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Knocking Down a Silo with a Sledgehammer
Hey, it's a member of the Red Faction!
Zero Punctuation: Red Faction Armageddon
>> ^hpqp:
Am I the only ZP fan truly tired at having to frantically scroll my volume bar from one extreme to another every time because of that godawful intro/outro music?
I'm with you on that one.
Zero Punctuation: Red Faction Armageddon
I liked Red Faction Armageddon. Sure the plot was silly and all that, but it had good old fashioned blow-the-hell-out-of-everything arcade shooter gameplay that worked pretty well.
It came out at a good time for that, right in the middle of a big lull, so I don't see anyone buying it now with all sorts of whiz bang stuff like Deus Ex coming out, but when it goes on sale on Steam for $20 or less, I recommend fans of mindless action checking it out.
Zifnab (Member Profile)
Your video, Zero Punctuation: Red Faction Armageddon, has made it into the Top 15 New Videos listing. Congratulations on your achievement. For your contribution you have been awarded 1 Power Point.
Zero Punctuation: Red Faction Armageddon
>> ^Ti_Moth:
I can't remember the last THQ game I actually enjoyed.
What about de Blob? I quite enjoyed that
Kevlar (Member Profile)
Your video, Hey Ash, Whatcha Playin: Red Faction Guerrilla, has made it into the Top 15 New Videos listing. Congratulations on your achievement. For your contribution you have been awarded 1 Power Point.
Sledgehammer Bomb Day
So THAT'S how my sledgehammer works in Red Faction: Guerrilla!
Space Asshole - The Sad Ballad of Douchebaggery on Mars
I dunno if Machinima is the right term, I guess it is, but it doesn't sound right because it's actually awesome.
From the song writers: http://idlethumbs.net/blog/space-asshole-the-video-game
"It's worth noting that the vast majority of this video was comprised of footage he simply had lying around after some FRAPS capture sessions of Reactor Zero's PC version of Volition's Red Faction: Guerrilla, before this song existed--this game is so wonderfully conducive to space assholism that there was little need to consciously sync it up."
Don't forget *spacy
Killing 22 final bosses in 5 minutes
Wow so I'm not the only person that played Wheel of Time! Balefire em into oblivion!
Perhaps more types of games would be better as FPS bosses can't be made that difficult. But even the most complicated game boss there is always going to be a vid on youtube showing how to glitch kill it in 10 seconds. Spoils the fun I reckon.
The games shown and bosses killed are:
Quake II - Makron
Red Faction - Colonel Masako
Jedi Outcast - Desann
Jedi Academy - Marka Ragnos
Deus Ex - Walton Simons
Deus Ex: Invisible War - J.C. Denton
Blood 2: The Chosen - The Ancient One
No One Lives Forever - Tom Goodman
No One Lives Forever 2 - Super Soldier Lieutenant
Aliens vs Predator 2 - General Rykov
F.E.A.R. - Alma
Hitman 2 - Sergei Zavrotko
Command & Conquer: Renegade - Dr. Petrova
Far Cry - Dr. Krieger
Wheel of Time - Ishamael
Nosferatu: The Wrath of Malachi - Malachi
Iron Storm - Consortium Officer
Bet on Soldier - Max Balding
Jurassic Park: Trespasser - Alpha Raptor
Kill.Switch - Archer
Klingon Honor Guard - Korek
Thief: Deadly Shadows - Gamall
Zero Punctuation - Red Faction Guerrilla
>> ^deathcow:
Has Yahtzee ever liked a game? Or is just a weekly hate-fest
I assume you didn't watch this one?
Zero Punctuation - Red Faction Guerrilla
>> ^deathcow:
Has Yahtzee ever liked a game? Or is just a weekly hate-fest
He said Portal is pretty much perfect. Look up his review of the Orange Box.
He also liked Saint's Row and a few others that I can't remember immediately.
Zifnab (Member Profile)
Your video, Zero Punctuation - Red Faction Guerrilla, has made it into the Top 15 New Videos listing. Congratulations on your achievement. For your contribution you have been awarded 1 Power Point.
Euphoria physics engine GC 2006 demo
CGI breastseses (in a pre-rendered movie context) are a different story than dynamically using physics engine to make them react realistically on the fly in a videogame. The technology itself has been around for awhile...I'm glad it's finally evolving to this state (to include living skeletal/muscle animation in player characters and what would normally be completely static + lifeless backrounds/environments), dunno if this engine includes fully dynamic destructible terrain or not but I'm surpised we haven't arrived to that point by now. Red Faction gave us a small and limited taste of the many new gameplay options that open up with it. Also hope they liscense their physics technology to other more "capable" devs. Knowing Lucasarts, probably not though.