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Videos (195) | Sift Talk (3) | Blogs (25) | Comments (311) |
Videos (195) | Sift Talk (3) | Blogs (25) | Comments (311) |
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JURASSIC PARK GAMES With Jeff Goldblum(Honest Game Trailers)
I loved Trespasser even with all its flaws. There is a VR game called Island 359 that does a great job of recreating the mechanics of that game.
The first person PC one was actually pretty good. It had some novel and interesting gameplay mechanics, particularly with the player control. Especially for the time it was way more advanced than the standard jump+shoot+move controls.
Can't lean on a virtual table
I've tried to put my controllers onto a virtual windowsill so that I could adjust my headset mid game.... so I'm not surprised this would happen after a drink or two.
It's not that VR looks real or anything, but something in the brain just accepts it as real, particularly for automatic actions, such as wanting reach out to touch etc.
In Saturn's Rings 8K (Narrated by LeVar Burton) 2018 Trailer
Japan is planning to film the 2020 Olympics in 8k@120fps and the cameras have been around for 3-4 years now. Multiple companies are working on 16k VR prototypes. 4k is generally pointless unless as I said you simply want "productive" realestate, or sit very close to the display. Because VR displays are so close to your eye the required resolution to match visual acuity is around 16k. My point wasn't anything to do with VR or games but rather the effective viewing distance from the screen(s).
"At 6 meters or 20 feet, a human eye with that performance is able to separate contours that are approximately 1.75 mm apart"
https://en.wikipedia.org/wiki/Visual_acuity
6meters isn't a particular helpful distance for this argument but I'm sure you can do the math. 65" 4k display with 0.37mm pixel pitch would require a much closer distance to resolve the image properly. There is an advantage over 1080p but at normal viewing distances you won't be seeing all the detail of 4k.
source? i feel like there's a huge caveat to that. filming, editing, VFX, and displaying 16K is a long, long way away. 4K is already difficult and, honestly, rather pointless.
In Saturn's Rings 8K (Narrated by LeVar Burton) 2018 Trailer
we're talking about movies. 4/8/16K in VR/gaming is very, very different from a 4/8/16K movie.
It's entirely down to viewing distance and the viewer's vision. 4k is pointless at "normal" viewing distances. Whereas you need something like 16k to match visual acuity in VR. Unless you're simply interested in screen real estate.
In Saturn's Rings 8K (Narrated by LeVar Burton) 2018 Trailer
It's entirely down to viewing distance and the viewer's vision. 4k is pointless at "normal" viewing distances. Whereas you need something like 16k to match visual acuity in VR. Unless you're simply interested in screen real estate.
even as a file, it would probably chug here and there, depending on the compression and how beefy your machine is. 8K is fucking HUGE and SO unnecessary unless you have an imax theatre in your living room.
b4rringt0n (Member Profile)
Your video, Beat Saber VR game looks a like Jedi/Sith Training Simulator, has made it into the Top 15 New Videos listing. Congratulations on your achievement. For your contribution you have been awarded 1 Power Point.
This achievement has earned you your "Pop Star" Level 13 Badge!
Beat Saber VR game looks a like Jedi/Sith Training Simulator
Damnit... I love rhythm games, and who hasn't wanted to practice wielding a light saber? Looks like I'm going to need to invest in a VR rig at some point.
The Infinadeck Omnidirectional Treadmill - Smarter Every Day
Comment hidden because you are ignoring dag. (show it anyway)
Very cool. Love this series he’s doing on VR tech.
A Real Life Haptic Glove
A Dragon Torched My Hand (How Do VR Haptic Gloves Work?) has been added as a related post - related requested by eric3579.
A Real Life Haptic Glove
*related=https://videosift.com/video/A-Dragon-Torched-My-Hand-How-Do-VR-Haptic-Gloves-Work
A Real Life Haptic Glove
I’d heard of haptx before, but I didn’t realise they were this far along.
This is some incredible *engineering. The possibilities are amazing. Imagine a surgeon controlling a tiny robot in VR.
FunNationPK (Member Profile)
is this your video?
https://videosift.com/video/VR-reality-Best-Ever
If so, that's a self link.
https://videosift.com/faq?format=iframe#posting_guidelines
Green screen special effects are amazing to me
impressive, but not surprising that it can be done in realtime.
basically the same tech that is used for AR/VR, just has to sense+record the movement of the camera precisely.
Tilt Brush Painting
"Painting as an art form is evolving"....
....into vr sculpting?
Aliens: The Ride - Planet Coaster Dark Ride
according to planetcoaster forums, VR support is being considered for Planet Coaster.
As far as pneumatic chair, I don't think there's a consumer-affordable solution for that. (there are rumble chairs though, that can be programmed and most game engines support it)
Plug this in to a VR headset and a pneumatic chair and you'd be in for a hell of a ride.
Also, how great was the sound design in Aliens 1, 2 (SE) and 3 (Assembly Cut Obvs)? The maternal self destruct voice from the first movie never gets old.