an artistic statement and you are infringing on my First Amendment rights."

Classic DOS games roundup, circa 1995

shagen454 says...

I was 13/14, games back then were magical. Anytime I was on a plane or in the car I was reading PC Gamer or CGM drooling over the demos (or shareware!), ads, previews and reviews. Remember those days? When information on gaming was largely through print?! I still remember those Dark Forces previews, I could have shot a load. PC gaming at that point really was fucking cutting edge.

1997 & 1998 also hold a special flame in gaming for me - 1997: Ultima Online (actually learned HTML and had a website for UO cuz I was a NERD), Fallout, GTA, Age of Empires, Dungeon Keeper, Quake II, Myth (incredible multiplayer component probably even still).

1998: Starcraft, Half-Life, Baldur's Gate, Thief, Grim Fandango, Fallout 2, Tribes, THIEF, Unreal, Commandos.... so many innovative games back then. Now we just build on them over and over and over again

7 Absurd Uses of DLC that Will Make Your Blood Boil

newtboy says...

I've never paid for DLC, and I never will. Screw those bastards. This crap is why I don't purchase games anymore, I rent them and run through them in a week or less (some games in one day, they're so short). If they can make GTA profitable selling it at $60 for the full game, there's no excuse.
...but if people are dumb enough to pay twice what the game cost for some DLC, I can hardly blame companies for providing it.



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