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Wii - Hand Drawn Revolution

pigeon says...

This video was an entry for a contest to win a Wii. The total time spent was close to 80 hours between drawing and editing on the computer.

From the animator:

"I made this animation over the past month showing different uses for video game characters using the Wiimote. 700 pages is a lot to hand draw. After Effects, Maya, Flash and more were all used to make this happen. Considering I've never done hand animation before I'm quite pleased with the results."

PS3 Delivers the Graphics!!! (WYSIWYG!)

tremor says...

"well, some of that stuff is pre-rendered, but the PS3 could do this in real-time without a doubt..."

To an extent - However, the process a real time engine uses to render a scene is vastly different because of the limits both software and hardware impose; compared to a scene created in Maya or Softimage which is then somtimes rendered with additional layers of detail and effects. When using a PC to render a scene it pulls from pre-defined 'rules' that are compliant with 3D APIs like OPEN-GL or Direct3D - And it's with those pre-set boundries that are limiting the realism we all crave.



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