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Mandolorian Season 2 Trailer

BSR says...

The Outland TIE fighter was first depicted in the mobile app Star Wars: Card Trader as part of the set Illustrated Outlaws released on October 4, 2019.[4] It appears in the final two episodes of the first season of The Mandalorian, a 2019 Disney+ television series.[2][3]

The ship was originally designed by Industrial Light & Magic concept artist Doug Chiang for the 2015 film Star Wars: Episode VII The Force Awakens,[9] though it went unused in the film itself. Later, during the development of The Mandalorian, series creator Jon Favreau and his team saw Chiang's concept and decided to incorporate it into their project. To bring the vehicle to life, a physical prop of the ship was built on the show's set, whereas the TIE's folded wings were realized through computer-generated imagery.[10]

https://starwars.fandom.com/wiki/Outland_TIE_fighter

bremnet said:

OK, since there's a bunch of experts on this thread, when did the Tie fighters first show that they had folding "wings" (solar array panels) as @ the 1:13 mark. I ain't no Star Wars expert, but this is the first time I've seen this. Help?

Mandolorian Season 2 Trailer

bremnet says...

OK, since there's a bunch of experts on this thread, when did the Tie fighters first show that they had folding "wings" (solar array panels) as @ the 1:13 mark. I ain't no Star Wars expert, but this is the first time I've seen this. Help?

"Now that is a name I haven't heard in a long time".

ant says...

I was late to Star Wars, but I fell love with its PC games like X-Wings, TIE Fighters, Dark Forces, etc. I never saw the original movies in theaters until their SEs in college. Better late than never.

Star Wars: Squadrons – Official Reveal Trailer

moonsammy says...

Ok, being able to pilot a tie fighter in VR means I really need to build a new pc. Sure I want to play Alyx pretty badly as I've been fiending for new HL for years, but this is something tiny child me would probably explode in joy over. So that's gonna need to happen.

TIE Fighter Intro

Space Station Transit 2017 ECLIPSE, My Brain Stopped Working

The 7th Guest: Official Trailer

ant says...

Yeah Myst wasn't for me too. It's pretty, but boring to me. Too bad Rebel Assault series were linear. Cutscenes were cool though! Ah yea, X-Wing, TIE Fighter, etc. Don't forget Dark Forces and others. DOOM obviously for me. Descent! On Kali. Ha. Did you know about the new Descent game, Overload? https://playoverload.com/ if you haven't seen it! It was pretty and nice. I never got into Wing Commander and Homeworld series.

cloudballoon said:

I didn't finish Myst, just wasn't interested. But Rebel Assault, that was cool as heck back in those days. The Star Wars experience was so immersive even though the controls were simple. C&C was campy fun too. I played each and every Wing Commander, TIE/X-Wing space sim games there were. Descent & Homeworld...

Can you guess I'm a sci-fi fan? X-D

Ashenkase (Member Profile)

Star Wars Battlefront: Death Star Teaser Trailer

ChaosEngine says...

Look, just stop fucking around and release an updated x-wing and tie fighter.

I'd pay stupid amounts of money for that.

Give it decent HOTAS and VR support and it'd go up to ludicrous amounts.

The Most Costly Joke in History

transmorpher says...

Dog fighting does not exist, and has not existed since WW1.

Even in WW2, planes attacked in passes. They start up high, fly down to pick up speed, attack and keep flying so that the enemy cannot catch them.

As that is happening, another pair of planes is already on it's way to make another pass.

Planes do not chase each other dodging around like X-wings and Tie Fighters. Because as soon as you do that their wingman shoots you down.

TopGun trains pilots in BFM and team work skills, not so much dog fighting. While one v one dog-fighting is part of learning good team work skills and becoming familiar with different scenarios, it isn't the focus.

In Vietnam, the missiles and radars were unreliable and missile had to be fired from a fairly close range. That hasn't been the case for some 30 years now, with missiles getting better all of the time with some insane ranges upwards of 80 miles. The plane is becoming more of a launch platform for missiles than anything else. That's why every fighter plane after the F-4 was designed that way primarily. The worlds best fighter is still the F-15 which has a massive radar and the best missiles. And less maneuverability than the F-16. Because they know dog fighting does not happen.



The scenario you mentioned where the planes are flying close together is not realistic - close in air to air combat is 100 miles.

Especially if the enemy plane has better maneuverability(which all Russian planes do already do anyway, apart from the F-16 if lightly loaded).
Pilots know very well the strengths of their planes, they would never put them in a position like that. They would be pinging each other to make their presence known (if a show of force was the desired effect) from over 100 miles away.


None of this makes the F-35 a good plane by any means. But I just don't agree with the reasoning in the comments here and in the media.

For example people keep mentioning the "Jack of all trades" issue. But they ignore the fact that ALL fighter planes built over the last 40 years have been turned into jack of all trades through necessity. Yet nobody criticizes them for it.

I mostly fly the same simulators as the US national guard does. So I'm hoping that it's accurate. But more than that I read a lot of books written by pilots about air to air and air to ground engagements. Which makes me more knowledgeable than 99.99% of the journalists reporting on the F-35. You'll notice that most aviation specific sites don't tend to bag out the F-35 because have a much better idea of how air combat works than the regular media sites.

EDIT: I was not aware they were ignoring failed tests. That's pretty worrying. Do you have more info on it I can read about?

Mordhaus said:

I've repeatedly discounted your comments, but I simply can't seem to make headway.

The F4E ICE was a modified German version of the F4E. It had much better engines than any other version of the craft, a dedicated WSO, and it still only barely outperformed the F16. The other F4 variants absolutely did not turn better or have a higher rate of climb than the F16.

Dogfighting hasn't been around since WW1? Are you crazy? What would you call the numerous dogfighting techniques developed during WWII? Admittedly there was a drop off in dogfighting during the Korean War, but that was because we were shifting to jets as our primary fighters and people didn't have the speeds worked out. When we went to Vietnam, we found that many times the planes were so fast they were closing into gun range before they could get a missile solution. Hence the creation of the Fighter Weapons School (aka TopGun).

The Air Force couldn't believe it was a skill issue and decided to go a different way, loading more sensors and different cannon onto the airplanes. They still relied on missiles primarily, assuming that dogfighting was DEAD. Well, after some time passed, Navy kill to loss ratios went from 3.7-1 to 13-1 and (SURPRISE) Air Force kill to loss ratios got even worse.

After this, the Air Force quietly created their own DACT program, unwilling to be vocal about how wrong they were. Now, if you primarily play video games about air sorties, you might get the idea that you get a lock a couple of miles before you even see the enemy, confirm the engagement, click a button, and then fly back home. Actual pilots will be glad to set you straight on that, since you might have to get close to the intruding craft and follow them, waiting. What happens when you get close? Dogfights happen.

As far as the capability of the plane, of course it is going to fail tests. But the problem is that, like in the case of the Marine's test, so much money has been invested in this plane that people are ignoring the failures because they are scared the program is going to get shut down. Realistically, that just is going to increase the time this plane takes to get ready for service, increase the costs, and it isn't going to fix the underlying problems in the design of the craft.

I don't know what else I can say. The plane is going to turn out to be a much more expensive version of the F22 and it will most likely quietly be cancelled later down the line like the F22 was. The bad thing is, the government will immediately jump to the next jack of all trades plane and once again we will find it is a master of none.

Ten/10 Star Wars Movie Mistakes You Missed

Payback says...

In Return, at one point the Falcon is flying away from the new Death Star, being chase by dozens of tie fighters. In a compositing error, the Falcon flies up at the camera, and you can see a couple tie fighters "through" the falcon.

The Empire Invades L.A.

Asmo says...

Seems to be a common theme lately, decent models etc, but the animation is in slow motion. Tie fighters and planes should be screaming around at high speed but seem to be inching (and don't get me started on the slow ass laser bolts).

But hey, I couldn't even begin to do something like this so the artist is miles ahead of me. Still fun to watch.

TIE Fighter - Epic Anime short - Go Empire!!

MilkmanDan says...

Nope. I have been a big Star Wars fan since I was a young kid (not quite old enough to have seen ANH or ESB in theaters, but I did see RotJ on the big screen, plus of course watching them all on TV many many times growing up) but somehow I missed out on those games.

Quick google shows Wing Commander 1 as 1990, Wing Commander 3 at 1994, TIE Fighter also in 1994, and X-Wing Alliance in 1999. I played those Wing Commander games (and others), and played a lot of Star Wars games during that span, including stuff like Shadows of the Empire and Rogue Squadron for N64. But somehow the X-Wing and TIE Fighter stuff stayed off my radar at the time.

Should I check GOG?

ant said:

Dude, not even X-Wing Alliance?

TIE Fighter - Epic Anime short - Go Empire!!

MilkmanDan says...

I never got into the TIE Fighter or X-Wing games, my space sim experience of that era was all Wing Commander.

BUT, that video made me incredibly nostalgic for Star Wars Galaxies: Jump to Lightspeed, the space sim expansion to the MMO. Actually had really well modeled craft, customizable component loadouts, etc. I miss SWG a lot, and JTL in particular. Guess I'll wait a few more years for SWGEmu, right now the ground game is fairly solid but JTL is still in the pretty distant future.

Zawash (Member Profile)



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