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Unreal Engine 3 running on iPhone - Project Sword demo

yellowc says...

It's not an FPS, it is only FP with a fixed view you see here for combat. The controls for the FP are actually fucking fantastic, I almost died and went to heaven, so over the amateur hour on my iDevices.>> ^campionidelmondo:

Wow looks great. Of course controls are gonna be shit and ruin the game, just like any FPS on a touch screen.

Unreal Engine 3 running on iPhone - Project Sword demo

Kitten Plays Duck Hunt

Kitten Plays Duck Hunt

The William: The Geek Stove.

Solar Highways!!!

ctrlaltbleach says...

I don't know if could work or not but I like the idea.

And here is a little something from wiki that I read about earlier on yahoo.



Gorilla™ Glass

Corning’s Gorilla™ Glass is a high-strength alkali-aluminosilicate thin sheet glass used as a protective cover glass for high-end display devices such as notebook PCs, televisions, and mobile phones.[2] Originally invented in 1962, it did not find commercial applications until 2008.[3]
In October 2009, Motion’s C5 and F5 line of Rugged Tablet PCs became the first to feature the Gorilla™ Glass.[4] Later in March 2010, Corning announced that Gorilla™ Glass' use in the Japanese cell phone market.[5] Corning's next leap was a few days later, March 15, 2010 was incorporating the Gorilla Glass into the LG x300 Ultra-thin Mobile PC; which unveiled at the 2010 CES Convention in Las Vegas, Nevada [6][7]
Corning attributes the choice of Gorilla™ Glass superiority not only for "unparalleled damage resistance and protection" but:
"Thinner form factor: Gorilla™ Glass retains its performance advantage over standard chemically strengthened substrates even when used in thin form factors. Currently, Gorilla™ Glass is available as-drawn in thicknesses ranging from .5 mm – 2.0 mm.
Pristine surface quality: Because it is formed using Corning’s proprietary fusion process, Gorilla™ Glass offers the same high-quality pristine surface available with all of our high-technology display substrates. This feature offers the ability to use the glass “as drawn,” eliminating lapping and polishing processes which can introduce surface damage.
Compliance with environmental standards: Gorilla™ Glass is compliant with the Restriction of Hazardous Substances Directive (RoHS). It contains no heavy metals, making it an ideal component for devices engineered to meet environmental standards.
Compatibility with touch screen devices: Gorilla™ Glass can be used as a protective cover sheet for touch screen devices without impeding the functionality of the device. Reliable strength is important for these types of devices that function in response to pressure being applied to the glass.
Available with an easy-to-clean, wear-resistant coating: Customers can specify a version of Gorilla™ Glass with a special coating, making it easier to clean than other cover glasses. This is especially useful for devices that function by touch."[8]
In addition to its uses for mobile phones such as the Motorola Droidx[9], Corning expect increasing usage in television screens starting in 2011, with a projected market of $1 billion in 2011.[10][11]

Original iPhone Commercial Updated (Parody)

Deano says...

But you did start this off by saying you weren't into "hardwired buttons" because Windows isn't as solid as the OS on an ipod Touch.
I just don't think that makes any sense - what's the point of comparing them when they are so different?

The fact that phones use haptics suggests to me that the feedback from physical buttons is something that we all need and miss with touch devices. Personally I would like a real keyboard on my phone but getting that bigger screen seems like a fair trade-off. Maybe a slide-out keyboard is a future option for me.

>> ^jmd:

I wasn't refering to keyboards, neither the droids nore the iphones have a hardware keyboard. The majority of their interface use is not by typing either. I was concentrating more on the visual user interface..the windows themselves. The majority of Windows naggles are related to the operating systems upkeep of its internals and overhead, and how it handles application launches and such. The OS simply priorities the UI with the rest of the program, and that falls apart when under windows rules "It is acceptable to use most or even all cpu cycles for another program or windows upkeep process". Comparatively, the iphones/itouches put a bigger emphasis on making sure applications startup, run, and exit smoothly, and that video (interface visuals) does not lag or stutter while you are trying to use the touch screen to touch and move things.
Exiting 3d games has always been one of the most uggliest things in windows as a residual black window is left on the desktop for a second or more and the OS thrashes as swap memory of the windows that just became viewable is loaded into the freed memory. On the iphone on the other hand, while playing a 3d game, if I hit the home button the screen scales out and fades smoothly, and the audio slowly fades out. No pauses..no black screens..no sudden sound cut outs. It is extremely graceful. But that is enough of me rambling.

Original iPhone Commercial Updated (Parody)

jmd says...

I wasn't refering to keyboards, neither the droids nore the iphones have a hardware keyboard. The majority of their interface use is not by typing either. I was concentrating more on the visual user interface..the windows themselves. The majority of Windows naggles are related to the operating systems upkeep of its internals and overhead, and how it handles application launches and such. The OS simply priorities the UI with the rest of the program, and that falls apart when under windows rules "It is acceptable to use most or even all cpu cycles for another program or windows upkeep process". Comparatively, the iphones/itouches put a bigger emphasis on making sure applications startup, run, and exit smoothly, and that video (interface visuals) does not lag or stutter while you are trying to use the touch screen to touch and move things.

Exiting 3d games has always been one of the most uggliest things in windows as a residual black window is left on the desktop for a second or more and the OS thrashes as swap memory of the windows that just became viewable is loaded into the freed memory. On the iphone on the other hand, while playing a 3d game, if I hit the home button the screen scales out and fades smoothly, and the audio slowly fades out. No pauses..no black screens..no sudden sound cut outs. It is extremely graceful. But that is enough of me rambling.

Apple iPad Used During Surgery in Japan

westy says...

its so moronic its as if touch screen moniters and laptops havent exsisted for the last 10 years , its as if people need to be told by a large corperatoin that they can use something before they actualy do.

Any Sifters bought an iPad? (Blog Entry by dag)

rottenseed says...

>> ^dag:

I'm sorry wait - are you saying that Windows changed a paradigm by inventing a GUI?
I would argue that Apple - yes, has invented a paradigm changing GUI - (again). Flicking to scroll around a capacitive touchscreen all seems very passe in perfect 20/20 hindsight - but so-called smart phones weren't doing it before the iPhone. Have a look at a Nokia or Windows Mobile phone from that era- and it's pretty clear. static icons, optimised for a stylus or control pad, nothing harnessing the power of your finger. The Android phones are very good- I might get one some day - but they owe a debt of innovation to Apple for blazing the trail.
I'm sure that getting a game distributed through EA or Steam would be great, and they may have better terms than Apple - but I'd argue that single hacker working in his basement to make something cool has a very slim chance in brokering a deal with EA or Valve. The App store is making a lot of these single programmers very rich - and I think that's a good, disruptive thing.
>> ^EDD:
>> ^dag:
Apple has once again changed the paradigm of how we use computers.
Apple has empowered a whole generation of "little guy" developers to make good money from the app ecosystem - wresting power from the established game behemoths like EA.

"Changed the paradigm"? What are you smoking, mate? They might have changed the paradigm if they invented the touch screen (they didn't). They might have changed the paradigm if they invented a new, ultra-popular activity that we use computers for, like twitter or facebook or e-mail (they didn't). They might have changed the paradigm if they invented the mouse or a GUI like Windows (they didn't). They might have changed the paradigm if they invented MS Office or at least an equal alternative to at least one of its products (they haven't). But a simple rework on an ages-old tablet device which is only becoming popular now because of the brand and the drop in price which they can take very little, if any, credit for? Puhh-lease.
And as for your second argument - try and compare Apple terms for iPhone devs to EA Partners terms or Valve's Steam terms. You'll find that there are few publishers with shittier deals for game and software devs than Apple. And by the way - moving into the social mini-game market isn't exactly "wresting power" from publishers of AAA console and PC publishers like EA.


Whatchu talkin' 'bout Willis? Hahaha...see what I did there? I said that thing Gary Coleman used to say and now he's dead. Just as dead as the horse you guys are kicking...

Any Sifters bought an iPad? (Blog Entry by dag)

dag says...

Comment hidden because you are ignoring dag. (show it anyway)

I'm sorry wait - are you saying that Windows changed a paradigm by inventing a GUI?

I would argue that Apple - yes, has invented a paradigm changing GUI - (again). Flicking to scroll around a capacitive touchscreen all seems very passe in perfect 20/20 hindsight - but so-called smart phones weren't doing it before the iPhone. Have a look at a Nokia or Windows Mobile phone from that era- and it's pretty clear. static icons, optimised for a stylus or control pad, nothing harnessing the power of your finger. The Android phones are very good- I might get one some day - but they owe a debt of innovation to Apple for blazing the trail.

I'm sure that getting a game distributed through EA or Steam would be great, and they may have better terms than Apple - but I'd argue that single hacker working in his basement to make something cool has a very slim chance in brokering a deal with EA or Valve. The App store is making a lot of these single programmers very rich - and I think that's a good, disruptive thing.

>> ^EDD:

>> ^dag:
Apple has once again changed the paradigm of how we use computers.
Apple has empowered a whole generation of "little guy" developers to make good money from the app ecosystem - wresting power from the established game behemoths like EA.

"Changed the paradigm"? What are you smoking, mate? They might have changed the paradigm if they invented the touch screen (they didn't). They might have changed the paradigm if they invented a new, ultra-popular activity that we use computers for, like twitter or facebook or e-mail (they didn't). They might have changed the paradigm if they invented the mouse or a GUI like Windows (they didn't). They might have changed the paradigm if they invented MS Office or at least an equal alternative to at least one of its products (they haven't). But a simple rework on an ages-old tablet device which is only becoming popular now because of the brand and the drop in price which they can take very little, if any, credit for? Puhh-lease.
And as for your second argument - try and compare Apple terms for iPhone devs to EA Partners terms or Valve's Steam terms. You'll find that there are few publishers with shittier deals for game and software devs than Apple. And by the way - moving into the social mini-game market isn't exactly "wresting power" from publishers of AAA console and PC publishers like EA.

Any Sifters bought an iPad? (Blog Entry by dag)

Deano says...

It's on!
>> ^EDD:

>> ^dag:
Apple has once again changed the paradigm of how we use computers.
Apple has empowered a whole generation of "little guy" developers to make good money from the app ecosystem - wresting power from the established game behemoths like EA.

"Changed the paradigm"? What are you smoking, mate? They might have changed the paradigm if they invented the touch screen (they didn't). They might have changed the paradigm if they invented a new, ultra-popular activity that we use computers for, like twitter or facebook or e-mail (they didn't). They might have changed the paradigm if they invented the mouse or a GUI like Windows (they didn't). They might have changed the paradigm if they invented MS Office or at least an equal alternative to at least one of its products (they haven't). But a simple rework on an ages-old tablet device which is only becoming popular now because of the brand and the drop in price which they can take very little, if any, credit for? Puhh-lease.
And as for your second argument - try and compare Apple terms for iPhone devs to EA Partners terms or Valve's Steam terms. You'll find that there are few publishers with shittier deals for game and software devs than Apple. And by the way - moving into the social mini-game market isn't exactly "wresting power" from publishers of AAA console and PC publishers like EA.

Any Sifters bought an iPad? (Blog Entry by dag)

EDD says...

>> ^dag:

Apple has once again changed the paradigm of how we use computers.

Apple has empowered a whole generation of "little guy" developers to make good money from the app ecosystem - wresting power from the established game behemoths like EA.


"Changed the paradigm"? What are you smoking, mate? They might have changed the paradigm if they invented the touch screen (they didn't). They might have changed the paradigm if they invented a new, ultra-popular activity that we use computers for, like twitter or facebook or e-mail (they didn't). They might have changed the paradigm if they invented the mouse or a GUI like Windows (they didn't). They might have changed the paradigm if they invented MS Office or at least an equal alternative to at least one of its products (they haven't). But a simple rework on an ages-old tablet device which is only becoming popular now because of the brand and the drop in price which they can take very little, if any, credit for? Puhh-lease.

And as for your second argument - try and compare Apple terms for iPhone devs to EA Partners terms or Valve's Steam terms. You'll find that there are few publishers with shittier deals for game and software devs than Apple. And by the way - moving into the social mini-game market isn't exactly "wresting power" from publishers of AAA console and PC publishers like EA.

Any Sifters bought an iPad? (Blog Entry by dag)

Deano says...

No.

I think the fact that Apple had the momentum and brand awareness to launch something like this successfully is the most interesting part of the story. Microsoft have tried and failed, probably because they can't design but also because the timing wasn't right. Now that everyone accepts touch-screen phones (although I'm happy to hold out) the tablet market has a chance.

For me, I would like a tablet device to be more about interacting with the world and capturing voice/images/video in interesting ways. And it should be very easy to copy that data to your desktop PC where the real work is done. It's got to be more than just a web browser and shiny object of desire.

Let's hope that competition gives us tablets with the features that are missing from the ipad. At least add a fucking USB port.

Comcast iPad App - Control Your Box from Your iPad



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