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LPL - StopBox’s AR-15 Chamber Lock

LPL - StopBox’s AR-15 Chamber Lock

What Is Your Favourite Video Game Music? (Videogames Talk Post)

ant says...

Here's mine:
01/21/2008 06:35 AM 1,126,396 Activision-Aliens C64's Drop Ship Soundtrack.mp3
02/13/2006 01:00 AM 2,836,608 Day of Defeat Source Theme.mp3
12/19/2000 04:31 AM 5,318,656 EMPEROR-BATTLE FOR DUNE -- HARKONNEN THEME.MP3
05/27/1999 06:01 AM 5,095,424 Lee Jackson - Duke Nukem Theme (Grabbag).mp3
11/01/2009 05:05 PM 3,183,221 NIGHTkilla - Tetris Remix.mp3
11/12/2005 06:34 PM 1,646,592 No One Lives Forever 2 theme.mp3
10/31/2009 02:16 PM 2,971,316 Parkerman1700 - Tetris Remix.mp3
10/21/2007 11:27 AM 4,893,946 THC Flatline - Rastan Saga (Song 2).mp3
09/24/2006 12:49 PM 2,105,472 The Maniacs of Noise - Golden Axe Level Music (C64).mp3
9 File(s) 29,177,631 bytes

10/27/2007 01:41 PM 5,012,365 Christopher Tin - Baba Yetu (Civilization 4 Opening Menu).mp3
08/16/2008 03:19 PM 12,081,866 Christopher Tin-Video Games Live - Bab Yetu-Civilization IV Medley.mp3
2 File(s) 17,094,231 bytes

Command & Conquer Series\Red Alert 1 (RA)
01/04/1998 06:55 AM 6,132,818 01 - RA Hell March.mp3
05/22/2000 05:14 PM 3,914,378 02 - RA Radio.mp3
01/04/1998 06:56 AM 3,662,510 03 - RA Crush.mp3
01/04/1998 06:55 AM 3,750,914 04 - RA Roll Out.mp3
01/04/1998 06:56 AM 4,611,184 05 - RA Mud.mp3
01/04/1998 06:56 AM 3,761,018 06 - RA Twin Cannon.mp3
01/04/1998 07:12 AM 5,368,542 07 - RA Face Enemy.mp3
01/04/1998 07:12 AM 4,996,076 08 - RA Run.mp3
05/22/2000 05:07 PM 5,031,520 09 - RA Terminate.mp3
11/04/2000 03:37 PM 6,295,552 10 - RA - FRANK KLEPACKI - BIGFOOT.MP3
05/22/2000 04:59 PM 4,537,792 11 - RA Workmen.mp3
05/22/2000 05:07 PM 1,757,236 12 - RA Militant Force.mp3
05/22/2000 05:07 PM 7,784,138 15 - RA Smash.mp3
13 File(s) 61,603,678 bytes

Command & Conquer Series\Tiberian Dawn (TD)
05/22/2000 04:55 PM 2,760,538 01 - TD Act on Instinct.mp3
05/22/2000 04:56 PM 3,214,652 02 - TD No Mercy.mp3
05/22/2000 04:56 PM 2,769,296 03 - TD Industrial 1.mp3
05/22/2000 04:56 PM 3,029,086 05 - TD We Will Stop Them.mp3
05/22/2000 05:14 PM 2,894,396 06 - TD Radio.mp3
05/22/2000 04:57 PM 2,908,990 07 - TD On the Prowl.mp3
05/22/2000 04:57 PM 4,195,436 08 - TD Re-con.mp3
04/05/2013 05:18 PM 3,714,765 10 - TD In The Line of Fire.mp3
05/22/2000 05:00 PM 2,899,334 11 - TD Prepare for Battle.mp3
05/22/2000 05:09 PM 4,070,336 12 - TD Depth Charge.mp3
05/22/2000 05:12 PM 2,465,302 13 - TD Rain In the Night.mp3
05/22/2000 05:13 PM 2,757,620 15 - TD Target.mp3
05/22/2000 05:11 PM 2,281,406 16 - TD Just Do It.mp3
05/22/2000 05:08 PM 3,079,126 17 - TD C&C Thang.mp3
05/22/2000 05:13 PM 2,646,698 18 - TD To Be Feared.mp3
05/22/2000 05:09 PM 4,265,074 19 - TD Drilled.mp3
05/22/2000 05:10 PM 2,511,458 21 - TD In Trouble.mp3
05/22/2000 05:08 PM 2,281,274 22 - TD Airstrike.mp3
18 File(s) 54,744,787 bytes

DOOM soundtracks\Bigfoot-Tunes
11/01/2009 04:32 PM 2,565,059 Bigfoot-Tunes - Doom 2 M9 - The Pit.mp3
11/01/2009 05:26 PM 1,534,372 Bigfoot-Tunes - DOOM E1M1 Remix.mp3
11/01/2009 05:26 PM 728,129 Bigfoot-Tunes - DOOM E3M1 Remix.mp3
3 File(s) 4,827,560 bytes

DOOM soundtracks\DOOM1
06/02/2000 12:14 PM 1,704,148 DOOM - At Doom's Gate.mp3
06/02/2000 12:33 PM 3,483,818 DOOM - Hiding The Secrets.mp3
06/02/2000 04:57 PM 4,609,382 DOOM - Into Sandy's City.mp3
06/02/2000 05:36 PM 3,722,055 DOOM - Kitchen Ace.mp3
06/02/2000 05:52 PM 1,534,874 DOOM - On The Hunt.mp3
06/02/2000 06:31 PM 3,992,056 DOOM - Running From Evil.mp3
06/02/2000 07:14 PM 4,850,544 DOOM - Sign Of Evil.mp3
06/02/2000 07:44 PM 2,952,174 DOOM - Sinister.mp3
06/02/2000 08:20 PM 3,352,161 DOOM - The Demon's Dead.mp3
06/02/2000 08:53 PM 2,861,477 DOOM - The End of DOOM.mp3
09/11/2002 10:43 AM 1,230,848 E1M2 - The Imp's Song.mp2
09/11/2002 10:42 AM 1,187,840 E1M7 - Demons on the Prey.mp2
09/11/2002 10:42 AM 1,198,080 E2M1 - I Sawed the Demons.mp2
09/11/2002 10:42 AM 1,202,176 E2M2 - The Demons from Adrian's Pen.mp2
09/11/2002 10:44 AM 831,616 E2M7 - Waltz of the Demons.mp2
09/11/2002 10:44 AM 764,032 E3M1 - Untitled.mp2
09/11/2002 10:45 AM 934,016 E3M2 - Donna to the Rescue.mp2
17 File(s) 40,411,297 bytes

DOOM1\Sonic Clang's Classic DOOM Soundtracks
12/18/2005 12:02 PM 3,850,240 Sonic Clang - Classic DOOM E1M2.mp3
12/18/2005 12:02 PM 3,928,064 Sonic Clang - Classic DOOM E1M5.mp3
12/18/2005 12:02 PM 2,197,504 Sonic Clang - Classic DOOM E1M6.mp3
12/18/2005 12:02 PM 3,715,072 Sonic Clang - Classic DOOM E1M7.mp3
12/18/2005 12:03 PM 5,836,800 Sonic Clang - Classic DOOM E1M8.mp3
5 File(s) 19,527,680 bytes

DOOM soundtracks\DOOM2
09/11/2002 10:48 AM 1,820,800 Map01 - Running from Evil.mp2
09/11/2002 10:52 AM 2,308,224 Map02 - The Healer Stalks.mp2
09/11/2002 10:52 AM 1,816,704 Map03 - Countdown to Death.mp2
09/11/2002 10:53 AM 2,054,272 Map05 - DOOM.mp2
09/11/2002 10:53 AM 2,039,936 Map07 - Shawn's Got the Shotgun.mp2
09/11/2002 10:54 AM 2,375,808 Map08 - The Dave D Taylor Blues.mp2
09/11/2002 10:55 AM 2,420,864 Map18 - Waiting for Romero to Play.mp2
7 File(s) 14,836,608 bytes

DOOM soundtracks\Remixes

09/09/2002 06:04 PM 1,524,884 Doom 02 - Victory Music.mp2
09/09/2002 06:08 PM 2,276,594 Doom 2 03 - Endgame.mp2
09/09/2002 04:45 PM 4,961,175 doom02.mp3
09/09/2002 04:50 PM 4,522,736 doom03.mp3
09/09/2002 05:01 PM 4,745,090 doom05.mp3
09/09/2002 05:18 PM 5,329,397 doom08.mp3
09/09/2002 05:23 PM 5,015,510 doom09.mp3
09/09/2002 05:28 PM 4,664,424 doom10.mp3
09/09/2002 05:34 PM 4,929,410 doom11-victory.mp3
09/09/2002 05:38 PM 3,540,950 doom2_06.mp3
09/09/2002 05:47 PM 4,001,123 doom2_09.mp3
09/09/2002 05:51 PM 3,520,470 doom2_10.mp3
09/09/2002 06:02 PM 2,594,272 doom2_18.mp3
13 File(s) 51,626,035 bytes

DOOM soundtracks\Steve Rot's DOOM Tribute\Hell On Earth - DOOM 2
08/14/2010 01:44 PM 6,738,831 2-05 Map02.mp3
08/14/2010 01:44 PM 5,600,937 2-06 Map03.mp3
08/14/2010 01:44 PM 6,491,713 2-12 Map09.mp3
08/14/2010 01:44 PM 6,168,840 2-13 Map10.mp3
08/14/2010 01:44 PM 7,026,701 2-14 Map18.mp3
5 File(s) 32,027,022 bytes

DOOM soundtracks\Steve Rot's DOOM Tribute\Phobos Anomaly - DOOM 1
08/14/2010 01:43 PM 2,912,778 3-02 E1M1 Hangar.mp3
08/14/2010 01:43 PM 4,202,189 3-03 E1M2 Nuclear Plant.mp3
08/14/2010 01:43 PM 2,672,463 3-07 E1M6 Central Processing.mp3
08/14/2010 01:43 PM 4,302,500 3-09 E1M8 Phobos Anomaly.mp3
08/14/2010 01:43 PM 3,731,463 3-10 E1M9 Military Base.mp3
5 File(s) 17,821,393 bytes

Duke Nukem 3D
12/27/2009 05:23 PM 1,599,197 Potorrero - Aliens, Say Your Prayers (Rock) [Duke Nukem 3D E2M7].mp3
12/22/2009 11:42 PM 2,668,975 Robert C. Prince III - Aliens, Say Your Prayers! from Duke Nukem 3D E2M7.ogg
2 File(s) 4,268,172 bytes

Duke Nukem 3D\Bobby Prince and Lee Jackson
12/27/2009 05:54 PM 1,020,895 Bobby Prince and Lee Jackson - Grabbag (Short Duke Nukem 3D Theme).wma
12/24/2009 01:56 PM 2,646,367 Bobby Prince and Lee Jackson - Stalker (Duke Nukem 3D E1M1).wma
12/24/2009 02:04 PM 5,777,791 Bobby Prince and Lee Jackson - The City Streets.wma
3 File(s) 9,445,053 bytes

Duke Nukem 3D\Mark McWane and others
12/24/2009 02:01 PM 3,039,203 Mark McWane and Lee Jackson - Stalker (Duke Nukem 3D E1M1).mp3
12/23/2009 11:09 PM 3,045,302 Mark McWane and Robert C. Prince III - Aliens, Say Your Prayers! - Episode 2, Level 7, Duke Nukem.mp3
12/24/2009 02:02 PM 5,729,412 Mark McWane and Robert C. Prince III - The City Streets - Duke Nukem 3D (E1M3).mp3
3 File(s) 11,813,917 bytes

Golden Axe Soundtracks
09/17/2011 08:04 PM 4,340,464 Aki Jrvinen - Golden Axe - Path of Fiend Metal Remix.mp3
09/17/2011 07:55 PM 4,359,400 Aki Jrvinen - Golden Axe First Level Metal Remake.mp3
09/17/2011 08:10 PM 8,840,613 daXX - Golden Axe Orchestra Remix.mp3
01/29/2001 06:20 PM 4,757,504 DJ Pretzel - Golden Axe Death Adder Trance - OC ReMix.mp3
01/29/2001 06:20 PM 3,768,320 Golden Axe - Battlefield.mp3
01/29/2001 06:21 PM 2,515,072 Golden Axe - Fiends Path.mp3
01/29/2001 06:21 PM 3,440,768 Golden Axe - Wilderness.mp3
10/14/2012 09:44 AM 3,891,182 Jeroen Tel - C64 - Golden Axe - Battle Field (Boss).mp3
10/14/2012 09:45 AM 7,150,427 Jeroen Tel - C64 - Golden Axe - Wilderness.mp3
02/20/2013 07:19 PM 7,241,856 MusicWizard - Golden Axe - Stage 1 v.2 FINAL [Remake].mp3
10/29/2006 02:38 PM 2,492,544 Sega - Golden Axe 05.mp3
10/29/2006 02:38 PM 2,328,576 Sega - Golden Axe 09.mp3
12 File(s) 55,126,726 bytes

Golden Axe Soundtracks\Playstation 2
06/08/2004 10:05 PM 4,653,056 Golden Axe (PS2) - Battle Field.mp3
06/08/2004 10:05 PM 3,792,896 Golden Axe (PS2) - Fiend's Path.mp3
06/08/2004 10:05 PM 5,234,688 Golden Axe (PS2) - Wilderness.mp3
3 File(s) 13,680,640 bytes

Jonathan Coulton - Still Alive (Portal)
01/29/2008 06:18 AM 3,990,907 Jonathan Coulton - Still Alive (J.C. Version) [Portal].mp3
01/29/2008 06:17 AM 4,131,754 Jonathan Coulton and GLaDOS - Still Alive (Portal).mp3
2 File(s) 8,122,661 bytes

Stuart Chatwood - Prince of Persia: Sand of Times
03/17/2004 11:17 PM 7,262,208 Stuart Chatwood - The Fight (Prince of Persia-SOT).mp3
03/17/2004 11:10 PM 6,262,784 StuartChatwood-TimeOnlyKnows (Prince of Persia-SOT).mp3
2 File(s) 13,524,992 bytes

Total Files Listed:
124 File(s) 459,680,083 bytes



Also, I have Turbo Graphx 16/PC Engine and Sega Genesis' soundtracks for Aero Blasters and R-Type 1 games.

The Evolution of MechWarrior: 1989 - 2012

probie says...

Dabbled with Mechwarrior 2 back in the day but it lost favor to Duke Nukem 3D and TIE Fighter. What I most remember from the games was the music, which is currently nestled away in my mp3 folder and Video Game playlist.

Duke 3d: "I'll rip your head off and shit down your neck"

CryEngine SDK 3.4: Seriously pretty graphics!

Quboid says...

>> ^L0cky:

Real Time Reflections!
Mandatory staple of graphics demos since bump mapping retired.


It's odd that reflections aren't used everywhere. I seem to remember that Duke Nukem 3D had reflections. It's certainly nothing new but even many new, high spec games still use silly silver surfaces. I suspect it's not that it's hard to implement, but that it's so expensive in terms of CPU,GPU and VRAM requirements that it's not worth the fairly marginal visual quality improvement. Hopefully CryEngine does this cheaply enough so it can be used without sacrificing much else.

If I was posting this on Bluesnews someone would blame consoles and they may have a point - when you're try to make ever prettier graphics using the same 5 year old hardware, something's got to give.

Zero Punctuation: Resistance 3

NetRunner says...

I guess I stand corrected, most gamers are now grumpy old men pining for the glories of yesteryear.

Fuck me, no wonder they advertize Viagra during X-Play.

I hear what you guys are saying, I just don't feel the same way. I guess part of it is that I don't really get the appeal of first person shooters anymore. I sorta liked 'em back when Doom was a hot name in gaming, and when I was young enough to think Duke Nukem 3D was groundbreaking for its mature themes. The last one I really liked was Half-Life, but that's because it heavily incorporated story elements, not because of the game mechanics (which were far from groundbreaking).

I thought Gears of War was a refreshing change of pace, and IMO presented the first real gameplay innovations we've seen in shooters since Doom. I'm glad there's been a lot of copying of their cover mechanics, since it adds real tactical considerations like cover fire and flanking to firefights. It's not enough to really make me a shooter fan again, but it's enough to keep me from being annoyed at developers for just continually putting new paint on 20-year old game mechanics.

I guess I just generally prefer action-adventure or sandbox games nowadays. Combat shouldn't be 100% of what games are about anymore as far as I'm concerned. If developers still want to make shooting the centerpiece of gameplay, then it should at least require some thought along the way, and force you to change weapons and tactics every now and then so it doesn't get stale.

Reverting back to "classic" shooter mechanics just seems like a step in the wrong direction to me.

Oh, and full disclosure, the only modern shooters I've played are Resistance, Gears, and Halo. Maybe I'm just missing out on something new and unique that everyone knows about from CoD or Battlefield, but from the sound of the reviews, I kinda doubt it.

Duke Nukem Figures Out What's Wrong with The Shining

siftbot says...

Tags for this video have been changed from 'Film, psychology, set, design, Stanley, Kubrick, movie' to 'Film, psychology, set design, Stanley Kubrick, movie, the shining, duke nukem 3d' - edited by xxovercastxx

Duke Nukem Forever Quicklook (yes it does suck that much)

ponceleon says...

>> ^KnivesOut:

Gearbox is a great developer, I hope this doesn't come back to bite them. I'm looking forward to Borderlands2.


Frankly, I don't think it will. The game is not really a Gearbox game, but rather a 3/4 finished game which they polished enough to release for historical reasons. I actually have MORE interest in the game since it is the dated POS it is than if they had scrapped everything and started from scratch.

The one thing that is evident from all the reviews is that this IS actually the game that took 14 years to get to market. As such, I'm just as curious as everyone else. That said, I just saw the Escapist review and they also panned it to crap. I think the main issue is that it isn't sexy, offensive, or funny... it is just stupid.

The best line from this video is the one where they comment of Duke responding "America, Fuck Yeah!" to some dialogue. That pretty much encapsulates it right there; it isn't clever, it isn't funny, it is just a piss-poor quote from a movie that was probably ten times as funny as this game.

All this said, it isn't Gearbox's fault at all. We all wanted to see this game for whatever it would turn out to be. The amount that has been written on the fiasco that was development alone is enough to interest non-gamers as to what this thing would turn out to be. In a strange way (as many reviewers have already stated), it is exactly what it should have been: a relic from a different time. Something that would have literally served as a good followup to Duke Nukem 3d.

Better with a beard (Blog Entry by Sarzy)

Ornthoron says...

>> ^Sarzy:

Oh, several. Yeah, I was thinking about that the other day. I tend to get really enthusiastic about stuff and then lose interest pretty quickly. The internet is littered with my abandoned projects. In my time I've started a personal website (with a bunch of links, like you'd see a lot back when the internet was a bit younger), Duke Nukem 3D fansite (back in the '90s), a Driver blog, an Interstate '82 blog (remember that game? Yeah, neither do I), a Rotten Tomatoes-style gaming review aggregator, a Day of the Tentacle sprite comic, a candy blog, a 1001 Essential Movies blog, a movie review site with a friend, and now this beard blog. And that's off the top of my head -- I'm probably forgetting something.
>> ^darkrowan:
How many blogs do you have now?



I never touched Interstate '82, but I had much fun with its predecessor Interstate '76. Great game, with exquisite music.

Oh, and you should do Donald Sutherland on your blog!

Better with a beard (Blog Entry by Sarzy)

Sarzy says...

Oh, several. Yeah, I was thinking about that the other day. I tend to get really enthusiastic about stuff and then lose interest pretty quickly. The internet is littered with my abandoned projects. In my time I've started a personal website (with a bunch of links, like you'd see a lot back when the internet was a bit younger), Duke Nukem 3D fansite (back in the '90s), a Driver blog, an Interstate '82 blog (remember that game? Yeah, neither do I), a Rotten Tomatoes-style gaming review aggregator, a Day of the Tentacle sprite comic, a candy blog, a 1001 Essential Movies blog, a movie review site with a friend, and now this beard blog. And that's off the top of my head -- I'm probably forgetting something.
>> ^darkrowan:

How many blogs do you have now?

Duke 3d: "I'll rip your head off and shit down your neck"

30 Years of First-person and First-person shooter

jwray says...

>> ^xxovercastxx:

>> ^jwray:
Q3 has no strangelove mod nor "giant maps", and I'm not sure if it's even possible to make either of them in Q3. Back when I played Q3 there weren't a lot of mod servers and they didn't have very creative mods. Although quake 3 had resource downloading, the interface for it sucked and was slower. UT had better music and way more user-created maps.

Let me count the ways that UT was superior to Q3:
1. The server browser was a million times better.
2. More mods
3. Better mods
4. More maps
5. Better maps
6. Better music
7. Better graphics
8. The options menus were a million times better. They had a real GUI instead of stone-age duke nukem 3D style menus.

I'd argue some of your "points" but most of them are irrelevant to the discussion of what sort of impact these two games had on the genre.
Your arguments are something of a reflection of UT gameplay itself, actually. You're just throwing all your thoughts in a giant pile without properly developing any of them.
Q3 was a more focused, more polished, more skill-based game and that's why I preferred it to UT's everything-to-everyone approach. Neither of them brought much to the table in terms of shaping the genre which is why I feel neither of them should be in this video.
Tribes is the definitive FPS of the late 90s, even if it never approached the popularity of these two. Every team multiplayer game since then has followed the formula that Tribes created when it comes to game types. Unfortunately, nobody has replicated the jetpack, high-mobility, massive maps, and the most skill-based weapon set I can think of.


There is no such thing as a "non-skill-based" weapon set. And there are a few CSS/TF2 servers running massive maps with jetpack mods.

30 Years of First-person and First-person shooter

xxovercastxx says...

>> ^jwray:

Q3 has no strangelove mod nor "giant maps", and I'm not sure if it's even possible to make either of them in Q3. Back when I played Q3 there weren't a lot of mod servers and they didn't have very creative mods. Although quake 3 had resource downloading, the interface for it sucked and was slower. UT had better music and way more user-created maps.


Let me count the ways that UT was superior to Q3:

1. The server browser was a million times better.
2. More mods
3. Better mods
4. More maps
5. Better maps
6. Better music
7. Better graphics
8. The options menus were a million times better. They had a real GUI instead of stone-age duke nukem 3D style menus.


I'd argue some of your "points" but most of them are irrelevant to the discussion of what sort of impact these two games had on the genre.

Your arguments are something of a reflection of UT gameplay itself, actually. You're just throwing all your thoughts in a giant pile without properly developing any of them.

Q3 was a more focused, more polished, more skill-based game and that's why I preferred it to UT's everything-to-everyone approach. Neither of them brought much to the table in terms of shaping the genre which is why I feel neither of them should be in this video.

Tribes is the definitive FPS of the late 90s, even if it never approached the popularity of these two. Every team multiplayer game since then has followed the formula that Tribes created when it comes to game types. Unfortunately, nobody has replicated the jetpack, high-mobility, massive maps, and the most skill-based weapon set I can think of.

30 Years of First-person and First-person shooter

jwray says...

Let me count the ways that UT was superior to Q3:

1. The server browser was a million times better.
2. More mods
3. Better mods
4. More maps
5. Better maps
6. Better music
7. Better graphics
8. The options menus were a million times better. They had a real GUI instead of stone-age duke nukem 3D style menus.



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