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Cute Chocolate Lab With Kitten

Students from Hogwarts four houses say what their thing is.

Sagemind says...

Gryffindor
Gryffindor values bravery, daring, nerve, and chivalry. Its emblematic animal is the lion and its colours are scarlet and gold. Minerva McGonagall is the most recent Head of Gryffindor. Sir Nicholas de Mimsy-Porpington aka Nearly Headless Nick is the house ghost. The founder of the house is Godric Gryffindor. Gryffindor corresponds to the element of Fire. The common room is located in one of the highest towers at Hogwarts, the entrance is situated on the seventh floor in the east wing of the castle and is guarded by a portrait of The Fat Lady. She permits entrance if given the correct password which is changed numerous times throughout the school year.


Hufflepuff
Hufflepuff, founded by Helga Hufflepuff, is the most inclusive among the four houses, valuing hard work, patience, loyalty, and fair play rather than a particular aptitude in its members. Its emblematic animal is the badger, and Black and Gold are its colours. Pomona Sprout is the Head of Hufflepuff. The Fat Friar is its ghost. Hufflepuff corresponds roughly to the element of earth. The Hufflepuff Dormitories and common room are located somewhere in the basement, near the castle's kitchens.


Ravenclaw
Ravenclaw values intelligence, knowledge, and wit. Its emblematic animal is the eagle, and its colours are blue and bronze. The Ravenclaw Head of House in the 1990s was Filius Flitwick. The ghost of Ravenclaw is the Grey Lady, who was the daughter of Rowena Ravenclaw, the house's founder. Ravenclaw corresponds roughly to the element of air. The Ravenclaw common room and dormitories are located in a tower on the west side of the castle. Ravenclaw students must answer a riddle as opposed to giving a password to enter their dormitories.


Slytherin
Slytherin house values ambition, cunning and resourcefulness and was founded by Salazar Slytherin. Its emblematic animal is the serpent, and its colours are green and silver. Professor Horace Slughorn was the Head of Slytherin during the 1997–1998 school year, replacing Severus Snape, who as well, replaced Slughorn when he retired for the first time several years ago. The Bloody Baron is the house ghost. Slytherin corresponds roughly to the element of water. The Slytherin Dormitories and common room are reached through a bare stone wall in the Dungeons. The Slytherin common room is a long, low underground room (probably under the Hogwarts lake, thus Slytherin house's affiliation with water) with rough stone walls and round greenish lamps hanging from the ceiling.

-http://harrypotter.wikia.com/wiki/Hogwarts_Houses

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More Skyrim Gameplay Footage

xxovercastxx says...

@viewer_999

Level scaling works differently and is supposed to be used selectively in Skyrim.

In the other gameplay video that was just released (mostly the same footage but different commentary) they tell us that the 150 dungeons are all hand-crafted.

They're not discussing Radiant AI at all. The new AI system is called Radiant Story and that's what's mentioned. Oblivion = Radiant; Skyrim = Radiant Story.

More Skyrim Gameplay Footage

viewer_999 says...

Looks nice, but good graphics are commonplace today (I'll assume the every-few-second stutter is a result of the video, not the game itself). More importantly: the elder scrolls are unfortunately plagued by shortcuts in design (no doubt a result of trying to create such large worlds) which they just cannot seem to shake. Leveled lists and tile-constructed dungeons are not fun. The latter are insultingly tedious after the 4th one, and if you don't know what the former are, you haven't played much in the ES series. The same worthless loot over and over again is not fun. Always being at or near the same level as your enemy is not fun. Being able to exploit the system to become so powerful (in everything) that you can beat the end boss before you reach level twelve, is not fun. These things do not make for good gameplay. I don't know how much Skyrim makes use of these old poor designs, but Morrowind and Oblivion were completely based on them, and it ruined what could have been gaming excellence. The same experience again and again and again and again and again is not fun. Here's hoping Bethesda have learned by now, or will learn, someday.

Something else: I'm not sure why they're discussing Radiant AI as if it's new; it's mocked all over youtube with Oblivion.

Anyway, seeing mountains in the distance and plants up close is yesterday's news (I wonder if the shadows are real or faked; the original video demos for Oblivion had realtime light and shadow, but they were removed for performance reasons in the final release). Ditch the LL and tile construction and add a level of environmental diversity and interactivity like that of Thief (which is over a decade old), and I might be convinced to try another ES game.

Timelapse Minecraft City of Arches. Phenomenal

dannym3141 says...

>> ^dag:

Have you tried it within the last year? Has to be the download version.>> ^rychan:
>> ^dag:
I wouldn't say that Minecraft is dead from a gameplay perspective, just stripped down. The game can be truly scary, even for adults. The monsters are great and the game really shines in multiplayer. In the end though, it is a sandbox game that eschews structure for freedom and creativity. IMHO it's the best thing to happen in gaming for many, many years.>> ^westy:
Not actually "that" creative.
the best part of this i think is the execution of the editing and recording ultimetly this is like sumoen building a large thing in Lego. not that thats a "bad" thing but its a very procedural process and so i would argue its not that "creative" still fun and still as valid as anything else.
Its s ahsame that mine craft is largely dead and soleless when it comes to annything other than building stuff , im sure a company will taske the best building parts of mine craft and then marry it with some deeper game play , proper servival horror game play or RPG oor just something that is more sophisticated.
im sure a AAA dev some place is doing this right now. ( granted will probably be shit lol)


I actually agree with Westy. I freaking love sim games and building games. I love to start with a clean slate and build up an intricate, active universe. But isn't it true what Westy said, that there's not really anything going on under the hood in Minecraft? I mean this city is just a bunch of inactive geometry? There's no dynamic processes, no citizens, no interactions? I fail to see how this is so different from modelling in 3d studio, although I acknowledge it is somehow much more compelling.
I see that the beta has a little more gameplay with roaming monsters, but I don't find that very compelling, and that's not what's being demonstrated in this video.
I really _want_ to like Minecraft, because I feel like I'm the perfect audience, but it's just not compelling to me (yet). I guess I want a sandbox world that feels as alive as Sim City 4, but that is as mutable as MineCraft.



I have, i still feel like it's missing a soul. I'd build all that, but what would i do with it? It just feels too empty

It's close to being "the" game i want to play, but there's just not enough to do in it. I feel similar about terraria atm - terraria went down the adventure/rpg route, getting gear, killing bosses, going to dungeons - but again, there's no 'end game' to make me want to do more. (I hate saying end game, it makes me look like someone who wants hardcore raiding, but i don't - i hope you understand what i mean when i used that phrase)

Eddie Izzard - The Queen (Stripped)

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Legend of Zelda Ending Theme (Sight-read by Tom Brier)

Zero Charisma Trailer

Stephen Fry on The Great Disappointment

Life-Like Female Robot

Zero Punctuation: Dragon Age II

dannym3141 says...

>> ^Xaielao:

He is right on every point. The combat is far worse if you ask me compared to the original. Yes it has a lot of flash and style and gibs raining everywhere but unless your a huge Soul Caliber fan you'll find battles are over so quickly and things are so chaotic that there is absolutely no tactics to them what so ever. Even the big battles with the dragons require no more thought than the random gangs that look like each other that assault you at every other point in the game. And I played it on Hard even as I had heard that it adds a bit more challenge and lets you strategize much more, but I found it just wasn't the case in all but perhaps three or four fights through the entire game.
In the end the game is a down and out failure and EA knows it. The game had zero actual plot, crack addict (or 2 year old attention span) combat, no exploration, completely linear zones, the same two dungeons for 15 different events and largely boring characters with a tenth the draw and character of the originals companions.
My biggest complaint about DA2 is the lack of content. Sure it's a fairly long game but I spent 45 hours in the game and I did every single thing there was to do. I did every quest, found every resource node, every single bit of lore to be found, all of it. Likewise I did the same with my first run through of DA:O only it took me around 200 hours for that one because it was so deep of content and rich of story that I enjoyed every second of the game. Some I'm sure (if not most of the console players) ran through the game and ignored all the little interesting bits of story you could find, lore you could discover and all the side events and cool tidbits you could gain by exploring the world and it's deep history. But I personally love that stuff so when I discovered that it was sorely lacking in the sequel I was most disappointed.
I'm not saying Origins was without fault, but as a PC game that harkened back to the golden days of cRPGs it was amazing. I understand on the console the combat wasn't very good because it lacked the camera angles and the strategy of the PC version (It was developed as a PC game, EA just forced the game to be pushed back half a year so a console version could be made). But it was easily the best cRPG from Bioware since Baulder's Gate 2. Now I just hope EA learned a lesson. You cant push a game out in 1.3 years and expect it to even remotely compete with the original and perhaps the greedy fucks will give Bioware 2-3 years to make the third game.


It's fucking EA man. I haven't trusted them since battlefield 2 recieved shocking support. Releasing new expansion packs before they'd fixed a single bug in order to cash in. Releasing packs too soon so the game didn't even find a foothold.

I said i'd never buy an EA game ever again until it had been out an entire year and everyone uniformly said it was awesome. Someone told me 5 months or so ago that EA were changing their development cycle in order to shake off the ... atrocities to gaming that they'd contributed.

Guess they didn't get round to that after all? Colour me surprised. They are the major player in the gradual degradation of games over the years. These guys are spoonfeeding people warm shit, and people are going back for more. When did expectations get so low!?



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