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Golden Axe playthrough

ant says...

>> ^NicoleBee:
Oh man, did Sega ever have crappy MIDI


I actually like the music, especially from Playstation.

Does anyone have the full playthrough of the DUEL gameplay in the home ports? I could only get to those two big knights or something. It's hard especially when you can't regain health in Duel.

Golden Axe playthrough

Rush YYZ - Played by a 13 Year Old Girl Drummer!

jmd says...

Yea, the stick flipping really got in the way of a good performance there.

That said, as a midi nut I can tell you there really isn't a good midi of YYZ out there. Guitars in midi are a bit of an artform and none of them had it.

In those instances however some girls just decide to do the entire thing solo...

http://www.youtube.com/watch?v=4XsYuHbXZUk

(to be fair, the drums were pre-done, I thought she started out doing them in realtime but later one she is clearly not. EDIT: She us controlling multiple drum tracks with her feet, so while not realtime, she is controlling which drum patterns are played in realtime).

Rush YYZ - Played by a 13 Year Old Girl Drummer!

phelixian says...

Eh... I liked her playing for sure. Didn't dig the MIDI, her fake smiles(cringe-tastic), or all those twirls(which mess up her rhythm more than once). I'd rather see her intensely playing it perfect and then smiling at the end for real, instead of trying to copy peart.

I like genuine, not forced.

Rush YYZ - Played by a 13 Year Old Girl Drummer!

fdisk says...

Peart does do a fair amount of flair -- twirling, flipping and throwing. The difference here is he has to play for 90+ minutes and she just give it her all for a measly 2:11.

The MIDI ruined it for me.

Rush YYZ - Played by a 13 Year Old Girl Drummer!

LED Sensitive Electronic Air Piano

joedirt says...

I don't know why this would be fake, but the video doesn't seem to sync up. Seems like someone played music dubbed after.

It could be a sequencer only.. Where the music is already in the midi and you are only controlling the pace and it is all one big next note switch.

I don't see how there are three vertical levels. My assumption is that it works based upon when you stop moving to avoid any transient hand motions.

Robot Chicken - Permanently Handicapped By A Jedi?

Guitar Hero - World Tour Drum Kit - Geek

omnistegan says...

Thanks for the link. Pretty awesome if you ask me. I know there is at least one guitar company that includes a MIDI output. So potentially you could play guitar hero with a real guitar..... damn, I really don't need another project.

Muscle sensors on arms, to conduct electronic music

bamdrew says...

its avant-garde, man. Get with it!

I thought it was cool that his electromyography recordings are not just triggering samples, the population of muscle contraction motor activity seems to be modulating the population size of sounds triggered... as in X number of motor neurons gives Y number of 'strings plucked' or 'drums hit' in close succession.

Pretty cool MIDI controller! Throw away your keyboards, everybody!

Yes, You can be cute AND good at drums !

blankfist (Member Profile)

Starglider intro on Atari ST

Zonbie says...

LOL I remember this! My brother had this on his ST I was only 10 when I saw this - the music was awesome because it wasn't a MIDI track but sampled! WOW, I think a sizeable chunk of disk 1 was that track

(remember "sizeable" of 720K!)

From Wiki - for those who remember
Starglider is a 3D video game released in 1986 by Rainbird. It was developed by Argonaut Software, led by programmer Jez San. The game was inspired by Jez San's love of the 1983 Atari coin-op Star Wars,[1] It was a fast-moving, first-person combat flight simulator, rendered with colourful wireframe vector graphics. The game took place over the surface of the occupied planet Novenia, and it was the player's goal to rid the world of the mechanised Egron invaders. To this end the player was equipped with a high-performance AGAV fighter aircraft, which was armed with lasers and television-guided missiles.

Starglider was originally developed by Argonaut Software for the 16-bit Commodore Amiga and Atari ST machines. Rainbird also commissioned Realtime Games to produce 8-bit versions for the Amstrad CPC, Amstrad PCW, and ZX Spectrum (128k, with a cut-down 48k version without sampled speech or special missions), and also for the IBM-compatible PC running in CGA. Solid Images were commissioned to produce versions for the Commodore C64 and Apple IIGS. Most versions included then-novel sampled speech, from Rainbird employee Clare Edgeley.[1]

Starglider was packaged with a sci-fi novella by James Follett, describing the game's background story

It was followed in 1988 by the sequel, Starglider 2.

Zifnab Vote Count: Its Over 30000!!! (Sift Talk Post)

Alone In The Dark's First Scene/Level Walkthrough



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