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The Elder Scrolls V : Skyrim

sineral says...

My top 5 favorite games, in no particular order:
Portal
Final Fantasy 3
System Shock 2
Thief 2
Morrowind

Maybe, I'd have to think about it more actually. But that's a pretty damn good list anyways. All of those games except for Portal gave me a strong feeling of being immersed in an actual alternate world. Playing them felt less like playing a game and more like traveling to some far away land.

Studio Ghibli's new PS3 game trailer

RedSky says...

I always find it funny how different markets have their overdone cliches. Western console gaming is chock full of mindless gun-ho FPSs full of overblown alpha male characters, Japan can't seem to get over Final Fantasy styled RPGs, Korea is crazy about grind-tasting MMORPGs.

Deus Ex: Human Revolution Trailer

legacy0100 says...

Is it just me or does the CGI and graphic techniques used seem awful lot like a mix of Metal Gear Solid and Final Fantasy?

It just looks...Japanese

[EDIT]: Oh, no wonder. It's co-produced by Square Enix and their Art Director happens to be Japanese.

100 Super Nintendo games in 10 minutes

GeeSussFreeK says...

1. Chrono Trigger (0:00)
2. Super Mario Allstars (0:07)
3. Legend Of the Mystical Ninja (0:13)
4. Hagane (0:19)
5. Axelay (0:25)
6. Romance of the Three Kingdoms 3 (0:31)
7. Pilotwings (0:37)
8. Super Punchout! (0:43)
9. Wild Guns (0:49)
10. Secret of Mana (0:55)
11. Super Double Dragon (1:01)
12. Earthbound (1:07)
13. Addams Family (1:13)
14. Actraiser (1:19)
15. Biker Mice from Mars (1:25)
16. Aliens vs Predator (1:31)
17. Breath of Fire (1:37)
18. F-Zero (1:43)
19. Gradius 3 (1:49)
20. Megaman 7 (1:55)
21. Super Star Wars (2:01)
22. Rock'n Roll Racing (2:07)
23. Pocky & Rocky (2:13)
24. Legend of Zelda - Link to the Past (2:19)
25. Prince of Persia (2:25)
26. Bust A Move (2:31)
27. Out of this World (2:37)
28. Super Metroid (2:43)
29. Blackthorne (2:49)
30. Animaniacs (2:55)
31. Street Fighter 2 (3:01)
32. Secret of Evermore (3:07)
33. Super Mario World (3:13)
34. Sparkster (3:19)
35. Demons Crest (3:25)
36. Aladdin (3:31)
37. Final Fantasy 3 (3:37)
38. Castlevania X (3:43)
39. Final Fight (3:49)
40. Donkey Kong Country (3:55)
41. EVO (4:01)
42. Starfox (4:07)
43. Super Adventure Island (4:13)
44. Flashback (4:19)
45. Sunset Rider (4:25)
46. Shadowrun (4:31)
47. Final Fantasy 2 (4:37)
48. Indiana Jones Greatest Adventures (4:43)
49. Lufia 1 (4:49)
50. Kirbys Dream Land 3 (4:55)
51. Joe & Mac (5:01)
52. Magical Quest Starring Mickey Mouse (5:07)
53. Killer Instinct (5:13)
54. Super Bonk (5:19)
55. Ninja Warrior (5:25)
56. The Lost Vikings (5:31)
57. Harvest Moon (5:37)
58. Spiderman VS Venom (5:43)
59. Lion King (5:49)
60. Super Castlevania (5:55)
61. Super Mario RPG (6:01)
62. Teenage Mutant Ninja Turtles IV - Turtles in Time (6:07)
63. Kirbys Avalanche (6:13)
64. Contra 3 (6:19)
65. Mortal Kombat 2 (6:25)
66. Super Turrican 2 (6:31)
67. Tiny Toon Adventures (6:37)
68. X-Men (6:43)
69. Megaman X 1 (6:49)
70. Super Mario World 2 (6:55)
71. Battle Toads & Double Dragon (7:01)
72. Tales of Phantasia (7:07)
73. NBA Jam Tournament Edition (7:13)
74. Tetris Attack (7:19)
75. Stunt Racer FX (7:25)
76. Super R-Type (7:31)
77. Ninja Gaiden Trilogy (7:37)
78. Earthworm Jim (7:43)
79. Dragon View (7:49)
80. Yoshis Safari (7:55)
81. Sim City (8:01)
82. King of Dragons (8:07)
83. Super Offroad (8:13)
84. Madden 95 (8:19)
85. Super Bomberman (8:25)
86. Tetris & Dr. Mario (8:31)
87. Mario Paint (8:37)
88. Arkanoid 2 (8:43)
89. Final Fantasy Mystic Quest (8:49)
90. Cybernator (8:55)
91. Cool Spot (9:01)
92. Super Mario Kart (9:07)
93. Death and Return of Superman (9:13)
94. Teenage Mutant Ninja Turtles - Tournament Fighters (9:19)
95. Soul Blazer (9:25)
96. Super Ghouls & Goblins (9:31)
97. Zombies Ate My Neighbors (9:37)
98. Darius Twin (9:43)
99. Captain Commando (9:49)
100. Lemmings (9:55)

Reason #134 that I don't have a girlfriend (Blog Entry by Sarzy)

Bet now you wish you voted for him! ;-)

Timelapse of a game programmer

westy says...

>> ^dannym3141:

I think i was trying to do a sendup of an armchair critic attacking something she/he didn't really understand properly. I don't REALLY care about how you spell (why should i when you don't?). I think it's a good analogy for this guy's game. You put in as much effort as you're willing to in the time you've got. You sacrifice your spelling in order to get a point across in a short amount of time - just as this guy has to sacrifice certain gameplay elements to complete his vision in 48 hours. It's as much to do with sacrifice/time management as it is to do with "how the game plays".
You know that even a game as cosmetically simple as Braid doesn't get whipped up in 2 days by one person. It boggles my mind to think how he managed to do what he did in such a short spell of time. I dare say the game could have been improved with some 3d elements, correct lighting and shading, JRPG style zero-g hair waving and other such modern miracles, but it'd take a team of 100 people half a year to do something on that scale.
20 of that team would be an art department, another 20 motion capture, another 20 probably texture/modelling designers, and the remaining 40 would be programmers to bring it all together. And they'd all be working more or less at the same time - think of the man hours! If anyone even has the skill set to DO a final fantasy game on their own, it'd probably take them a decade or two.
I would love to see some better games done from the ground up in 24 hour periods. However that wouldn't make what this guy made any less of an achievement. I think people are taking issue with just that - it's not whether you think the game is worth playing in the modern game market, it's whether you think it was an impressive feat or not!
That's about the skinny for you, hope i've cleared it up.
thanks for that , but my piont is 100% valid and you obvously understood what i wrote so evan though the spelling was shit and the punctuatoin bad it still performed its function.
I can do manny things in 48 hours , if im going to publish it on the internet im going to take the good and the bad criticisum.

Is the rule that is has to take 48 hours of work before you allow bad criticism to go unnoticed, or was that just an accident? Feel free to criticise my comprehension of your comments without consequence - it nearly took me 48 hours.


I am a games developer , i know how long and how much time it takes to make games. when saying the art and charactor movment is bad that is within the context of spending 48 hours on a game.

having a nice art asthetic + solid charactor movment are not things that necaccerly would be impacted by a 48 hour development time.

you can work with the time frame you have and do art around that , for example if this guy had gone for realy realy LOfi graphics i think it would have been less work and looked far better.

as for player movment in flash there are plenty of scripts and methadoligies for knocking out Mario typ charactor movment within 30min.

allso i was very clear thst "the mechanic of shooting the tiny dudes is good though" and thats realy the core aspect of the game , my piont was that its a shame that the art and basic charactor movment were a total detrement to something that could have been alllot better with minimal effort and some slight changes.

Timelapse of a game programmer

dannym3141 says...

I think i was trying to do a sendup of an armchair critic attacking something she/he didn't really understand properly. I don't REALLY care about how you spell (why should i when you don't?). I think it's a good analogy for this guy's game. You put in as much effort as you're willing to in the time you've got. You sacrifice your spelling in order to get a point across in a short amount of time - just as this guy has to sacrifice certain gameplay elements to complete his vision in 48 hours. It's as much to do with sacrifice/time management as it is to do with "how the game plays".

You know that even a game as cosmetically simple as Braid doesn't get whipped up in 2 days by one person. It boggles my mind to think how he managed to do what he did in such a short spell of time. I dare say the game could have been improved with some 3d elements, correct lighting and shading, JRPG style zero-g hair waving and other such modern miracles, but it'd take a team of 100 people half a year to do something on that scale.

20 of that team would be an art department, another 20 motion capture, another 20 probably texture/modelling designers, and the remaining 40 would be programmers to bring it all together. And they'd all be working more or less at the same time - think of the man hours! If anyone even has the skill set to DO a final fantasy game on their own, it'd probably take them a decade or two.

I would love to see some better games done from the ground up in 24 hour periods. However that wouldn't make what this guy made any less of an achievement. I think people are taking issue with just that - it's not whether you think the game is worth playing in the modern game market, it's whether you think it was an impressive feat or not!

That's about the skinny for you, hope i've cleared it up.

thanks for that , but my piont is 100% valid and you obvously understood what i wrote so evan though the spelling was shit and the punctuatoin bad it still performed its function.

I can do manny things in 48 hours , if im going to publish it on the internet im going to take the good and the bad criticisum.


Is the rule that is has to take 48 hours of work before you allow bad criticism to go unnoticed, or was that just an accident? Feel free to criticise my comprehension of your comments without consequence - it nearly took me 48 hours.

Guild Wars 2 Shows Us How To Sell A Game

teebeenz says...

>> ^MilkmanDan:

I stopped being interested in Guild Wars 2 after I heard (quite some time ago) that they were scrapping the max level of 20. From this video, looks like I need to give it some further looks.
I hate grinding. I hate level systems. I hate when my character at the end of the game is multiple orders of magnitude stronger than at the beginning -- Final Fantasy style (start with 38HP, end the game with 9999HP, yet nothing really changes because the ratios of damage / defense / max health etc. all remain relatively constant).
I've only really been into 2 MMOs. I started with UO at launch and played for about a year, eventually quitting because I hated the open PvP. It took me a long time to decide to give another MMO a shot after that, but I took the bait for Star Wars Galaxies and played from a few days after launch for over 4 years. I hated the leveling process in SWG, but once I had finished it I got to play a nice sandbox-style open world game that suited me very well. Too bad that the life-cycle management of SWG stands as probably the best example of what NOT to do in maintaining an MMO -- I'll never play an SOE game again.
I tried Guild Wars 1 and really liked it, but since I was at the time most active in SWG I never got community connections in Guild Wars that could have had me really hooked.


The max lvl is 80, however like the original GW levels mean virtually nothing. In fact unlike others MMOs where each level takes more XP to gain, GW2 has the same XP required for each. Its more of a simple marker or your progress. If you are lvl 80, and you want to play with a friend of lvl 1, not a problem, GW2 will scale your levels to match.

Guild Wars 2 Shows Us How To Sell A Game

MilkmanDan says...

I stopped being interested in Guild Wars 2 after I heard (quite some time ago) that they were scrapping the max level of 20. From this video, looks like I need to give it some further looks.

I *hate* grinding. I *hate* level systems. I *hate* when my character at the end of the game is multiple orders of magnitude stronger than at the beginning -- Final Fantasy style (start with 38HP, end the game with 9999HP, yet nothing really changes because the ratios of damage / defense / max health etc. all remain relatively constant).

I've only really been into 2 MMOs. I started with UO at launch and played for about a year, eventually quitting because I hated the open PvP. It took me a long time to decide to give another MMO a shot after that, but I took the bait for Star Wars Galaxies and played from a few days after launch for over 4 years. I hated the leveling process in SWG, but once I had finished it I got to play a nice sandbox-style open world game that suited me very well. Too bad that the life-cycle management of SWG stands as probably the best example of what NOT to do in maintaining an MMO -- I'll never play an SOE game again.

I tried Guild Wars 1 and really liked it, but since I was at the time most active in SWG I never got community connections in Guild Wars that could have had me really hooked.

Wonder Woman - 69 And Still Smokin' (Art Talk Post)

dag says...

Comment hidden because you are ignoring dag. (show it anyway)

I like the new look- though there is more than a nod to Anime - she looks like a Final Fantasy character.

The old costume made Lynda Carter look like she was wearing over the naval, control top granny panties, IMHO.

Playstation 4 - Leaked Launch Trailer [FAKE]

Shepppard says...

I highly doubt this is real..or in context.

"In testing" could mean we're still years away from getting it anyway.

However.. They still have too much potential locked away in the PS3, nothing has really pushed its limits yet.

I am also, however, eagerly awaiting the sony press conference at E3, move is the only thing that looks reasonably marketable (a Wii HD market will net a lot of gamers who are fed up with the mostly T and below rated games), there has been the talk of 3d coming to ps3, and last but not least, a while back Tetsuya Nomura stated that Final Fantasy VII fans should be happy with E3 this year.

He has since followed up by saying "FFVII main character Cloud Strife creator Tetsuya Nomura is the one doing the talking this time. In a recent Famitsu interview, the powerful Square Enix producer said the following of FFVII and the Cloud character: "Fans are looking forward to an oft rumored remake of FFVII, but I don't believe this will happen for the time being. However, it's possible that he [Cloud] will appear in other titles as a guest character."

In my opinion, sony is going to "Win" at this years E3.

Deus Ex: Human Revolution E3 2010 Trailer

DonanFear says...

Square-Enix, the japanese developer of Final Fantasy are known for great CGI-trailers, true, but they are probably not involved in this game at all. The only reason this game has a Squeenix logo is because they bought Eidos last year, the game is being developed in Canada by Eidos Montreal.

I don't like the way they are branding stuff after the takeover, it's very confusing and easy to think the japan studio is somehow involved with games they have nothing to do with.

Azureus Rising - Kickass Proof Of Concept Trailer

VoodooV says...

I gotta agree with the last two people. Looks great, but virtually nothing of substance. The whole giant leaping thing, dramatic pauses when landing, and the whole casual elimination of one's enemies without breaking a sweat is tired and ridiculous. The guy spends so much time NOT looking at his attackers. If he obviously doesn't care about the attacker since they're not much a threat, then why should the audience? The whole "one man vs hordes of inept bad guys" thing has been done to death.

Its just way too Final Fantasy-ish to me.

Monkey Island theme over the years

jmd says...

Ahh yes, my favorite past time, midi music. I picked up my first cd rom drive and with it, the must have cd game of all time, 7th guest. 7th guest was a SVGA game (That sucker was 8 bit color! 256 colors and some how they pulled off transluscent digital video footage over the back ground) that used Midi for all its music. I discovered the game had an easter egg, the 2nd disc had a red book cd audio track of most of the games soundtrack played on the SCC1 roland board. After hearing just how good these midi files could sound, I quickly got into the world of PC Midi. I upgraded my SBpro to an SB16 multi cd, this monster not only supported the proprietory connector for my cdrom drive, but also an MPU expansion connector for a midi daughter board. The first daughter board I got was creatives wave blaster, but it was pretty weak. I figured out if I wanted a really good midi sound, I would need to plunk down some seriouse cash, and it would probably need to be from roland. So I picked up the roland SCD-15 (I still have that thing! but nothing to plug it into now) and while not quite as good as the dedicated SCC1, it was enjoyable. (http://www.youtube.com/watch?v=rJlkz6V0VOQ to hear how it sounded)

I picked up the SBlive as soon as it came out and proceeded to knock several megs of instruments into that sucker as well. I even put together a sound font called musica theoria (its hilarious when I google that now). My thirst for playing with midi music now is dried up now, but I have a sizeable collection of chip music, sound tracks from my fav gameboy/genesis/snes/ps1 (the entire final fantasy 7-9 series is chip music) so I can hark back on old memories of how music evolved over the decades.



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